Demon, Vilsteth

The Magi's page

109 posts. Organized Play character for TriShadow.


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Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Arcana: 1d20 + 7 ⇒ (8) + 7 = 15

His eyes widen in surprise at the creature's aggressive ambush. But what is it? I recall tales of such a threat. It's called a...?

Realizing that to miss may mean harming a fellow dwarf, the vigilante carefully tracks his foe's movement before launching a purple bolt of flame at the dungeon predator.

Mystic Bolt PBS/Into melee: 1d20 + 4 + 1 - 4 ⇒ (19) + 4 + 1 - 4 = 20
Damage (cold): 1d6 + 1 ⇒ (2) + 1 = 3

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
GM TOP wrote:
Other than Halali, did anyone else trade away Stonecunning for a different trait?

Swapped out for Rock Stepper (allows 5' step in difficult terrain).

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

As 'The Magi', Delve snags one of the healing potions. With a nod of his featureless mask, the vigilante slides to the back of the group.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

In a similar boat. Thinking of adding a level of Snakebite Brawler to pick up a sneak attack for better DPS. Just having a brief fear of commitment.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Played many, but will toss down replays as needed.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

WOOHOO!

I don't have any STANDARD 1st-level characters. I think I will sit this one out and just follow along.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
GM Top wrote:
Master of the Fallen Fortress, it is a repeatable

So, I now have a predicament. MotFF is the first chronicle on Magi. It is the reason I went SLOW on Wisp and Confirmation. Even if I play it for no credit (which I am not certain I can do with the same character), I will be behind the rest of the team moving forward.

Even if I were run the scenario, I can't apply the credit to Magi (leaving him behind the rest of the pack).

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Everything looks good on my chronicle!

As I recall, there is a reason all my characters hate Grand Convocations. I have never once had a dinner or party go smoothly. You think they would learn...or hire better security, lol.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi listens but offers little else. Nothing to be said really. We're here, she's not. This conversation ain't gonna change that.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Profession (Barrister)TAKE 10: 10 + 5 = 15

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Seconded. Hope you are both safe.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Hearing Grunigon's request, Magi realizes he is more than happy for the distraction. He is far more eager to seek out magical auras than dwell on the traumatizing loss of an ally.

Perception (Detect Magic): 1d20 + 6 ⇒ (8) + 6 = 14

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

WHOA! He's so fast. Too fast! The vigilante backs away from the beast before launching another bolt of blue flame.

Mystic Bolt (PBS/into melee): 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

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Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Moved you Kaz!

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

The vigilante watches the halfling's head roll slowly on the ground before it comes to a stop against a stone. "Uh oh!"

Realizing the deadly beast needs to come to them, Magi calmly waits for it to come into range of his mystic bolts.

Readied Action: Target in range (30')
Mystic Bolt (PBS): 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage (cold): 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi trundles forward as best as he can.

Double move.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi squeezes along the tight passage then levels an arm at the ooze and looses a bolt of energy.

Arcane Blast (cold): 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage (cold): 1d6 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi nods at Dran's suggestion. "Agreed."

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Hmm...gremlins eat my last post. I moved, but then realized that I had no weapons other than the cold blast (which they are immune to.) So, not far off the mark as far as what he accomplished.

Detect Magic/Spellcraft vs DC 18: 1d20 + 7 ⇒ (10) + 7 = 17

Detect Magic/Spellcraft vs DC 16: 1d20 + 7 ⇒ (14) + 7 = 21

Can Spiritualists use a Pearl of Power?

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

He takes a closer look at the corpse.

Local: 1d20 + 9 ⇒ (13) + 9 = 22

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi darts into the room. He looks at the creatures, then uselessly around the room for a weapon. My blasts swill do NOTHING to these things, and I don't even have a dagger! What was I thinking?!?!

I mean, I have Burning Hands, but this is not the time/place.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Suspecting trouble, the vigilante makes sure he has a clear shot that the figure, if things should turn sour.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

The Magi adjusts his mask so it is no longer sitting over his eyes.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi picks up one of the arcane wands.

