Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
GM TOP wrote: Other than Halali, did anyone else trade away Stonecunning for a different trait? Swapped out for Rock Stepper (allows 5' step in difficult terrain).
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
In a similar boat. Thinking of adding a level of Snakebite Brawler to pick up a sneak attack for better DPS. Just having a brief fear of commitment.
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
GM Top wrote: Master of the Fallen Fortress, it is a repeatable So, I now have a predicament. MotFF is the first chronicle on Magi. It is the reason I went SLOW on Wisp and Confirmation. Even if I play it for no credit (which I am not certain I can do with the same character), I will be behind the rest of the team moving forward. Even if I were run the scenario, I can't apply the credit to Magi (leaving him behind the rest of the pack).
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Everything looks good on my chronicle! As I recall, there is a reason all my characters hate Grand Convocations. I have never once had a dinner or party go smoothly. You think they would learn...or hire better security, lol.
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Hearing Grunigon's request, Magi realizes he is more than happy for the distraction. He is far more eager to seek out magical auras than dwell on the traumatizing loss of an ally. Perception (Detect Magic): 1d20 + 6 ⇒ (8) + 6 = 14
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
WHOA! He's so fast. Too fast! The vigilante backs away from the beast before launching another bolt of blue flame. Mystic Bolt (PBS/into melee): 1d20 + 4 - 4 ⇒ (8) + 4 - 4 = 8
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
The vigilante watches the halfling's head roll slowly on the ground before it comes to a stop against a stone. "Uh oh!" Realizing the deadly beast needs to come to them, Magi calmly waits for it to come into range of his mystic bolts. Readied Action: Target in range (30')
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Magi squeezes along the tight passage then levels an arm at the ooze and looses a bolt of energy. Arcane Blast (cold): 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Hmm...gremlins eat my last post. I moved, but then realized that I had no weapons other than the cold blast (which they are immune to.) So, not far off the mark as far as what he accomplished. Detect Magic/Spellcraft vs DC 18: 1d20 + 7 ⇒ (10) + 7 = 17 Detect Magic/Spellcraft vs DC 16: 1d20 + 7 ⇒ (14) + 7 = 21 Can Spiritualists use a Pearl of Power? Perception: 1d20 + 5 ⇒ (9) + 5 = 14 He takes a closer look at the corpse. Local: 1d20 + 9 ⇒ (13) + 9 = 22
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Magi darts into the room. He looks at the creatures, then uselessly around the room for a weapon. My blasts swill do NOTHING to these things, and I don't even have a dagger! What was I thinking?!?! I mean, I have Burning Hands, but this is not the time/place.
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Magi picks up one of the arcane wands. Burning Hands is on my spell list. While Grunigon looks to explore the bottom of the pit, the vigilante grows wary of what may wait on the other side. He then looks at the pit, gauging the distance. He takes a few steps back, then sprints at the yawning chasm. At the last moment, he leaps for all he is worth. Acrobatics (+2 to jump): 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Silently, the warlock launches a burst of purple flame. He threads the space between Grunigon and Halali, easily avoiding them as the dark fire freezes a section of carapace. Arcane Bolt vs YELLOW {Melee}: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 19
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Magi tries to exercise more patience. He waits for an opening in the chaotic melee before launching a blast. Mystic Bolt (PBS/IC/melee): 1d20 + 3 + 1 + 1 - 4 ⇒ (17) + 3 + 1 + 1 - 4 = 18
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
The Magi tries to aim around the paladin, but is unable to get a clear shot. Mystic Bolt (PBS/IC/melee): 1d20 + 3 + 1 + 1 - 4 ⇒ (6) + 3 + 1 + 1 - 4 = 7
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Stepping up for a clearer view, The Magi launches a bolt of blue fire right after Bilos hurls his stone. Mystic Bolt (PBS): 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
What is that thing?
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Magi joins the others at the window. Well, if he's deaf, then maybe he won't hear a little rattling. The vigilante takes out his tools and works to unlock the window. Disable Device: 1d20 + 9 ⇒ (12) + 9 = 21
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
The Magi takes a knee at the knob, gives is a perfunctory jiggle to check, then gets to work on the lock. Key to the Kingdom?: If Magi can Take 10, the result is a 19. If he has to roll...
Disable Device: 1d20 + 9 ⇒ (3) + 9 = 12 Disable Device: 1d20 + 9 ⇒ (11) + 9 = 20 Disable Device: 1d20 + 9 ⇒ (18) + 9 = 27
Dwarven Vigilante 1 / Brawler 1 | AC 16 (T:13/ FF:13) | HP: 22/22 | Fort: +5 Ref: +7 Will: +3 | Perception: +7 | Initiative: +3 | Spells 1st: 2/2 | Reroll: 1/1
Magi pats the belt pouch where his 'tools of the trade' are stored.
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