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After a few minutes, Thighbite can't hold it in anymore. "Ha! Right again! The evil wizard has abandoned us in the middle of nowhere, left us to die! Oh I bet he'll wait for us to turn to icicles, then come back with his chicken making friend."
Thighbite's mood then suddenly changes, as a new thought occurs. "We're safe! They're gone, they're lost, we're alone just us good ones! Come, come, dwarfies, I hope you were paying attention to Osprey, I never do, but maybe there's fun to be found around here!"
Thighbite grabs a dwarf in each absurdly strong hand and starts trying to drag them off 1d8 ⇒ 6 southwest northeast.

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@ Thighbite: southwest is away from the crumbling hamlet. FYI.

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He pauses. "It's very similar though. I think we're still close. Maybe uphill from them? I think the first time around we were looking up to this area. Maybe?"
The enchanter ponders the situation. Finally, he says to Linslo, "I could use some magic to levitate you. That way you can scout the land around us and see where the dwarves and Thighbite might be. Likely they're all making plenty of noise."

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Hack hadn't run with the gnome for years; he'd forgotten how flighty he was. The dwarf's mind told him to appeal to Thighbite's sense of honor; Pathfinders help each other, period. Instead, his gut told him to take a different tack
GNOME!! Git back here. We're waitin fer the rest. If'n ye fear treachery, then warm up with me, prepare ta fight if need be!! he holds out his axe and takes a ready stance.

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Markolf takes out his spellbook, finds the page containing Teleport, and draws a single line across the page diagonally. Then another, crossing the first line.
He returns the book to his sack and looks wordlessly at Nym.

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Well...that's something to write home about.[b] Linslo isn't sure that grasps the gravity of the situation. A moment later it's comes to him. [b]"Nym, it's not all that bad. With your skills you can save countless gnomes from the bleaching!" He tries to find the good in everything. He goes over and give Nym an awkward pat on the back.

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"I can summon us six beautiful horses to ride while we look for my pets. Or I can give this filthy slip the ability to fly to look for them from a better vantage point. Or both."
He looks at the filthy slip.
"No offense."

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Thighbite shifts yet again, drawing his sword and becoming somewhat more serious in his demeanor. "Someone was here. Very recently. Four someones."
He takes a more careful look around.
Perception: 1d20 + 14 ⇒ (11) + 14 = 25

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"Save your flying magic, I think. I can provide a simpler levitation magic. Should do the trick."
Nym retrieves a leather loop from a pouch, then mutters some arcane words. He then mentally commands Linslo to rise up into the air. "See if you can spot them, or they you."

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Thighbite also finds a rusty strongbox half-buried in the forest floor. Inside is a worn leather journal, the pages faded and barely legible--apparently written by a sergeant of an Eagle Knight company. The entries recount harrowing tales of icy winters, disease, and starvation. The last few pages tell of soldiers haunted by terrible dreams that led them to a place called the 'Chasm of Screams.' Over the next few months, those drawn to the Chasm went mad, broke from the company, and began systematically hunting and eating their former comrades.
Lastly, Thighbite notes that a bird is inside the nearby cage, an arrow through its broken wing, apparently unconscious.

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"Hello bird, are you ok? I'd give you some potion but I'm afraid you might drown..." Turning to the dwarves, "Would it drown, do you think?"

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"...did it just speak? Sometimes birds talk to me but they usually do it in bird. I don't think that was bird.
Hello bird. I'm Thighbite. These are my dwarf friends, they're mostly ok. We're looking for someone called the Phitoness. The wizard said she was here, but he lied. Did you see what happened here?"

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Linslo is exhilarated after is trip in the air. It talks in gasps about the beauty of the snow and the stark beauty of this area. As almost an after thought he says, "There seems too be some sort of settlement about 3/4 of a mile to the east through the woods. I think that's our best bet."

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"Excellent! That must be it. Let's go," Nym says, lowering the bard from the sky. He specifically omits making suggestions about using more magic to transport them.

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Maybe we should search her hovel before we leave? There could be clues. And I'm guessing scabies, too.

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"Yes, right, of course," Nym begins searching, not really sure what he expects to find.
Perception: 1d20 ⇒ 4

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Markolf Detects Magic, looking around the hut, and at the note in particular. If he doesn't detect anything of note (ha!) he will read it.

