Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 I don't know about that Overseer announcement, so I'm going to continue on the assumption that we're wrapping things up still. Thrash, seeing the Southern elemental well in hand, lays into the Northern elemental. Inspired Power Flurry: 1d20 + 10 ⇒ (3) + 10 = 13
Inspired Power Flurry: 1d20 + 10 ⇒ (16) + 10 = 26
Inspired Power Flurry Iterative: 1d20 + 5 ⇒ (16) + 5 = 21
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash uses Lay on Hands on Jan during the lull in combat... LoH: 1d6 ⇒ 3 ...and follows his lead in a charge against the elementals. Power Attack Charge: 1d20 + 13 ⇒ (1) + 13 = 14
He'll then shout, Phalanx!, and switch back to Lastwall Phalanx as a swift. Out of game, I know that elementals are Neutral, but Thrash doesn't really have knowledge (planes). My current AC is 21 after charging.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 GM Tektite wrote:
I 5' stepped to where I am. I'm happy whenever I've used the entirety of my action economy.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash sees Jan's perfect positioning, and nods agreement to his suggestion. "Flanking formation it is!", he shouts as he swiftly changes the nature of his Battlefield Presence to grant Outflank. He then steps into melee with the halflings and unleashes his shoveling fury. He will aim his attacks at Blue until Blue drops, and any remaining attacks will go for Red. Outflanking Power Attack Flurry: 1d20 + 9 + 4 ⇒ (3) + 9 + 4 = 16
Outflanking Power Attack Flurry: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29
Outflanking Power Attack Flurry Iterative: 1d20 + 4 + 4 ⇒ (14) + 4 + 4 = 22
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Acrobatics: 1d20 ⇒ 14 Thrash advances towards a Halfling (blue) to establish a forward position for the Phalanx. (Positioned in the square directly North of Blue. If someone wouldn't mind moving my 'mini' there, I'd appreciate it.) He then attacks the little fella. Power Attack: 1d20 + 11 ⇒ (19) + 11 = 30
Finally, Thrash gestures Star Chaser to move directly behind him relative to the enemies.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash looks into the watery mirror, and around the room for any notable features. Perception: 1d20 + 8 ⇒ (15) + 8 = 23 He then leaves the room the way he came in, and turns the key in the lock back to its former position to attempt to get the room to change back to the one that contains his colleagues. If that works, he will report his findings to them.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Assuming his Perception revealed no new information, Thrash will try Zirt's idea.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Oh, right, Perception checks. That is a thing I should try to do. Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Mebbe if we put the key in the keyhole on the outside, and close the door with us inside, something'll happen. We could try to turn it from in here through the keyhole or something. I dunno, just figuring this is some sorta trick gadget or whatnot.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Makes sense ta' me. Common practice with rooms of the same number is to adjoin them. Let's see what's what with 8 and 8A. Thrash attempts to appear impressive with his knowledge of the engineering practices of hospitality wings.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash scans the room, and racks his brain for any architectural motifs that might help the party navigate this obvious Potterverse homage. I'm applying heroism for now, but I'm guessing the duration is on its last legs. Perception: 1d20 + 8 ⇒ (7) + 8 = 15 Knowledge Engineering: 1d20 + 10 ⇒ (14) + 10 = 24 He'll also flip through the registry if he doesn't get distracted by something else. Don't know what to do really, though my guess is the guest registry has something important.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 GM Tektite wrote:
I'd prefer to move on. It would be a shame if we didn't get through the final act. Plus it's green already.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Farg wrote:
You can 5' step diagonally, meaning there were 4 squares you could have moved to. Southeast would have been the optimal choice, as it would have allowed Odd to 5' step into flanking with you, and Jan would have been able to move to the square you currently occupy to attack without provoking an AoO from the Xill. Doesn't matter much, as I'm pretty sure I just took it down.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash steps forward, hoping to crush this bug under his shovel, like when he gardens. Heroic Inspired Power Attack Flurry: 1d20 + 12 ⇒ (20) + 12 = 32
Heroic Inspired Power Attack Flurry: 1d20 + 12 ⇒ (17) + 12 = 29
Heroic Inspired Power Attack Flurry Iterative: 1d20 + 7 ⇒ (11) + 7 = 18
Heroic Inspired Power Attack Flurry Crit Confirmation: 1d20 + 12 ⇒ (14) + 12 = 26
Well, that'll work. Apparently the dice don't hate me any more.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thanks. Hopefully we can get Ant-Man over here downed before the next phase.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Would you mind 5' stepping? It would allow Odd to set up a flank, and me to full attack.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Idgethun wrote:
