Similar to one of Haladir's suggestions above, how about a campaign set in Andoran or Galt where the PC's are involved in a monarchist Counter-Revolution? Or something like that anyway. Maybe the Revolutionary spirit spreads from Galt and Andoran to somewhere else and the PC's find themselves in the midst of an uprising. Typical Empire vs Rebels kind of scenario but this time the PC's are working for the Empire. So often we get stories where the rebels are the heroes, but personally I always found the reactionaries of history such as the Jacobites, Vendee Royalists, White Army and American Tories much more interesting. Which is why I was a little disappointed by the concept of Hell's Rebels. If I ever played that AP I'd find myself siding with Cheliax to be honest. An evil AP isn't going to happen, obviously. But a Lawful campaign very well could.
James Jacobs wrote:
I'm not really asking for a wargame per se. I'd just like to see something that involves a war or a big battle of some sort. The old Red Hand of Doom adventure for 3.5 did that really well. Of course I've been agitating for a more detailed mass combat system than the one we got with Kingmaker, but that's a niche product at best so I'm not really expecting that to happen. But an AP that takes place during some kind of war could possibly work, I think.
Here's another quick idea: what about an AP that culminates in defeating and killing a god and the PC's ascending to godhood themselves? That would be a memorable way to end an AP. Also, no matter what AP go with can we have even a little continuity with Way of The Wicked? Even without doing a direct sequel we could at least have some kind of mention that the events of Way of The Wicked have happened or are happening in Talingarde. Something as basic as an NPC mentioning that there's some bad stuff going on there. It could even be in a sidebar or a short article giving advice on how to have some continuity between the campaigns.
I wouldn't mind seeing some kind of strategic war game set in Golarion. Or a tactical battle game. Even better would be having rules for using either of those in conjunction with regular Pathfinder games. For instance, the tactical battle game would work very well as a way to game out mass combats in Kingmaker or what have you.
Here's an idea. Do a very Noir style AP set mostly in one city. Then have the players doing investigations and taking down criminals. They could either be in the employ of the city guard or working independently. You could have the story start small with one investigation (a murder or missing person, or something like that) and eventually have it turn out to be part of an even greater scheme. What does everyone else think? Would that kind of AP work? Even if it doesn't end up being Noir-style, I'd still like to see an AP based on some kind of investigation either way. |