Burning Hands is on my spell list.

While Grunigon looks to explore the bottom of the pit, the vigilante grows wary of what may wait on the other side. He then looks at the pit, gauging the distance. He takes a few steps back, then sprints at the yawning chasm. At the last moment, he leaps for all he is worth.

Acrobatics (+2 to jump): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi trusts the senior agent knows what she is doing as he joins the others in the cave.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Silently, the warlock launches a burst of purple flame. He threads the space between Grunigon and Halali, easily avoiding them as the dark fire freezes a section of carapace.

Arcane Bolt vs YELLOW {Melee}: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Damage (cold): 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

I'll give the vigilante one last shot and rebuild before second level if I am still not feeling it.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

I'm thinking of rebuilding as a grenadier alchemist, eventually making explosive crossbow bolts.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Planning on sticking around.

Not sure I am liking the warlock build, so I may make changes before level 2.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Profession (Barrister): 1d20 + 5 ⇒ (11) + 5 = 16
Profession (Barrister) GM Reroll: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

"Burn it!" rasps the vigilante once more.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi tries to exercise more patience. He waits for an opening in the chaotic melee before launching a blast.

Mystic Bolt (PBS/IC/melee): 1d20 + 3 + 1 + 1 - 4 ⇒ (17) + 3 + 1 + 1 - 4 = 18
Damage (PBS/IC/cold): 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

No worries. Get some rest!

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

The Magi tries to aim around the paladin, but is unable to get a clear shot.

Mystic Bolt (PBS/IC/melee): 1d20 + 3 + 1 + 1 - 4 ⇒ (6) + 3 + 1 + 1 - 4 = 7
Damage (PBS/IC/cold): 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Ah...forgot the IC. So +1 more point of damage please.

Magi considers what he knows. In his seldom heard rasp, "Burn it!"

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Stepping up for a clearer view, The Magi launches a bolt of blue fire right after Bilos hurls his stone.

Mystic Bolt (PBS): 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Cold Damage (PBS): 1d6 + 1 ⇒ (6) + 1 = 7

What is that thing?
Arcana: 1d20 + 7 ⇒ (6) + 7 = 13

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi follows behind Ander.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi nods at Kaztor's reminder. This is supposed to be a holy place.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Sorry for the relative quiet. Been getting ready for the end of the school year and making preparations for my daughter's graduation.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi alerts the others. He points at the gnome and shakes his head. "Deceptive magic."

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi opens the window and climbs into the room.

Stealth: 1d20 ⇒ 5

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi joins the others at the window. Well, if he's deaf, then maybe he won't hear a little rattling. The vigilante takes out his tools and works to unlock the window.

Disable Device: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

The Magi takes a knee at the knob, gives is a perfunctory jiggle to check, then gets to work on the lock.

Key to the Kingdom?:
If Magi can Take 10, the result is a 19. If he has to roll...
Disable Device: 1d20 + 9 ⇒ (3) + 9 = 12
Disable Device: 1d20 + 9 ⇒ (11) + 9 = 20
Disable Device: 1d20 + 9 ⇒ (18) + 9 = 27

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Eye-brows furrow in confusion behind his mask. Who or what is a Fimbrik?

Any rolls for some insight?

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

The masked dwarf silently nods in support of their effort to use a Wayfinder.

Social (aid): 1d20 - 2 ⇒ (15) - 2 = 13

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

No Wayfinder here! Sounds like we need to enact 'Plan B'.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi considers the ethical implications of pilfering through the tomb. But, it IS for the greater good...right?

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Following along in the back, Magi smirks mirthfully behind his mask at the situation. How is he going to explain this?

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi is somewhat relieved at the turn of events. Glad we didn't have to sneak in. No way to honor a fellow dwarf.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Magi pats the belt pouch where his 'tools of the trade' are stored.
+9 Disable Device, but I will wait for consensus that is what we want to do before making an attempt.

Grand Lodge

Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1

Behind his mask, Magi listens intently. However, hearing no flaws in their logic, he merely nods in agreement with both Dran and Halali.