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So I've been looking at the Giant Chameleon as an Animal Companion for our Heavy Metal-inspired run through Iron Gods (I'll probably be switching to Pteranodon at 7)
From the Bestiary:
Giant Chameleon CR 3
N Large animalOffense
Speed 40 ft., climb 40 ft.
Melee bite +6 (2d6+4) or tongue +5 touch (grab)
Space 10 ft.; Reach 10 ft. (15 ft. with tongue)
Special Attacks tongue, pull (tongue, 5 ft.)Special Abilities
Tongue (Ex) A giant chameleon can grab a foe with its tongue and draw the victim to its mouth. This tongue attack has a reach of 15 feet. The attack does no damage, but allows the creature to grab. A giant chameleon does not gain the grappled condition while using its tongue in this manner.
This seems pretty good at first glance, but I'm wondering why it has the Pull ability when I could just have it grapple instead, and by the Grapple Rules:
As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails).
So I get to freely move the grappled target to anywhere adjacent to the Chameleon, something that would take me more than one pull action, and I get to grapple them as well. Why would I ever bother with the Pull?