Ice Devil

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These would have been great for my Daughters of Fury game!


If any are interested my blog is currently following my group's Kaer Maga game. We love this city thus far.

http://oldmenrollingdice.blogspot.ca/


Sannos, thanks for the reply and suggestions. We have finished our first session and I have started the party in Kaer Maga at 1st level and we are playing the Godsmouth Heresy module. So, now its matter of leading them on an alternate path for the first 6 levels, but like the original adventure path end up at Hook Mountain.

I am just unsure that there is anything in Burnt Offerings or the Skinsaw Murders that I would need to replicate in Kaer Maga to keep continuity in the adventure path.


Some time ago myself and some friends began playing through the Rise of the Runelords AP. However, life interfered and we ended the game before Hook Mountain. A group of us are now trying to get a regular gathering going again and I have been granted the DM reigns.

I would like to return to the RotRL AP, but a number of players from the former group are in this group. To save us the repetition I was thinking of using Kaer Maga and The Godsmouth Heresy (module) as a starting point. Then I would follow it up with some of my own ideas/adventures. Then when the party is level appropriate I can lead them to Hook mountain.

Is there any major issues with this change? Are there any hooks or important NPCs from the first two books that need to be represented with Kael Maga versions? Any suggestions or tips would be appreciated.

Thanks!


Some time ago myself and some friends began playing through the Rise of the Runelords AP. However, life interfered and we ended the game before Hook Mountain. A group of us are now trying to get a regular gathering going again and I have been granted the DM reigns.

I would like to return to the RotRL AP, but a number of players from the former group are in this group. To save us the repetition I was thinking of using Kaer Maga and The Godsmouth Heresy (module) as a starting point. Then I would follow it up with some of my own ideas/adventures. Then when the party is level appropriate I can lead them to Hook mountain.

Is there any major issues with this change? Are there any hooks or important NPCs from the first two books that need to be represented with Kael Maga versions? Any suggestions or tips would be appreciated.

Thanks!


1) Men in a Boat
2) Guts and Garters
3) Parrots Gone Wild
4) Peg Legs and Eye Patches
5) Dude Where's My Sloop?
6) Yo Ho
7) Peter Pan, Foiled Again!
8) Why is the Rum Gone?


BenignFacist wrote:
Aye - personally if I was the DM and the players were showing signs of distress (and assuming I liked them/they were not jerks) I'd drop a hint or three.

Why would you game with jerks? You should be gaming with friends and you should all be having a good time. Why waste your gaming nights with frustration!

If the party is wiping again and again, and players are considering accepting the TPK then it is not up to you as a player to design a tactical solution. The DM is failing! He/she is not using the story element of the dragon properly or in this case they seem to be over using it.

I am familiar with the Dragonlance adventures. The dragon is not meant to be wiping the party, I don't want to spoil your adventure with spoilers, but know that in a case like this it is a DM problem and simply saying "well it says in the module this is what happens" is not good enough. The dragon is meant to be a story device not an encounter to continually test the party's endurance.

Players should want to advance the plot and be curious of things to come and not contemplating the next time the dragon arrives rushing into his maw to end the suffering. This screams DM error to me.


I am reading my Gazetteer and loving the Lands of the Linnorm Kings and their neightbours in Irrisen. Has there been any mention of an adventure path for this region?


GentleGiant wrote:
Anyway, with the disciplines (especially the Eldritch Bolt) the Warlock becomes somewhat obsolete and you could easily make a Wizard with the same background.

I agree with Gentle these rules give every Wizard the opprotunity to be a Warlock (like) caster with the Eldritch Bolt Discipline. In fact it even gives more spell casting flexability then the original Warlock.


I was so happy to see that your country made the top 16. I liked it from the start. I also liked that the judges generally posted poor feedback about it. This should serve as a reminder, they are no longer in control of who will win the contest. For everyone who submitted a "gonzo" wonderous item and lost to the judge's chopping block... you championed our cause! D&D does not always have to be about doom and gloom!

