So, up until now I have been allowing my players to simply roll the relevant skill to identify items they find. But on further reading I may have been running this incorrectly
--- The Action---
Identify Magic CRB.238 wrote:
Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic.
The key words of this being "once you discover", which for elements that have a visual effect or evidence that makes sense. Then, sure maybe that works with Runes right, as they are visible.
How about things that are described to you, that you didn't witness or cannot see then? The pedantic part (majority?) of me suggests a strict reading of the personal "you" element from "once you discover" but the reasonable part also believes this could be unintended.
--- The Spells---
Then we get to the spells detect magic and read aura.
Detect Magic CRB.328 wrote:
You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic.
Detect magic seems intentionally vague in its readings, heightened versions of the cantrip help make it more precise but not overly so.
Read Aura CRB.362 wrote:
You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic
This seems fairly straightforward and designed specifically for finding magical items. It has a long cast time and its heightened effects are all about more efficient magical object/item dousing.
--- Initial Conclusions / Further Complications ---
After reading this I was fairly sure of two things:
- Magic spells are probably required to identify even if runes are visible.
- Detect magic is likely not intended to be an outright better version of Read Aura when it comes to identifying magical items. Especially since the precision should only be limited to the highest school effect.
However those hunches aren't enough to get me to rule against player convenience so I decided to do more digging and PDF searching and I found something else in the GMG that had me decide to post it here for other opinions.
Merchant GMG.244 wrote:
Appraising Eye The merchant can use Mercantile Lore to Recall Knowledge about items, including determining their value. They can also attempt to Identify Magic using Mercantile Lore and can do so without first knowing whether the item is magical.
This ability suggests that knowing that an item is magical is required for a check, that the "Once you discover" element might be more hinged on the "you" and "discover" elements than I had thought.
As if you could just take the word of anyone without evidence, the ability wouldn't need to be there in the first place.
--- In/Conclusion ---
I am asking on the forum to see if anyone else has any evidence of RAW or RAI through other abilities / readings / items as I am stumped. I will probably just keep ruling it in favour of players identifying freely for now, but it is worth figuring out imo.
I wonder if we will get a skill feat in the APG allowing for identification of Magic Items like the Merchant can, that would certainly put the debate to rest for me.