Ranger

Thibaut "Bob" Dufour's page

120 posts. Alias of brunoreturns.


RSS

1 to 50 of 120 << first < prev | 1 | 2 | 3 | next > last >>

Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Peeking his head back around the corner, Bob waves excitedly to everyone.

One of those bodies is likely the lordling we are looking for. Too much to hope that he might still be alive.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Looking back over his shoulder at Atar, Bob just shakes his head. Stealing jewels from the eyes of an obviously magical demonic statue in a complex we already know to be trapped and guarded? That is just foolhardy.

Trying to get their attention, Bob waves Atar and Brightberry to follow and moves down the hallway quietly until he encounters an opening or turn.

Stealth: 1d20 + 6 ⇒ (2) + 6 = 8
Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

The magical silence unnerves Bob, almost as much as the demonic statue.

Motioning the others to stand back for a moment, he approaches the statue to look for traps, as well as for any tracks in the dust on the floor.

Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Survival: 1d20 + 7 ⇒ (19) + 7 = 26

Seeing nothing of any real danger, he eyes the statue warily, unwilling to put his back to the figure and approaches the passageway out of the room.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

"There's another room up here. You guys ready to proceed?"


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

"Hmph... They had to be guarding something"

Bob moves to the top of the stairs and begins knocking on the walls, listening for hollow sounds that might indicate a secret door.

Taking 20 to look for secret doors
Perception: 20 + 6 = 26


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

"You are probably right. Just a wishful fantasy on my part.

Hard to believe this whole complex hasn't been looted already, and those skeletons haven't had anyone to shoot arrows at in a long time."


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

"Glowing tiles in the fountain? I wonder if the water is magical. I've heard of fountains like this that contain healing water. If I were wounded, I would try it."

Moving further into the room, Bob looks about for any tracks that might have been left by the lordling they were supposed to look for.

Survival: 1d20 + 7 ⇒ (7) + 7 = 14

If not, he will continue on to the stairs and start climbing toward the top.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Looking critically at the bows and arrows, Bob decides to leave them.

"No wonder they were missing us." Looking up at Atar, he smiles slightly. "Don't worry, I'm much happier fighting from the back. Once we get some coin, I'll invest in some blunt arrows and I won't have this issue any more."

Drawing his bow again, he covers Brightberry as the party moves into the next room.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Not sure you processed those AoOs properly, but I'm not going to complain.

Bob puts away his sword and stoops to replenish his quiver and grab another quiver from the skeletons.

Gathering the bows into a pile, he examines them for quality.

"We can likely fence these bows for a decent amount of money on the way out."


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Grunting, Bob simply says, "If a thing needs doing, you might as well just get it done."


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Continuing his foolhardy rush into danger, Bob double moves into range of the northern skeleton, being careful to avoid any possibility of an attack of opportunity.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

I was also kind of counting on having a firing into melee and cover penalty to keep me safe *whistle*


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows
Trakas Aeramirdal wrote:

Seeing that the other ignored his opinion on where to fight.

Do not move forward...let them come to us around the bend...
Now we are stuck in a nice long tunnel with two archers that can fire at will at us...F+~!ing smart move people.

It's been 9 days since I pulled back behind the corner to wait for these skeletons.

It was either rush out and do something stupid to get this game moving or leave entirely.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Rushing forward, Bob steps up to the first skeleton and swings his flambard, attempting to sever the creature's spinal column.

Sword: 1d20 + 3 ⇒ (5) + 3 = 8
Damage?: 1d10 + 3 ⇒ (8) + 3 = 11


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

"Come back here and hide with me before the skeletons round the corner."


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

"We need to pull back toward the stairs if we want them to fall inti the pit.

They have bows. If they see us here, they'll just start shooting."

Bob will draw his sword and pull back just behind the bend in the hallway leading to the stairs.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

@GM I had already moved Bob's figure back. It appears you moved it again. I am moving it back to where I ended my movement (which might be visible to the skeletons).


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Maintaining his readiness to dodge, Bob rushes back toward the hallway.

"They are coming. Let's see if they follow or not."

Total Defense AC=22, Move


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

"...maybe a little closer."

Preparing to jump out of the way of any incoming arrows, Bob starts moving into the room.

Total Defense (+4 AC) and move


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Bluff to hide the fact that he recognizes the coins
Bluff: 1d20 - 1 ⇒ (8) - 1 = 7

As Bob was looking at the coins, anyone observing him could easily notice a widening of the eyes, and his response was entirely too fast.

Replying to Immana, he simply nods and motions everyone to ready themselves in the corridor.

Waiting until Atar makes his attempt to prepare the trap, he gets out his bow, takes careful aim at the closet skeleton, and looses an arrow.

Should be second range increment. Not sure if there is cover

Bow,Range: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5
Damage?: 1d8 ⇒ 6

The arrow clunks off of the fountain. Cursing under his breath, he waits to see if there is a response from the skeletons.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

@GM I suspect that Bob might actually recignize these coins, due to his backstory. No problem if you don't allow that, he might not say anything anyways.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

"I don't know. They look like regular coins to me. Perhaps Cornelius will know more. For now, I suggest we deal with these skeletons.

They have bows, and this is a long room with no real cover. Maybe I should shoot one with an arrow to see if that will trigger them to come attack us?"


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

So, does anyone actually have Read Magic memorized? Or is trained in Soellcraft? It would be a shame if we can't actually use this scroll...


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Fishing a few coins from the bag, Bob looks them over.

Are there any markings indicating where the coins are from?


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

My poor reading comprehension, not your fault GM

"We may as well split it up when we get back to the inn."

Handing the scroll to Brightberry, he takes up a position keeping an eye on the skeletons until everyone is ready to move.