Good luck in future rounds!


Skaven13 wrote:
The Benevolent DM wrote:
Caduca’s Chewy
I like this one. I could see it in a light hearted campaign, or just one of those evenings where the party is taking the night off from gloomy adventures. Great for stopping those pesky owlbears. Although I don't think immobility is the best way to implement this. Maybe lose the bite attack until the chewy is destroyed, or becomes distracted easily, so it becomes flat footed (cause it's filled with peanut butter...) ;)

Thanks Skaven for your message. Its much appreciated! In fact there was a paragraph I edited out to come in under the word limit which increased the save DC if "Halfling Nut Butter" was added to the chewy! Ummm Nuts...

Bah you people and your dark brooding games! Mind you what should I expect from a Planeswalker, a scribe of Demons and a worshipper of Orcus judging my item! BOO! Put some sunshine in your games people! Better yet put some chewies in it!


Caduca’s Chewy
This item is made of a rubbery substance in the shape of a small hive. The chewy is dropped on the ground within reach of a target with a bite attack. The target must then make a Will save DC 17 to resist the compulsion to bite the chewy. A successful save allows the target to ignore the chewy and act normally. A failed save forces the target to use its bite attack against the chewy until it is destroyed, the chewy has 20 hit points. The target must remain immobile and may do nothing else but bite the chewy until it is destroyed. If the target has multiple bite attacks then only one is pre-occupied and the other attacks may be directed as normal.
faint enchantment; CL 6th; craft wondrous item, suggestion, armour; Price 1,200 gp

Note:
** I just realized that this is not my final version. Not sure where I have hidden that. LMAO anyhow this is an almost complete draft.

I assume my item's name and light hearted theme was the problem.

My good friend Jess takes it upon herself to entertain Loki my border collie at our gaming nights. She uses one of his rubber chewy to occupy him. Her character is named Caduca and I dedicate this item to her.

I think its a useful tool when entering a beast's lair. But a word of warning bring many if its a hydra's lair!

Hope it makes some of you smile!


CastleMike wrote:
IMO the torch would be a really good design if the designer hadn't been limited to SRD content for his wondrous item for the contest and could have developed an appropiate spell to base the wondrous item off. IMO that isn't being creative saying a clearly defined D20 SRD spell like Wall of Force works completely differently than is stated in the D20 SRD.

Its not a scroll of Wall of Force its a wonderous item that draws on the "Force" aspect of the spell. I think its logical and creative. If you went outside the SRD and made a similar spell and then had the torch duplicate it then again why not a scroll.

Have some imagination...


After skimming through the items I think this is my favorite. It makes me think back to classic D&D with how straight forward and functional it is. Regardless of the price the item deserves its praise. I will no doubt be using this in a dungeon delving campaign of mine. Might add a saving throw or something similar for the poor undead. Anyhow I really liked this item!

Good Luck to its creator!


Jeremy Clements wrote:
I just wish I could see what the judges said about my item...

Although some might view this thread as poor losers, I agree with the original poster's wish. I am betting though that some of the judges' comments are not constructive and may offend some of the losing items creators. I have a feeling some may contain comments like: "Are you kidding me?" or "You can't be serious..."


I got to play through this adventure with Paizo's own Phil Lacefield this past weekend at The Great Canadian Baycon convention! I had a blast! Its a fun low level romp with lots of challenges and some great plot hooks. I would recommend it to friends who were interested in it for sure. I got to look through the module afterwards it was full of colourful maps and portraits. Reminded me very much of DUNGEON magazine's layouts.

Anyhow I had a blast and Phil sold us on the module line. These will be worth picking up!

Jeremy


I really like this adventure! I think that this may spawn a viking type campaign for me and my group. Really like the story in this adventure and all though it may borrow elements from Beowulf and Lord of the Rings it only make me want to run the adventure more! I can only hope that Kevin Carter will give us another adventure for Jotsplat and Bowenwar's struggle. (Hint Hint)

Thanks Dungeon you made my day when I read this one.