Protection from evil only protects you from the natural attacks of summoned evil outsiders. If these are called, or simply phased into the material on their own, it won't work. Also, attacking a creature negates that aspect of prot evil. In this situation, prot evil increases your saves by +1 (as it is a resistance bonus, which won't stack with the cloak you're wearing) but nothing else. Zirt, I found the moral lesson you were looking for. Jan, a nat 1? Awesome! I think that's a critical of some kind.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash steps forward to send down a hail of shovels on the insectoid in front of him. Heroic Power Attack Flurry: 1d20 + 11 ⇒ (11) + 11 = 22
Heroic Power Attack Flurry: 1d20 + 11 ⇒ (16) + 11 = 27
Heroic Power Attack Flurry Iterative: 1d20 + 6 ⇒ (14) + 6 = 20
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash will hold his actions until the rest of the party is ready, so that the entire Phalanx can move as one.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Idgethun wrote: Odd quietly nudges Thrash. "Is he all right? I mean, I talk to my daggers every once in a while, but never that much..." They say it's a problem when the things talk back, but I dunno if it counts seein' as we can all hear it too.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Crap, I forgot to make a Perception check. Perception: 1d20 + 6 ⇒ (14) + 6 = 20 Assuming no new information is revealed from my Perception check... Let's go make sure the Sky Key is alright. If'n them serpents dun' came through the old rag, they're prolly long gone from there now. While Thrash suggests the Sky Key chamber, he will abide by the general consensus of the group. He's a democratic sort. Thrash also shoves the human's cloak of resistance +1 at Odd, seeing that she wears no cloak already. At least, I didn't see a CoR on Odd's character sheet, which suprised me a bit. Might as well give it to someone who can use it.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash begins chugging down the halflings' healing potions until he feels at his best, critiquing his allies' performances between draughts. Thrash obviously wants to help everyone perform to the best of their abilities, but feels a bit awkwardly verbalizing his suggestions.
Farg, you done good. Don't know why you stopped biting though. Yer' pretty darn good at givin' 'em the business with them tusks o' yer's when ye' put yer mind to it. 2nd potion of CLW: 1d8 + 1 ⇒ (3) + 1 = 4 Star Chaser, keep in mind how we're all a bit tougher with you close by. Even what with yer talkin' all gibberishness ye' can hopefully recall sticking close. 3rd potion of CLW: 1d8 + 1 ⇒ (2) + 1 = 3 Zirt...Well, dunno how to tell you this, but...you ain't the terrifying sort. Matter of fact, you're adorable. Ain't hardly a soul is gonna worry awful much about hurtin' us on account of a scary face from ya', and not for long if'n they do. Yeh seem not too subtle a soul either, what with fumblin' after that feller's knife and all. Tell you what though, yer a damned inspirational sort with yer speeches and such from earlier and that magic you done put in me. I feel just as primed as peaches! Hope to hear more of yer stories soon. 4th potion of CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Odd, try to get behind 'em. Me, Farg, and Jan can hold their attention, but we could all use someone to harry 'em from the back. You done good though, all told. 5th potion of CLW: 1d8 + 1 ⇒ (6) + 1 = 7 As for me, I'll keep up the phalanx fer now. If'n we pay attention to what others are likely to do, we'll have the snakes licked in no time at all. Oh, and Jan? Fine work. Fine work indeed.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash notes that Green is well in hand (if not down by now), so he charges Red. Heroic Power Attack Charge: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 1d6 + 13 ⇒ (1) + 13 = 14
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Zirt Fzerkinkratzcher wrote:
I think you forgot to double Greg's static damage modifier. Also, please use a mini for Greg in the future. He gets/gives Last wall Phalanx bonuses too.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 I'll wait for Zirt to move to another square so I can full attack.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash examines the battlefield, and begins raining powerful blows on the halfling in front of him. Last turn I forgot heroism. I'm guessing my 40 minutes isn't quite up yet, so I'll factor it in this time. If I don't have it, just take 2 off the attack rolls. Heroic Power Attack Flurry: 1d20 + 11 ⇒ (19) + 11 = 30
If the halfling goes down to this attack, Thrash moves 20' to the square SW of green (provoking an AoO from him) to allow Farg to 5' step into flanking, and uses a swift action to switch the party over to Outflank (as he has felt the wrath of these halflings and is more concerned with handling them swiftly than defending against their blows). If he's still up, I continue whacking him. Heroic Power Attack Flurry: 1d20 + 11 ⇒ (15) + 11 = 26
Heroic Power Attack Flurry Iterative: 1d20 + 6 ⇒ (20) + 6 = 26
Heroic Power Attack Flurry Iterative Crit Confirmation: 1d20 + 6 ⇒ (19) + 6 = 25
If Blue wasn't down before, but is now, I 5' step into his square, but do not switch over to Outflank.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 I'll go for blue.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash moves into the Phalanx, and attempts to hit the human. Attack+Flank (from aid token)+PA: 1d20 + 13 + 2 - 2 ⇒ (14) + 13 + 2 - 2 = 27
Thrash looks over his shoulder at the now unguarded gnome and elf:
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 What can be done with aid tokens?
