Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Theophilus slept in! The Mad Hatter wakes up, looking about for ugly and mean witch liches, mushroom Lowls and poor Seeded CiCi! Seeing the White Rabbit casually grooming himself (he is wearing a barber's outfit), the Witch's fearful blue eyes become a bit less fearful.
Theo smiles at White Rabbit.
Looks like you missed a hellava light show!
The White Rabbit shakes his head at Theo, but he smiles at the results!
Theo stands up, dusts himself off and smiles, bows, tips his grand hat at Dervak, Mara, and CiCi.
This was a wonderful ride! We should try to do this again....
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
WAKE UP THEO! Will Save DC 29 RETCONNED CHANNEL FIRE DAMAGE because CiCi still cares:1d20 + 17 ⇒ (8) + 17 = 2515 = 15 Fast Healing 5 for net 10 fire damage.
Theo falls asleep dreaming of....
What?! It was just getting good!
Thanks!
The frustrated Mad Hatted looks around at the going-ons since he passed out from sexual tension.... Will get to computer to better see map....
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
The White Rabbit does indeed appear this time and kicks the f##+ing shit out of Theo....twice!
Theo decides that he will Hex himself since range and 3D is a thing!
Regenerative Sinew (Su):
(Healer's Handbook pg. 17): The witch can cause the debilitating wounds of a creature she touches to quickly close, helping it heal rapidly. The target either gains fast healing 5 for a number of rounds equal to 1/2 the witch’s class level or it heals up to 4 points of ability score damage from any two ability scores (witch’s choice). At 15th level, in addition to the chosen effect, the target’s severed body members, broken bones, and ruined organs grow back, as per regenerate. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours.
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Round 6
Theo remembers that he is still in the Cloudkill and Hungry Darkness. The White Rabbit would have appeared to kick him not gently to unclog the shit from his brains, but the White Rabbit is smarter than him.
Theo accepts the added speed from Blessing of Fervor to Fly around some walls and appear outside the Hungry Darkness.
Fly 60' Fly (Dex)+24
Flying upwards 10' cost 20', the Mad Hatter floats forward and a bit drunkenly diaganal out of the Hungry Darkness. Seeing Mara, Theo smiles.
A bit ugly in there.
The Witch then views the goings-on with Dervak hugging CiCi.
So, how are we doing? Exciting!
He then winks at CiCi.
misfortune Will DC 28 3 rounds
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Theophilus feels a bit congested at all the fogs, darkness, and a sudden rash springing up from below....
Hungry Darkness:3d6 ⇒ (1, 5, 6) = 12Force plus 2 Con. Current Con 20/18 for loss of 28hp total
Theo looks about the acidic fog, the hungry darkness, the thick pea soup. He waves his hand in front of his face,
Done gone ethereal!
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Round 4
Theophilus watches in horror as the monstrosity in need of a shave (formerly known as Asshat Lowls) reaches its slimy slithering, writhing tentacles out for CiCi. The finality of fate looming definitively in his wide blue eyes, the Mad Hatter quickly searches his pockets for the Phylactary.
My gods, man! What's do I has in me pockets!
Do we have possession of it? If not...
Theo (bravely) Split Hexes Mara and Derak.
Regenerative Sinew (Su):
(Healer's Handbook pg. 17) The witch can cause the debilitating wounds of a creature she touches to quickly close, helping it heal rapidly. The target either gains fast healing 5 for a number of rounds equal to 1/2 the witch’s class level or it heals up to 4 points of ability score damage from any two ability scores (witch’s choice). At 15th level, in addition to the chosen effect, the target’s severed body members, broken bones, and ruined organs grow back, as per regenerate. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours.
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
The ugly witch done tried to do it!
Round 3
Theophilus decided that the next time that they decide to go off and fight a Great Old One, that they really should hydrate first!
Fort DC 26:1d20 + 17 ⇒ (15) + 17 = 3230 damage
The Mad Hatter sucks it up, grins at the wild and disgusting witch and hiccups!
Split Hex Misfortune Hex Will DC 28 3 rounds
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Round 1
Theophilus watches the disappearance and reappearance of his friend Dervak while also attempting to stymie the flow of puke.
Happy to end the flow, the Witch then waves at Dervak.
Legendary Proportions
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Theophilus Carter floats upward into the beautiful bounty of chaotic calm. He takes a long look at Lowls. He taps his fingers on his chin. He takes off his imaginary glasses, wipes them on his coat, replaces them and shakes his head.
