Full Name |
Tiber Macero |
Race |
Human |
Classes/Levels |
Wizard 1 |
Gender |
Male |
Size |
Medium (6'1") |
Age |
21 |
Alignment |
N |
Deity |
Nethys |
Languages |
Common, Aklo, Draconic, Sylvan, Abyssal, Infernal, Celestial |
Strength |
12 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
14 |
Charisma |
9 |
About Tiber Macero
Tiber Macero (TY-ber MASS-cer-oh)
Male Human Wizard (Divination - Foresight) 1
N Medium humanoid (human)
Senses: Perception +5
Initiative +6
AC 11; touch 11; flat-footed 10 (+1 Dex)
HP 8 (1d6+2)
Fort +2; Ref +1; Will +2
Speed 30 ft.
Melee: dagger +0 (1d4+1/19-20)
Ranged: light crossbow +1 (1d8/19-20)
Wizard School Abilities (Necromancy / Evocation Opposed Schools)
Forewarned (Su): +1 to Initiative, Act in Surprise Round No Matter What, Prescience(Su): Can store a d20 roll at the start of the turn 8/day
Spellbook: 0 Level Spells In Book: Resistance, Acid Splash, Drench, Detect Magic, Detect Poison, Read Magic, Daze, Ghost Sound, Haunted Fey Aspect, Mage Hand, Mending, Message, Open/Close, Root, Scrivener’s Chant, Arcane Mark, Prestidigitation
1st Level Spells In Book: Protection from Evil, Grease, Comprehend Languages, Identify, Sleep, Color Spray, Enlarge Person, Silent Image
Wizard Spells Prepared
0-- Detect Magic, Read Magic, Prestidigitation
1st--Protection from Evil, Enlarge, Sleep, School: Comprehend Languages
Str 12, Dex 12, Con 12, Int 18, Wis 14, Cha 9
BAB +0; CMB +0; CMD 11
Feats: Improved Initiative, Skill Focus (Spellcraft)
Adventuring Skills: Intimidate: R1 +8, Knowledge (Arcana): R1 +8, Knowledge (Dungeoneering) R1 +8, Knowledge (Local): R1 +8, Knowledge (Nature) R1 +8,Knowledge (Planes) R1 +8, Perception: R1 +7, Spellcraft: R1 +11
Background Skills: Appraise R1 +8, Knowledge (History) R1 +8, Linguistics R1 +8
Armor Check Penalty: 0
Traits: Rostlander (+1 Fortitude Save), Seeker (+1 Perception, Class Skill), Bruising Intellect (Intimidate Uses Intelligence Instead of Charisma, Intimidate is a Class Skill)
Languages: Common, Aklo, Draconic, Sylvan, Abyssal, Infernal, Celestial
Favored Class (Wizard) Bonus: +1 hit point
Gear: Explorer’s Outfit, Bonded Ring, Light Crossbow, 30 Crossbow Bolts, Dagger, backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), map case, 10 sheets of paper and a waterskin
Money: 4 GP
+2 Racial Bonus to Intelligence resulting in a score of 18