Arcane Experimenter

Thighbite!'s page

Organized Play Member. 1 post (317 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 3 aliases.


Scarab Sages

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Male Gnome Barbarian 9 | HP 103/113 | Init: +2 | AC: 24 (22) T: 15 (13) FF: NA DR: 1/- | F:11(14) R: 7 W: 5 (+2 vs illusion, +2 vs fear, +4 morale will raging, +6 morale all spells, sla, su raging) | Perc: 14 | CMD: 26 (29) | Rage: 12/23

Thighbite glares at the cowardly morlock in front of him, but is more concerned with Senzo alone with two others. He turns, takes a running start, and leaps across the pit, being careful to look down and blow a perfectly timed raspberry at the wizards struggling below.

Acrobatics(jump): 1d20 + 22 ⇒ (8) + 22 = 30

He lands, steps, and takes a massive swing at blue. Have enough movement for this all in one move action

Overcomes Magic, Cold Iron / Silver, Adamantine
+2 Furious Courageous Greatsword, Power Attack: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 1d10 + 23 ⇒ (3) + 23 = 26 + 1d6 ⇒ 1

Confirm: 1d20 + 18 ⇒ (5) + 18 = 23
Extra Damage: 1d10 + 23 + 2 ⇒ (5) + 23 + 2 = 30

Scarab Sages

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Male Gnome Barbarian 9 | HP 103/113 | Init: +2 | AC: 24 (22) T: 15 (13) FF: NA DR: 1/- | F:11(14) R: 7 W: 5 (+2 vs illusion, +2 vs fear, +4 morale will raging, +6 morale all spells, sla, su raging) | Perc: 14 | CMD: 26 (29) | Rage: 12/23

Thighbite wordlessly approaches Senzo, reaches up to give him a pat on the shoulder, steps back, and with a nod, offers him a longsword taken from the warriors by the entrance.

Scarab Sages

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Male Gnome Barbarian 9 | HP 103/113 | Init: +2 | AC: 24 (22) T: 15 (13) FF: NA DR: 1/- | F:11(14) R: 7 W: 5 (+2 vs illusion, +2 vs fear, +4 morale will raging, +6 morale all spells, sla, su raging) | Perc: 14 | CMD: 26 (29) | Rage: 12/23

"Come on bird, friends, wizards, back to the campsite, there are probably tracks!"

Thighbite will search (poorly) upon arrival.

Perception: 1d20 + 14 ⇒ (5) + 14 = 19
Survival: 1d20 + 4 ⇒ (7) + 4 = 11

Silver Crusade

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Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

Things I see for him to do:
- Spray of shooting stars (su): 10d4 fire in a 5' burst, reflex for half
- Interstellar void (su): 10d6 cold + fatigue, single target, save for half / no fatigue
- CSW on Faeron (doesn't look like anyone else is actually hurt?)

This fight doesn't seem to be the greatest for his spell list, especially with no 4th level left.

Silver Crusade

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Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

I went to look up Spiritually Ally, and apparently it poofs when it fails an SR check, which it did last round.

Silver Crusade

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Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

If this goes more than 2 more rounds, Faeron may have to resort to using a siege cannon. 7 cartridges left, 32 spent.

Silver Crusade

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Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

Completely off-topic wondrous item slot rules that I have apparently been wrong about forever:

From pfsrd:
"When a character wears a slotted wondrous item he cannot gain the benefit from a wondrous items of the same slot until the first item is removed. Of course, a character may carry or possess any number of slotted items of the same type, but additional items have no effect until they are worn."

From SKR post:
"Yeah, you can wear a second amulet, but it has no effect if you're wearing any other amulets. So if you want amulet #2 to work, you have to at least spend a move action to remove amulet #1, and if you put #1 back on (a move action), #2 is the one that's active (because it was on solo first), so if you want #1 to be active you'd have to remove #2 (so #1 would be on solo), then you could put #2 back on to be in your earlier state (#1 active, #2 inactive)."

Huh.

Silver Crusade

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Male Human Gunslinger (pistolero) 5 / Slayer (Sniper) 5, HP 85/91, Init: +10*, AC:28 T:18 FF:21, CMD: 28, Fort:13 Ref:17 Will:8, Perc:+17, 19 v traps, Grit: 3/3

With no clear path to his target, Faeron does the only sensible thing and leaps atop the tiger next to him.

Ride: Fast Mount: 1d20 + 10 ⇒ (12) + 10 = 22 - SUCCESS (mount as free action)
Ride: Fast Mount - Bit of Luck: 1d20 + 10 ⇒ (6) + 10 = 16

I'm not sure if I need to make a ride check at this point to control an untrained mount, given that the mount has already acted this round. I'll post two courses of action depending on whether the ride check is necessary

No ride check
Faeron successfully mounts the tiger and starts firing at black (full attack).

Clustered Shots - Total damage from all attacks before applying DR
Targeting Touch

Rapid Shot, Deadly Aim, Point-Blank Shot, Studied Target: 1d20 + 17 + 1 - 3 - 2 + 2 ⇒ (18) + 17 + 1 - 3 - 2 + 2 = 33
Bit of Luck: 1d20 + 17 + 1 - 3 - 2 + 2 ⇒ (5) + 17 + 1 - 3 - 2 + 2 = 20
Damage: 1d8 + 7 + 6 + 1 + 2 ⇒ (1) + 7 + 6 + 1 + 2 = 17

Rapid Shot, Deadly Aim, Point-Blank Shot, Studied Target: 1d20 + 17 + 1 - 3 - 2 + 2 ⇒ (9) + 17 + 1 - 3 - 2 + 2 = 24
Bit of Luck: 1d20 + 17 + 1 - 3 - 2 + 2 ⇒ (16) + 17 + 1 - 3 - 2 + 2 = 31
Damage: 1d8 + 7 + 6 + 1 + 2 ⇒ (5) + 7 + 6 + 1 + 2 = 21

Rapid Shot, Deadly Aim, Point-Blank Shot, Studied Target: 1d20 + 12 + 1 - 3 - 2 + 2 ⇒ (12) + 12 + 1 - 3 - 2 + 2 = 22
Bit of Luck: 1d20 + 12 + 1 - 3 - 2 + 2 ⇒ (4) + 12 + 1 - 3 - 2 + 2 = 14
Damage: 1d8 + 7 + 6 + 1 + 2 ⇒ (5) + 7 + 6 + 1 + 2 = 21

OR Control untrained mount needed
Faeron successfully mounts the tiger and tries to steady it so he can get off a shot (move action).

Ride: Control Mount: 1d20 + 10 ⇒ (1) + 10 = 11
Ride: Control Mount - Bit of Luck: 1d20 + 10 ⇒ (13) + 10 = 23 - SUCCESS

He than fires a single shot at black.
Deadly Aim, Point-Blank Shot, Studied Target: 1d20 + 17 + 1 - 3 + 2 ⇒ (8) + 17 + 1 - 3 + 2 = 25
Bit of Luck: 1d20 + 17 + 1 - 3 + 2 ⇒ (12) + 17 + 1 - 3 + 2 = 29
Damage: 1d8 + 7 + 6 + 1 + 2 ⇒ (6) + 7 + 6 + 1 + 2 = 22