Do you do something different with your hair?
DC 24 will save, mind-affecting, fear, or you are shaken:1d20 + 17 ⇒ (13) + 17 = 30
DC 30 will save or you are nauseated for 1d2 rounds and then sickened for 1d4 rounds:1d20 + 17 ⇒ (8) + 17 = 251d2 ⇒ 11d4 ⇒ 2
The White Rabbit is quite happy being on these particular side lines!
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Theophilus smiles as the druidess is eradicated by those more deserving. The Witch frowns at the hezrou.
You suck. Go find out what is making all that ruckus!
The hezrou flips the Mad Hatter the bird before going on the errand.
Theo then smiles at everyone.
Anyone want to go follow him?
Everyone has this active:
Major Ameliorating (Su) (Healer's Handbook pg. 17): The witch can touch a creature to suppress or protect it from more debilitating negative conditions. Each time she uses this hex, the witch either chooses the blinded or deafened condition, or chooses a type of effect: curse, disease, or poison. If the target is or later becomes afflicted with the chosen condition or effect, that condition or effect is suppressed for a number of minutes equal to the witch’s level. Alternatively, for 24 hours the witch can grant her target a +4 circumstance bonus on saving throws against effects that cause any two of the above conditions or effects (witch’s choice; she can choose any combination of conditions or effects, as long as she chooses only two total). At 15th level, the witch can choose up to two total conditions or types of effects to suppress or three total conditions or types of effects to grant a circumstance bonus against each time she uses the major ameliorating hex. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours.
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Polar bear stats Hp 135 Melee bite +17 (1d8+11), 2 claws +17 (1d6+11 plus grab) (+23 grapple) Resist Acid, Cold, and Electricity 10 DR 5/evil Resistance (Ex) 15 (Fire)
Round 5
Theophilus (looking a bit contrite) waves at the hezrou.
Fortune Hex Split Hex to Dervak.
The Witch then watches his polar bears doing the job proudly!
The hezrou returns a thumbs up to Theo, strides the rest of the way to the druidess and attempts to introduce himself!
The demon smiles wickedly at the druidess.
Theophilus says hello!
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Reading the sign sign everywhere a sign stating the druidess' particular take on the witch's choice of spells, the Mad Hatter smiles.
Looks like I chose the wrong week to quite drinking.
Theo waves sadly good-bye blue sky good-bye to the polar bear. He then winks at the heavily breathing hezrou.
Not that kinda show.
The White Rabbit pops in wearing a director's outfit, seated in a director's chair, holding a director's bullhorn.
Cut! Damn it, Theophilus Carter! Remember your lines for f#*#s sake! Asshat making it harder on Delmoth. Be putting you on tbe side lines mister if you get it together.
The White Rabbit tips his director's cap at each and pops out!
The 2 remaining polar bears, the fat hezrou and Theo all looked guilty.
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Polar bears DR 5/evil
Round 4
The celestial fire-retardant polar bears seem to not enjoy being stuck by toothpicks! Also, even the fire is a bit annoying. They decide to remove the cultist obstacles from their path!.
The duo (the smart one stays downstairs out of fire) take swipes at Green and Orange respectively!
Melee bite vs Green:1d20 + 17 ⇒ (5) + 17 = 221d8 + 11 ⇒ (5) + 11 = 16 claw vs Green:1d20 + 17 ⇒ (8) + 17 = 251d6 + 11 ⇒ (6) + 11 = 17 plus grab:1d20 + 23 ⇒ (6) + 23 = 29 claw vs Green:1d20 + 17 ⇒ (1) + 17 = 181d6 + 11 ⇒ (2) + 11 = 13 plus grab:1d20 + 23 ⇒ (15) + 23 = 38
Theo then winks at the Hezrou, floating upwards through the hole, as the Witch casts a spell once up there.
Waves of Fatigue Evertone, except Hezrou. Theo went up first. Welcome to the Tea party!
The disgruntled Hezrou (abandoning his shopping cart for now), heads up the stairs past the polar bears to emerge on the 2nd floor.
The demon smiles wickedly at the druid.
Theophilus says hello!
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Round 3
The White Rabbit suddenly appears, kicks Theo in his trouser leg, bows to everyone and disappears!
