Marcos Farabellus

MadHiro's page

Organized Play Member. 13 posts (34 including aliases). No reviews. No lists. No wishlists. 4 aliases.


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Weird line up of time for me, posted from my phone. Which means I had a hard time looking at older posts. I remember the Silver Raven being the name of the in / tavern? Is that right? ( I hope so, otherwise my post is completely incoherent).


Neat!


I'm going to withdraw; there are plenty of good submissions already, and there just isn't much that differentiates my Umath from several of the extant submissions. Have fun, and good luck! Wave that sword around and shout "For glory and honor!" for me.


DM Papa.DRB wrote:
MadHiro wrote:

I'm working on an applicant character, and I'm trying to make them ballpark as powerful as Quinn, and I can't seem to get my ability scores up to the same weight class.

Quinn has:
Str 21, Dex 10, Con 18, Int 10, Wis 10, Cha 22

My current build has:
Str 22, Dex 10, Con 14, Int 10, Wis 10, Cha 18

Am I missing some swank source of ability score increases other than +2 total from levels and +4 total from Mythic?

Did you add in his items? Also he had a tear that added +2 to one of the stats. I did not keep up with Quinn sheet after he left.

I didn't see any items that added to abilities on their sheet; my concern is only to avoid making a character that is much weaker than the one I'd be hoping to replace. But really, my stat line is still plenty burly, even if it's not the same level of absurd.


I'm working on an applicant character, and I'm trying to make them ballpark as powerful as Quinn, and I can't seem to get my ability scores up to the same weight class.

Quinn has:
Str 21, Dex 10, Con 18, Int 10, Wis 10, Cha 22

My current build has:
Str 22, Dex 10, Con 14, Int 10, Wis 10, Cha 18

Am I missing some swank source of ability score increases other than +2 total from levels and +4 total from Mythic?


Rolling some dice for the hit points for levels 2-4.

Hit Points: 3d10 ⇒ (2, 4, 3) = 9

And that's much less than half, so we'll be taking the half+1 of 6 for each level.

A Ranger (Trapper) is incoming.


5d6 ⇒ (6, 3, 4, 3, 6) = 22
5d6 ⇒ (2, 1, 1, 4, 2) = 10
5d6 ⇒ (6, 5, 5, 5, 2) = 23
5d6 ⇒ (2, 2, 4, 1, 3) = 12
5d6 ⇒ (3, 6, 5, 3, 3) = 20
5d6 ⇒ (1, 4, 3, 6, 2) = 16

Let's see if I can get dice to work!

16, 8, 16, 9, 14, 13

So, that looks terrible. Guess it's 35 pt buy.


Perfect to me, I just need to keep hammering on the crunchy bits of this Guardian! Fighter // Chosen Apostle. I have... a lot of feats.


Actually, I think I've got something. Short version is that the Precursors sealed some evil in a can; one half of it is the evil trying to get out, the other is the AI that was set to watch over it. Which will all be completely over his head, of course.


I'm familiar with the Gray Split cosmology. When I was looking through the the Multiclass Archetypes page, looking for inspiration, the Chosen Apostle one really appealed to me with it's inherent, intrinsic tension with being an emissary of two opposed forces. Since Gods are very much Not A Thing under the Dark Sun, I hadn't planned on having the PC being aware that they were a source of their power, only that "Something" is, in the same way that the Pathfinder conversion of Dark Sun suggests oracles be done:

Athasian Pathfinder wrote:
These mysteries do not come from the gods, nor are any revelations given to oracles from any divine beings. The powers granted to them come clearly from beyond the world, from other planes of existence, but the source of their powers remains the greatest mystery of all-mysteries that are as engaging to oracles as they are frightening.

I approached it this way because Chosen Apostle, as it's written, really requires two opposed forces (usually good and evil, though it could be law and chaos) to agree to work together and it's harder to make that work with 'ideals' rather than concrete entities. Two Gods worked together to do what any one God can't achieve; push some presence through the barrier of the Gray, and even then they can't really connect, they can only function at the same level as the ineffable Somethings of an Oracle. If you had any advice on how to make that work without the interference from the other side of the Gray, I'd appreciate it.


It looks like we're using gestalt character creation, and if we want we can use the multiclass archetypes from the link in the whatsit. It also looks like we're using mythic rules. Are the current levels 4 and tier 2 mythic? I'm currently sketching out some kind of Fighter // Chosen Apostle with the Guardian Mythic path. A pair of extraplanar gods teamed up to have the power to tap his shoulder with purpose; Athas's disconnect from the outer planes means that there's no real connection to the gods despite their teamwork, just an ineffable sense of destiny and doom in the tradition of oracles.


I'm very interested. Dark Sun is my jammy jam. Is there anything the group needs to shore up, concept/ability wise?


Howdy there. I'm currently running a heavily modified version of Kingmaker myself for my tabletop, and one of the things that I keep saying to myself is," I can't believe this group doesn't have a dedicated arcane caster" (it's a monk archer, ranger, bard and oracle) so I'm putting together a wizard to apply to this game.