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Knowledge Arcana to determine school(s) Roll #1 (better of 2): 1d20 + 17 ⇒ (2) + 17 = 19
Knowledge Arcana to determine school(s) Roll #2 (better of 2): 1d20 + 17 ⇒ (20) + 17 = 37
Spellcraft to determine properties Roll #1 (better of 2): 1d20 + 17 ⇒ (10) + 17 = 27
Spellcraft to determine properties Roll #2 (better of 2): 1d20 + 17 ⇒ (3) + 17 = 20
(2 of 7 uses of Investigative Mind)

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Ooh! Can Markolf give the bird a message and send it to his pets?
If so, does he think there's a limitation to the length of the message? Or does it carry physical notes like a carrier pigeon?
Regardless, if possible, he wants to send a note to his short-legged companions indicating that they were at the hut and are now heading for the clearing with buildings, along with any relevant geographic markers.

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Collapse @ Markolf: 1d20 + 15 ⇒ (12) + 15 = 27 Damage: 8d6 ⇒ (1, 3, 3, 4, 1, 2, 5, 5) = 24
Collapse @ Linslo: 1d20 + 15 ⇒ (20) + 15 = 35 THREAT Confirm: 1d20 + 15 ⇒ (11) + 15 = 26 CONFIRMED Damage: 16d6 ⇒ (3, 3, 3, 4, 1, 3, 4, 5, 2, 4, 5, 6, 3, 4, 6, 5) = 61
Collapse @ Nym: 1d20 + 15 ⇒ (14) + 15 = 29 Damage: 8d6 ⇒ (2, 6, 2, 6, 1, 5, 2, 6) = 30
Decades of accumulated debris lends the roof incredible weight, and its collapse completely buries the Pathfinders. The poor halfling takes a beam directly to the skull, nearly knocking him unconscious outright. Breathing becomes short, and there's no one around to dig them out... You have been BURIED: buried rules here.

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"my bad..."
If he can, Markolf would like to take a move action to use Dimensional Slide (Su) to extract himself from the rubble.
If he can free himself thusly, he'll cast Bull's Strength and Enlarge Person, both enhanced with Powerful Change, to give himself a 10pt total bonus to Strength.
Then he'll dig out Linso, followed by Nym. With an effective Heavy load capacity of 600lbs, he can move 3000lbs/minute.
If he thinks he can get by with 875lb/minute, he'll nix the Enlarge Person.
Knowledge (Engineering) to determine strength needed, best of two rolls:
Knowledge Engineering roll #1: 1d20 + 14 ⇒ (6) + 14 = 20
Knowledge Engineering roll #2: 1d20 + 14 ⇒ (18) + 14 = 32
This will cost him 3 Arcane Reservoir points (none left) and another used of Investigative Mind (3/7 used).

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Nym utters a quick word and a dimensional door opens in his mind. He mentally steps through, and appears outside the rubble.
Once out, he immediately starts helping to extract Linslo.

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"LET'S GO!" Senzo books it Run of possible for 160'
-Posted with Wayfinder

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Staring down what is, for all intents and purposes, a collapsed hill on top of the former structure, Markolf leaves little to chance and transmutes himself into an excavator. Nym does his best to help, as do the dwarves and gnome that burst out of the woods a minute or so later.
2d6 + 1d20 + 1d6 ⇒ (2, 6) + (6) + (4) = 18
It takes three minutes to reach the mangled, unconscious body of Linslo. Markolf pulls him out himself, yanking on an exposed hand to discover the rest. The halfling's life signs are there... but barely.
Linslo is unconscious with 61 points of lethal damage and 12 points of nonlethal.

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"Hello wizards. What's happened here? Spell go wrong? You must be crushed."
Thighbite pulls out another potion, pries open the halfling's mouth, and pours it in.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
He then goes back to envisioning the silly wizards passing time by sitting in a cabin, carelessly throwing spells about, until one accidentally hits a beam and brings the whole thing crashing down on top of them.

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Linslo sputters to life, bruised and battered though he remains.
52 lethal, 3 nonlethal. Markolf and Nym have injuries as well.

