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It makes a lot of sense to keep the two AP's as separate as possible. But some people, myself included, might want a stronger connection between the two. Once Hell's Vengeance starts publishing could we possibly see some kind of appendix with advice on how to add more connections between Rebels and Vengeance? For example, how to use the Glorious Reclamation in Hell's Rebels. PC's of a more Lawful bent may want to be involved with the Glorious Reclamation, after all.


Similar to one of Haladir's suggestions above, how about a campaign set in Andoran or Galt where the PC's are involved in a monarchist Counter-Revolution? Or something like that anyway. Maybe the Revolutionary spirit spreads from Galt and Andoran to somewhere else and the PC's find themselves in the midst of an uprising. Typical Empire vs Rebels kind of scenario but this time the PC's are working for the Empire. So often we get stories where the rebels are the heroes, but personally I always found the reactionaries of history such as the Jacobites, Vendee Royalists, White Army and American Tories much more interesting. Which is why I was a little disappointed by the concept of Hell's Rebels. If I ever played that AP I'd find myself siding with Cheliax to be honest. An evil AP isn't going to happen, obviously. But a Lawful campaign very well could.


James Jacobs wrote:

Well...

Pathfinder isn't a wargame. So it's unlikely we'll ever really do something closer than Kingmaker... just so ya know.

I'm not really asking for a wargame per se. I'd just like to see something that involves a war or a big battle of some sort. The old Red Hand of Doom adventure for 3.5 did that really well. Of course I've been agitating for a more detailed mass combat system than the one we got with Kingmaker, but that's a niche product at best so I'm not really expecting that to happen. But an AP that takes place during some kind of war could possibly work, I think.


Maybe after Reign of Winter, I'll finally get an AP that will satisfy my wargamer side. Kingmaker came close, but not close enough.


A newspaper clipping would be a good way to do that. Anything like that really. A few small nods to Way of The Wicked that can very easily get removed if the GM hasn't run WOTW or just doesn't want to include those.


I do really like the Commands And Colors system. I own all the historically based ones (Battle Cry, Ancients, Napoleonics). It's a good beer and pretzels wargame system. But I'm looking for something with more detail.


Here's another quick idea: what about an AP that culminates in defeating and killing a god and the PC's ascending to godhood themselves? That would be a memorable way to end an AP.

Also, no matter what AP go with can we have even a little continuity with Way of The Wicked? Even without doing a direct sequel we could at least have some kind of mention that the events of Way of The Wicked have happened or are happening in Talingarde. Something as basic as an NPC mentioning that there's some bad stuff going on there. It could even be in a sidebar or a short article giving advice on how to have some continuity between the campaigns.


I wouldn't mind seeing some kind of strategic war game set in Golarion. Or a tactical battle game. Even better would be having rules for using either of those in conjunction with regular Pathfinder games. For instance, the tactical battle game would work very well as a way to game out mass combats in Kingmaker or what have you.


Can we get a short summary of what we can expect from the Malefactor class? What kind of role it plays, an idea of it's abilities, etc. It sounds like it might be an interesting class.


Here's an idea. Do a very Noir style AP set mostly in one city. Then have the players doing investigations and taking down criminals. They could either be in the employ of the city guard or working independently. You could have the story start small with one investigation (a murder or missing person, or something like that) and eventually have it turn out to be part of an even greater scheme. What does everyone else think? Would that kind of AP work? Even if it doesn't end up being Noir-style, I'd still like to see an AP based on some kind of investigation either way.


Very nice. Exactly what I was looking for. I'm a little confused on how the Explosives are detonated. Are they thrown like a bomb? Are they placed on the ground and detonated remotely? Something else?


Ha! I'm looking for exactly that kind of mass combat system, actually. Well, maybe not THAT detailed. But pretty detailed. I'm a dedicated wargamer, so that would be right up my alley.


Something like Cry Havoc combined with Heroes of Battles. I'd like to see a more detailed mass combat system than the one included in Kingmaker.


Looks like it will be fun to read at least. All it needs is a Troll 2 reference in there somewhere.....