
Tiber Macero |

Power-gaming is something I'm really hoping to avoid. I really like the kingdom-building bit of Ultimate campaign (Disclaimer: I was the kid who thought that the Civ games and SimCity were like the best things ever, so I might be biased), but the rules aren't the mainstay of the Pathfinder game and as such their mechanics weren't completely 'stress-tested' prior to release.
Meaning that - if the players really want to - they can build a kingdom that's basically unstoppable, with enough regiments to re-enact the Normandy landings.
I'm hoping though for players who are looking to have a kingdom that is fun to build while still needing significant heroic efforts from the PCs in order to survive in a hostile world.
I feel this so much. The hardest thing thing I've got to deal with running my own Kingmaker campaign is getting the PCs to role-play their choices with regards to the kingdom-building; I've had to resort to making a few unscripted hamlets popping up outside their borders, clamoring for protection, otherwise their expansion only happens when their spreadsheet demands it.
I think they're finally starting to get into it, though. They've built a settlement that's essentially Hogwarts on a certain island, and they've come up with a couple of interesting ideas that don't directly translate into 'winning more'.