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Once Linslo is extracted, Nym pulls out a wand. "It's the devil's blood for you," He whispers, and taps the wand. Infernal Healing
Once he's conscious, Nym uses the magic of his wand to close his own wounds.

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Nym takes a few minutes to help Linslo along and bind his own wounds, ignoring the mutterings of the gnome all the while.
If I read that correctly, four charges are consumed. Nym is healed, Linslo has 42 lethal damage remaining, and Markolf has 24.

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"That is, hands down the worst start to a mission in the 4 years I've been a Pathfinder."
He looks around, dusting off Linslo. "Okay bird, let's do this. What's going on here? Kidnapped?"
During the whole scene Senzo begins searching. Perception: 1d20 + 13 ⇒ (9) + 13 = 22

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Thighbite starts chuckling, and then shudders. "Worst? Ha! Not even close. They sent us after a Runelord once. That was disaster. I think? Maybe it was just a bad dream...it's all a little hazy..."
Thighbite trails off and goes silent, contemplating the reality of his memories.

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"There was a note," the enchanter says to Senzo. "See if you can find that."
Yup, 4 charges. Will let Linslo take care of himself with his own toys.

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MEGAMARKOLF greets his pets sheepishly.
"The house was rigged to collapse. This Phitoness has a real scorched earth policy when it comes to home intruders. Can't wait to meet her."
Markolf draws his own wand, currently the size of a large tree branch and alternately taps Linslo and himself.
As they wait for the Infernal Healing to sew up their lacerations, Markolf eventually shrinks down to normal size and strength.
"I felt so...virile. I'm not sure I cared for it."
8 charges off his wand of IH.

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The note is buried under many tons of earth and wood, and finding it would be akin to a needle in a haystack.
"The Phitoness did not rig that trap!!!" The raven that Thighbite is carrying speaks in response to Markolf, then responds to Senzo and again relates the troubles of the Phitoness. The familiar was out of the house, flying about the forest when several men came and attacked her mistress. As she raced back to the hovel, the agents knocked Eya unconscious and Vaetta lost contact with her. She arrived just in time to witness the barbarians dragging her mistress off. The raven did her best to tail the agents and was able to safely follow them back to their campsite where she flew in close enough to observe them, and once in range, she again began to sense Eya. Soon after, the agents began talking about taking her to a place called the Chasm of Screams. Upon mention of the Chasm, Vaetta felt Eya flood with fear. Without warning, one of the agents knocked Eya unconscious again, and they broke camp and dragged her off with them. At that point, one of the men spotted the raven and shot her. "Please! You must find this Chasm and rescue her!!!"
Vaetta does not know the way; the Pathfinders will need to... find the path.

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"Come on bird, friends, wizards, back to the campsite, there are probably tracks!"
Thighbite will search (poorly) upon arrival.
Perception: 1d20 + 14 ⇒ (5) + 14 = 19
Survival: 1d20 + 4 ⇒ (7) + 4 = 11

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Thighbite successfully leads the group back to the abandoned campsite a quarter mile off... but once there has trouble distinguishing his own tracks from anything else.
Anyone else want to try being a Pathfinder?

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"Durned gnome. Maybe when we're done, Markolf'll will replace your eyes with elf eyes!"
Senzo looks, he looks with his special eyes. Perception: 1d20 + 13 ⇒ (10) + 13 = 23

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Markolf's face lights up at Senzo's words.
"Please, I can only get so erect."
He stares longingly at Thighbite's eyes.
Survival assist to...someone?: 1d20 ⇒ 19
Perception: 1d20 + 12 ⇒ (1) + 12 = 13
Kn (Arc, Dun, Loc, Pla, Rel) to identify and/or locate the Chasm of Screams (best of 2 rolls): 1d20 + 17 ⇒ (18) + 17 = 35
Kn (Arc, Dun, Loc, Pla, Rel) to identify and/or locate the Chasm of Screams (best of 2 rolls): 1d20 + 17 ⇒ (11) + 17 = 28
Kn (Eng, Geo, His, Nob) to identify and/or locate the Chasm of Screams (best of 2 rolls): 1d20 + 14 ⇒ (9) + 14 = 23
Kn (Eng, Geo, His, Nob) to identify and/or locate the Chasm of Screams (best of 2 rolls): 1d20 + 14 ⇒ (9) + 14 = 23