He draws the sword from his back as he does so. "Arrows aren't going to be much use against these things. The sword only slightly more. If you've got weapons to bash them apart, they'll probably be more useful."


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

BTW: I misspoke. Climb is +4. Still should auto the climb check...

Scrambling back up the rope, Bob shakes the bag of coins. "Whoever it was, they had a fat purse and this paper. A scroll, perhaps? No, you said there was no magic...

Anyone recognize these symbols?"


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Once the rope is either tied, or a couple of people brace it, Bob will climb down and check the remaining possessions for anything of value.

My Climb is +6, so I should auto the Climb check
Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Bob looks down skeptically at the skeleton in the pit. "That is a possibility. You did just drop the floor on him, though. I think he is probably dead-dead.

Rope, anyone? I can easily go back and grab one of the coils we left behind."


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

"Skeletons. We're likely safe from them until we get close.

I don't mind checking out that guy's backpack, if someone can brace a rope for me."

Does Bob know anything about skeletons?
Knowledge(Religion) - untrained: 1d20 + 1 ⇒ (18) + 1 = 19


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Waiting long enough to make sure the rest of the group is following, Bob proceeds through the open room to the passage on the other side.

Stealth: 1d20 + 6 ⇒ (16) + 6 = 22
Perception: 1d20 + 6 ⇒ (16) + 6 = 22


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Cupping his hands around his mouth, Bob turns his head toward the stairs and hoots like an owl, a sign that Atar knows means All Clear.

Quietly, he proceeds to the next corner before carefully glancing to see if he can spot the source of the tricking water.

Stealth: 1d20 + 6 ⇒ (16) + 6 = 22
Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Bow out, Bob quietly and carefully heads down the stairs and peers around the corner.

Stealth: 1d20 + 6 ⇒ (13) + 6 = 19
Perception: 1d20 + 6 ⇒ (20) + 6 = 26


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Bob shrugs and tosses the small sized equipment down to the lower level. Tying an end of the rope to the railing/scaffolding Bob lowers himself down, not trusting the stairs.

"Right, then. Since that doorway just leads up to the other level, we have to go this way."

Readying his bow again, he moves to the other doorway and looks down the hallway.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

"Bah! Stupid goblins. You're not getting anything useful out of that one. Pat him down for more weapons and send him running."

Shouldering his bow, Bob moves to the dead goblin on this level and begins turning out its pockets.

"There is no apparent reason why, but there are two coils of rope up here, as well as two closed doors and a set of stairs that looks like it leads down to your level.

Could be the stairs are trapped. Then again, maybe not. Want to start down there or up here?"


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Are the ropes attached to anything?


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Bob moves along the rafters, keeping the goblin in sight.

"That's good, keep answering their questions.".

To the others he adds, "Someone want to grab hold of the little bugger?"

Intimidate: 1d20 - 1 ⇒ (20) - 1 = 19


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Turning his bow back on the cowering goblin, Bob looks it over to see if it has any other weapons.

"Leave your blades here and climb down, then start talking about this boss of yours."


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Bob kicks the goblin's bow off the rafters and pulls his own.

Growling to the goblin, he cautions "Stay down there and you'll be allowed to leave."

He then raises his voice to respond to Atar "This one is more intelligent than the lot down there. Incoming!"

From his higher vantage point, he targets the goblin in front of Immana.

Bow: 1d20 + 6 ⇒ (5) + 6 = 11
Damage?: 1d8 ⇒ 8


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Take care of yourself. Hope things get better.

What do people think? Botting is ok, but without someone who is intimately familiar with the class features, that might be hard.

We are also without our only arcane user. Recruiting another player would likely be difficult. I really like Bob, but I wouldn't be adverse to creating an arcane character.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows
Brightberry wrote:
gm wrote:
Bob, Trakas are up.
You moved Bob, but you should still have an action.

I shouldered my bow and moved. Two move actions. Trakas is the only one remaining.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

I am pretty sure we are still in initiative, so I will hold my response until my next tuen.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Not having a good shot from his current position, Bob shoulders his bow and begins climbing the rafter.

Not sure how far I can get with a single move.

Climb (if needed): 1d20 + 4 ⇒ (14) + 4 = 18


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Bob appears to be outside the range of the mist. Can he see what the goblin up on the scaffolding is doing?


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

I was hoping to let my bow do the convincing :)

Intimidate: 1d20 - 1 ⇒ (16) - 1 = 15


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

@Trakas, are you aware that this grid is 10ft squares? You appear to have moved farther than a single move would allow

FYI The scale is shown on the bottom left of the first slide. I think it is covered currently on the second slide


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

"Throw down your weapons now and tell us everything you know about this boss of yours or suffer!"


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Hoping that the scaffolding above him will provide some cover from the goblin directly above him, Bob rushes up next to Atar and shoot at the goblin on the far side of the room.

Bow: 1d20 + 6 ⇒ (20) + 6 = 26
Damage?: 1d8 ⇒ 3

Confirm?: 1d20 + 6 ⇒ (15) + 6 = 21
Damage?: 2d8 ⇒ (7, 6) = 13

Bob smiles as the arrow take the goblin through its eye and pins its head to the scaffolding behind it.


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Brightberry fired a sling and Redleaf threw a seedpod


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

I have a way to reach the archers *grin*


Human Ranger 1 | HP 11/11 | AC 18 T 14 FF 14 | Fort +2 Ref +6 Will +2 (+2 vs. Charm) | CMB +5 CMD 17 | Init +4 Perc +6 | Effects: None | Longbow +6 1d8 Flambard +3 1d10+3 | 20/20 Arrows 20/20 CI Arrows

Bob smiles as he nods to Brightberry. "I've been called worse."

1 to 50 of 120 << first < prev | 1 | 2 | 3 | next > last >>