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Stats::
Name: Thral
Race: Half-Elf
Classes: Fighter6 Sorcerer1
Hit Points: 74
Alignment: Lawful Neutral
Vision: Low-light
Speed: Walk 30 ft.
Languages: Common, Elven
Traits: Armor Expert (reduces check/increases max dex both by 1), Magical Talent (Guidance once a day as spell-like ability)
Stat Score Mod
STR 19 (+4)
DEX 18 (+4)
CON 14 (+2)
INT 10 (+0)
WIS 10 (+0)
CHA 15 (+2)
Thral is, as far as he knows, the only child of two circus performers; a human strongman and an elven acrobat. How he came to possess this knowledge he couldn’t tell you, but he believes it is true. It is certainly better than other, alternative theories of his birth and childhood which have been put forth, and goes some way toward explaining -- in a most convenient fashion -- both his tremendous strength and great agility, if not his eerie, shadow-haunting stealth.
The circus his parents worked for, or were indentured to, or owned (take your pick) was roaming the lands, desperate for work, which is hard won in these grim times of war, when they were retained by the court of Iridian, a heavily wooded land that is a kingdom no more. It is spoken of in taverns that the besotted king of Iridian, a disreputable stain on the Elven race, was paranoid, and craved power, and had a breeding program in his dungeons where certain of his subjects were forced to mate with other subjects and give the children to his military at birth such that he might raise a great army, loyal only to him, that he might use to conquer other lands. For many years the king of Iridian /did/ retain a large and rather famous circus, one that curiously never seemed to leave, to tour, and yet always had new performers replenishing its ranks, learning and then displaying the skills of acrobatics, stealth, strength and agility that circuses are known for, and this in a time when few people traveled, and fewer still traveled to that ill-favored land.
In recent years, when the enemies came, as all free people know they have, a large army of orcs and goblins swept down from the inhospitable and wild northlands and easily overran Iridian’s poorly-guarded borders. At this time, Thral was already, along with several dozen other youth of similar age, a member of the king’s own elite honor guard. When the king, seemingly caring not at all for the safety of his people or his military ordered the circus (of all things) be saved at the expense of the defenses of the capital city, his generals revolted. When the orcs came they found their work had been done for them; the honor guard and regular army had clashed, and in the fighting the king’s life was claimed, though no one knows the truth of how he met his fate. With no king, no heirs, no court, and a small population, Iridian reverted to wildland and is claimed by no one, not even the orcs or goblins or other enemies now on the move, for Iridian is said by all to be a cursed land; cursed and unredeemable.
Thral is not the only survivor of the battle that occurred that day; there are other Men of Iridian, both soldiers and Honor Guardsmen alike, and the enmity between them continues to this day. Thral’s armor is curiously still militarily caparisoned; his rank, insignia, and other identifying marques are clearly visible if one knows where to look, though they are faded with time. Thral speaks not on the matter of why this is so, though perhaps his utter lack of identity, and likewise of interests outside of combat arts, or history not wrapped up in training can offer clues as to why this is so.
Thral cannot juggle, sing, dance, or do any other of the skills a boy growing up in a circus might be expected to at least be glancingly familiar with. He is rarely amused and never amusing; always focused and eager to kill, if not fight. The discrepancy of his dour mien and brutal acumen with his supposed origin story seems not to bother him, and there are few who take issue with the matter. He fancies himself a leader, a dynamo who motivates men, but in this regard he is mistaken. His skills, while valued, earn him more fear than respect, which is enough for him to get his job done, earn his coin, and move on. Why he moves, and what he might be looking for, Thral does not know. So it goes.