Theo (absently rubbing his trouser leg) begins to Summon.
Hezrou demon,Augment Summoning, Evolved Summoned Monster(Sticky (Ex) (Champions of Corruption pg. 27): The eidolon is especially sticky, whether from a coating of adhesive slime, partially congealed blood, or tiny barbed spines. The eidolon gains a +4 bonus on combat maneuver checks to initiate or maintain a grapple. )
The Witch taps his foot impatiently.
Sometimes I wish that I was an Alchemist.
In the meantime on an Abyssal plane somewhere, an unfortunate Hezrou demon is suddenly plucked from doing after work errands for his wife when he is unceremoniously pulled away!
F&#+! Lava sticks and boiled buttons! The wife is gonna be pisssssssed!
Theo looks at the fallen man in yellow.
Who ordered a pizza?
Theo then winks at the trio of polar bears.
Stay and guard them stairs, boys.
Hp 135 Melee bite +17 (1d8+11), 2 claws +17 (1d6+11 plus grab) (+23 grapple) Resist Acid, Cold, and Electricity 10 DR 5/evil
Resistance (Ex) 15 (Fire):
(Advanced Player's Guide pg. 61): An eidolon's form takes on a resiliency to one particular energy type, which is usually reflected in its physical body (ashen hide for fire, icy breath for cold, and so on). Pick one energy type (acid, cold, electricity, fire, or sonic). The eidolon gains resist 5 against that energy type. This resistance increases by 5 for every 5 levels the summoner possesses, to a maximum of 15 at 10th level. This evolution can be selected more than once. Its effects do not stack. Each time an eidolon selects this evolution, it applies to a different energy type.
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Theophilus' blue eyes look at the strange glyphs and runes.
"Praise to the Unspeakable One who will emerge from Carcosa as a god." I wonder if they mean us?
A bit disappointed about dinner, Theo perks up when he hears the familiar voice casting a spell.
Spellcraft+31
The Witch winces a bit.
Antilife Shell spell. The effect hedges out animals, aberrations, dragons, fey, giants, humanoids, magical beasts, monstrous humanoids, oozes, plants, and vermin, but not constructs, elementals, outsiders, or undead.
He looks at the group.
Anyone not one of those things?
He then calls out to the Voice.
Sounds like you may need a throat lozengier? I may have a cherry or two left? What do I have in my pockets?
Can Theo Target her?
Save this awesome post for Round 3?:
The White Rabbit suddenly appears, kicks Theo in his trouser leg, bows to everyone and disappears!
The Witch taps his foot impatiently.
Sometimes I wish that I was an Alchemist.
In the meantime on an Abyssal plane somewhere, an unfortunate Hezrou demon is suddenly plucked from doing after work errands for his wife when he is unceremoniously pulled away!
F@$#! Lava sticks and boiled buttons! The wife is gonna be pisssssssed!
Theo--wisely(?)--activates his Flight Hex and enters the building proper.
Perception to see anything dangerously acting, see invisible:1d20 + 28 ⇒ (5) + 28 = 33 No White Rabbit to aid.
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Theophilus ends his song, gratefully taking a clean handkerchief from the White Rabbit and blows his nose.
Yes, friend Dervak. It was a poor mans rendition of This is the days of our lives.
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
When The Pallid Mask appears before you once again and staggers backwards. He shrieks,
And at the exact same time Theo yells!
Nooooo!What have I become? My sweetest friend...
Theo begins to mournfully sing:
I hurt myself today
To see if I still feel
I focus on the pain
The only thing that's real
The needle tears a hole
The old familiar sting
Try to kill it all away
But I remember everything
What have I become?
My sweetest friend
Everyone I know goes away
In the end
And you could have it all
My empire of dirt
I will let you down
I will make you hurt
I wear this crown of thorns
Upon my liar's chair
Full of broken thoughts
I cannot repair
Beneath the stains of time
The feelings disappear
You are someone else
I'm still right here
What have I become?
My sweetest friend
Everyone I know goes away
In the end
And you could have it all
My empire of dirt
I will let you down
I will make you hurt
If I could start again
A million miles away
I would keep myself
I would find a way
The White Rabbit is seen passing out clean handkerchiefs.
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Finally! Now you get him....lol.
EDIT I just read Game Play. Not certain how I feel about Theo finally getting his hands dirty for the first time...lol.
How many PbPers can truly say first kill at 16th level? It's an art!