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Makes sense to me.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Fort save: 1d20 + 12 ⇒ (3) + 12 = 15 Can anyone spellcraft the thing that hits me? I'd like to know the duration.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 GM Tektite wrote:
Gotcha. I was just confuzzled momentarily. Thanks for moving my 'mini'.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 I believe we skipped Odd. Thrash hustles into a good position to threaten the man in back, and shouts "Flanking Formation!", switching his public teamwork feat to Outflank. To be clear, I'm moving one square left and two above Jan. Can't get this damn map to work for me.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 If Intimimancy is something that interests you, I recommend the Taunt feat. If you Google the "word" Intimimancy there's an optimization guide for it. The guy who wrote it is some kinda genius.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Zirt Fzerkinkratzcher wrote:
If that's a demoralize attempt, you'll also take a -4 size penalty. Also not sure where the walls are, you may need to move so he can see you. The map is a bit tough to read. Sorry to nitpick, demoralize builds are kinda my jam.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Zirt Fzerkinkratzcher wrote:
Yay! With your +4 you made it! Lastwall Phalanx was useful! First time I've played this guy since his rebuild, I'm pumped.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Zirt Fzerkinkratzcher wrote:
Don't forget, if these guys are evil you have stacking +1 sacred bonuses to saves for every ally you are adjacent to.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 My computer isn't displaying the Mausoleum properly, so its hard for me to tell what my options are. If I can 5' step to full attack someone, I will. Otherwise I'll try to get a hit on someone without breaking away from the phalanx. I'm assuming my 40 minutes of heroism have not expired during our dash across the campus. Oh, and how many charges of my wand did I expend on the mausoleum workers? Attack 1: 1d20 + 11 ⇒ (7) + 11 = 18
Attack 2: 1d20 + 11 ⇒ (11) + 11 = 22
Attack 3: 1d20 + 6 ⇒ (19) + 6 = 25
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 I'm still seeing the statues combat map. Problem might be on my end.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Might as well check the library. Can't imagine what the snakes would want with some old bones or a furnace.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Well, I guess we'd best root 'em out then. Sense Motive on the caretakers: 1d20 + 9 ⇒ (15) + 9 = 24
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash will use as many charges of his wand as is necessary to return these two to good condition (at least above bloodied). Snakes. Why'd it have to be snakes? You two find a healer, I think I saw a medical tent near the games area. Keep your heads on a swivel and watch each other's backs. Find some weapons if you can.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Once the fight is done, Thrash switches back to giving out Lastwall Phalanx. Figgered there was some zoo outbreak after them rhinos, but those statues mean something else is afoot. Let's move in Phalanx formation until we know what we're fighting next. I vote we head where we're needed most. Northwest seems good. Come to think of it, is there something we can roll to actually know where we're needed most? Like, Perception or Sense Motive or something?
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Ha! Nice crit. Don't forget Outflank is on. That means your bonus was actually 2 higher. It also means your crit gives me an AoO. PA+AoO+Inspire+Heroism+Outflank: 1d20 + 13 + 1 + 2 + 4 - 2 ⇒ (4) + 13 + 1 + 2 + 4 - 2 = 22
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Farg wrote:
However you interpret the damage, the bite attack is made at a -5 penalty during a full attack. There's really no valid argument to the contrary, it is explicitly stated as such in the text of the trait. Remember to do that.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thrash will 5' step to the southeast, and begin to full attack. He will begin with the angel statue, and move on to Gest if and when the angel statue goes down. TWF+PA+Inspire+Heroism: 1d20 + 12 ⇒ (6) + 12 = 18
TWF+PA+Inspire+Heroism: 1d20 + 12 ⇒ (8) + 12 = 20
TWF+PA+Inspire+Heroism+Iterative: 1d20 + 7 ⇒ (12) + 7 = 19
Let's try to flank the big fella when we can!
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Quick question, will I be able to 5' step southeast of my current position? I'm assuming the top of the map is North.
Male Half-Orc Paladin (Holy Tactician) 3/Brawler (Steel Breaker) 6 hp 70/70 | AC 25 | FF 24 | T 14 | CMD 26 (+4 vs Sunder) | Fort +16 | Ref +14 | Will +12 | Init +4 | Perception +12 | Sense Motive +14 | Movement 20ft
Tracked Resources:
Wand of Cure Light Wounds 59/100, Wand of Divine Favor (72/100), Wand of Shield (77/100), Wand of Ant Haul (41/50) Martial Flexiblity 6/6 (swift action), Weal's Champion 1/1, Lay on Hands 3/3, Knockout 1/1 Thanks, little buddy! Thrash shouts to Zirt over his shoulder, as he steps forward to hold the line against the statues. Thrash moves 10' to be in front of Jan, and Power Attacks the green statue. If Thrash can charge, he'll do that for an additional +2 to his attack not factored in below. I'm just not sure due to the stairs. Power Attack against blinded AC (-2): 1d20 + 13 - 2 + 2 ⇒ (4) + 13 - 2 + 2 = 17
I think Farg should have an AoO or two to take from when the angels moved through his threatened area.
|