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This is my first 2e game. I was supposed to play it, but the GM had an emergency and I had to run this thing cold in a system I don't know so I have a couple questions. How was the haunt in the haunted house supposed to work? It had a stealth DC instead of a perception DC like old haunts and I couldn't figure out what to do with that. Also is it supposed to do 4d6 damage to anyone in the room cause I almost killed half the party with that. My other question is how much money were the players supposed to get? There's a table at the end, but the values seem pretty low even for a low level game with a silver economy. ![]()
I've run this myself and now I'm in a game playing it and in my party we have a summoner whose eidolon got memory drained by the hyakume. This has lead to an argument about how the memory drain ability will affect the eidolon, what it will do and if it can be broken. It never came up when I GMed it so I have nothing to go on here. ![]()
https://www.d20pfsrd.com/feats/combat-feats/drunken-brawler-combat/ I have a Drunken Master monk that I took this feat on and much like most of the things with that character this feat has some ambiguity to it that has lead to debates about how it functions. The feat states that when you drink alcohol you gain temp HP, a bonus to fort and will, and a penalty to dex. The bonuses last for 1 hour or until the temp HP runs out however the penalty remains for the full hour. We've already determined that the bonuses and penalties won't stack with each other, however the question that remains is whether I have to wait the full hour to reactivate the feat or if it can be refreshed as soon as the temp HP runs out. Also because my character build can cast restoration effectively at will for no cost can I just remove the penalty using that ability. ![]()
The two particular are the Banner of the ancient kings and the Three reasons to live. The banner states:
The three reasons states:
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