Squinting Sebrenar

The Korfu's page

147 posts. Organized Play character for Kumakawa.



Vigilant Seal

Last attempt

Vigilant Seal

Post here to get the new discussion board started.

Vigilant Seal

Please post your character information on the second slide.

Vigilant Seal

This is a closed campaign for those in the 1e GM rotation.

Feel free to dot in and I'll get the mission briefing up during the weekend.

Sovereign Court

I'll be running Grim Symphony starting soon. If you're interested in a PbP game, say hello. I'm looking for a commitment of 1 to 2 posts per day during the work week. I check the boards on the weekends, but posting is optional.

Sovereign Court

Here's a discussion thread for OOC table banter, questions, and rules debates.

Sovereign Court

Maps and Slides

Sovereign Court

Hey guys, I've put up some slides to help get you oriented to the first leg of the campaign. It's available at the top of the campaign thread, and also here: Maps and Slides

Slide 2 has boxes for you to input some stats. Populating this will help me manage passive rolls and initiative.

Slide 4 has the stats for the Senate Aide Badge

Slide 5 has the rules for the Senate Building (outlining what you can bring with you)

Beginning on Slide 6 is the list of significant NPCs. You haven't met all these guys yet, but you will soon. As you learn info about them through role play and through knowledge checks, etc., I will populate these slides as a reference for us all.

Sovereign Court

Hey guys, I've put up some slides to help get you oriented to the first leg of the campaign. It's available at the top of the campaign thread, and also here: Maps and Slides

Slide 2 has boxes for you to input some stats. Populating this will help me manage passive rolls and initiative.

Slide 4 has the stats for the Senate Aide Badge

Slide 5 has the rules for the Senate Building, outlining what you can bring with you (spoiler: no eidolons!)

Beginning on Slide 6 is the list of significant NPCs. You haven't met all these guys yet, but you will soon. As you learn info about them through role play and through knowledge checks, etc., I will populate these slides as a reference for us all.

Dark Archive

Introduce your characters here:

Dark Archive

Male LN Human Herald Caller 8, Buffs: | hp 75/75 | AC 21 T11 FF21 | CMB +6, CMD 14 | F: +12, R +5, W +18 | Init: +0 | Perc: +7, SM: +11, Concentration +17/+19 | Speed 30 ft | Copycat 8/10, Master of Pentacles, Channel Negative 3/5 | Conditions: None

Introduce your characters here.

Dark Archive

I am planning to run the Mask of the Living God module this weekend and I just learned that modules and APs are designed for a 15 point buy. Does that apply to all modules?

My players intended to use their PFS characters, but I'll have to make them roll up level 3's using 15 points. Please clarify, if you can. Thanks!

Dark Archive

So, I am running an adventure path, and in an upcoming encounter, the party will face a mud shaitan in a muck-filled room with a deep pit of quicksand in the middle of it. Included in the shaitan's tactics is that if any PC gets trapped in the quicksand, he is to use transmute mud to rock to encase the PC in stone.

My question is this: if the party cleric is the one who gets trapped (and let's say she is fully immersed in the muck when the spell goes off), can she cast transmute rock to mud to escape?

The spell has VSM components. I don't think she'd be able to satisfy the somatic components within the stone, thus making this a death trap for her if she's the one who gets caught in it. I'd like to hear your thoughts before I take somebody out so ruthlessly.

Dark Archive

I am GM'ing for a party of six players and having a worsening problem of balance within the party. The problem is that four of the players are new either to Pathfinder or to TTRPGs entirely. (I myself am coming back to it after not playing since 2.0.) The other two are veterans and built much more powerful characters than the other four.

They're dominating all the encounters and it feels like it's starting to suck the fun out of the game. I've got a paladin who never gets to do anything because the fully optimized inquisitor has already shredded every combatant on the field.

What should I do?

Dark Archive

I've just gotten into gaming with minis and I haven't had any success using crazy glue to assemble them. I have a fighter mini with a large-ish sword that needs to be attached to his arm. I've glued it on three times, and three times it's fallen off the first time I used it or transported it. Can you recommend a better adhesive?

Dark Archive

I am pretty new to Pathfinder and I am bewildered by the rules regarding the use of magic devices such as rods, staves and wands. Can anyone give me a primer on their use?

I read the rules as follows:

rods are generally activated by a command word, and can be used by any class with skill ranks in UMD

staves and wands are activated by spell trigger, thus they can only be used by a caster of the appropriate class, though a wizard, for example, could use an arcane staff or wand to cast a higher level spell than she otherwise could

the rules for using a scroll are pretty clear in the rules, viz., they can only be used by casters of the appropriate class and level.

Assuming a character could use a device, she must still satisfy a UMD check every time she tries to use it. Is this correct? If so, it seems odd to me that UMD is not a class skill for wizards. Why would it be easier for a rogue to use a staff than for a wizard?

Also, if all of the foregoing is correct, then it seems unreasonably difficult to use a magic device. I am building a sorcerer and I want to be able to use devices to broaden her spell list. It seems to me that if I have to apply the UMD skill every time I use even a basic magic item, there will be a high possibility of failure (even with skill ranks, a DC 20 seems hard to hit). Am I missing something?

Dark Archive

1 person marked this as a favorite.

I am pretty new to Pathfinder and I am bewildered by the rules regarding the use of magic devices such as rods, staves and wands. Can anyone give me a primer on their use?

I read the rules as follows:

rods are generally activated by a command word, and can be used by any class with skill ranks in UMD

staves and wands are activated by spell trigger, thus they can only be used by a caster of the appropriate class, though a wizard, for example, could use an arcane staff or wand to cast a higher level spell than he otherwise could

the rules for using a scroll are pretty clear in the rules, viz., they can only be used by casters of the appropriate class and level.

Assuming a character could use a device, she must still satisfy a UMD check every time she tries to use it.

If all of the foregoing is correct, then it seems unreasonably difficult to use a magic device. I am building a sorcerer and I want to be able to use devices to broaden her spell list. It seems to me that if I have to apply the UMD skill every time I use even a basic magic item, there will be a high possibility of failure (even with skill ranks, a DC 20 seems hard to hit). Am I missing something?

Full Name

Jaycen Keenword

Race

Human

Classes/Levels

Rogue 12

Gender

Male

Size

Medium

Age

37

Special Abilities

Hide in Plain Sight

Alignment

Lawful Nuetral

Location

St. Louis, MO

Occupation

Career Criminal

Strength 12
Dexterity 11
Constitution 15
Intelligence 16
Wisdom 17
Charisma 13