Theo would like to thank Dervak for being the dirty hands (arms, legs, feet, ankles(hehe), shoulders, pinky finger) kinda fella!
Theo would like to thank Mara for constantly (literally) pulling him out of the fire (especially since he seems to be a magnet for it)!
Theo would like to thank CiCi for always cleaning up the mess he (probably) started!
Theo would like to thank Delmoth for allowing him to be himself!
And finally, Theo would like to thank the White Rabbit for well being a sane thought buzzing about an insanity that rivals a great old one!
Too be honest not certain if it was his first kill (Dervak would know!) but definitely should be...haha!
My characters usually are not the damage dealers. Thefe have been exceptions of course but I do find great enjoyment making others better at their jobs than doing the primary damage myself.
Three merry looking shadow demons suddenly materialize in front of Theo (who 5' steps back).
They all 3 then decides to play a party trick on the Bythos Aeon!
1/day—magic jar (DC 19)
Care to join our troope?
CRAP! Stupid SR and do not want to repost something else!:1d20 + 11 ⇒ (2) + 11 = 13 CRAP! Stupid SR and do not want to repost something else!:1d20 + 11 ⇒ (17) + 11 = 28 CRAP! Stupid SR and do not want to repost something else!:1d20 + 11 ⇒ (12) + 11 = 23
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
DM:
You float along the waters of Avalon bay silently towards the light but as you travel you realize you've somehow lost each other. You don't recall diverging at any point. Just the gradual realization that you're alone.
Theophilus smiles while holding the White Rabbit's hand. The two seemingly lost in the good old days when they were politely introduced to their now good friends.
Dervak was a bit more angry then. The handsome devil has gotten a haircut since those days.
Mara was a bit more flirty back in those days. The 1/2 orc has really gotten serious since the run in with all this evil madness.
Who can figure.
Cerise was not there at that particular moment in time, but, with all the time f@**ing and space hoping; well, let's just say Theo has an open mind!
Suddenly, Theo actually pays attention to his surroundings. Seeing the doppelganger in human form drags and pulls a man from the cells. You recognize the others captured and imprisoned, Jayson, Rinn, Vlad, Kenderella, and of course Dervak, all asleep yet tense.
It's a reunion! Break out the wine! Get the party favors! And Rabbit! Bring down the f%$!ing roof with that funky music White Rabbit!
The White Rabbit is seen paused in dressing like a rapper, stares at the light leads you to face yourself, asleep and fighting for your life.
What the f!#* do we do Rabbit!? Intimidate (Cha):1d20 + 25 ⇒ (15) + 25 = 40
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Ref DC don't roll a 1:1d20 ⇒ 5
Theophilus deftly dodges the debris!
Thank you, Mara! Anyone have a mint?
The Hatter then nods to the group, completes the ritual as if it's old hat to him.
Hearing the voice of the porcelain Queen of old Carcosa , Theo watches if the others also hear this one? Smiling reassuringly, he frowns at her words.
So, even though we severed all ports this asshat of a Lowls is still enough? Should of put a fork in him long ago!
At the mention of Thrushmoor, he sighs.
Back to the beginning....
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Theophilus watches the worm fast approaching you with a huge set of massive jaws set on devouring you.
He grins.
I actually thought that rumbling under the Asylum your tummy, friend Dervak.
The Witch activates his Flight Hex. He then floats 30' behind Dervakk.
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Theophilus snarls at the orb.
The White Rabbit is seen wearing voodoo charms and incense.
At the Iron Tower, they both sigh at the climbing of stairs. About 1/2 way up, the White Rabbit is seen wearing a jogger's assistance outfit, squirting water at Theo.
The both make it up, see the final Star Stela and begin the ritual.
Correct!
Male +4 circumstance (Blindness/Deafness/Curse) Human(Varisian) Witch 16 Hp 160/98 AC 27 Initiative +13 Fort +15 Ref +13, Will +15 Perception +26
Theophilus nods in gratitude to the friendly ghoul bouncers before strutting into the building. Smiling at those in attendance, the Mad Hatter walks confidently to the jovial bartender.
Spirits, my fine barkeeper! Tis be a time for celebration!
The White Rabbit is seen wearing a festive Mardi Gras costume, complete with Mr. T layered beads!
So, are things going well, my ghoulish barkeep? Any behaviors not cooperative with joy?