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M Dwarf Warlock lvl 7
![]() Ordagg snaps out of his morose mood at the presentation of the gifts. A quick moment of concentration shows them all to be magical. "Where do these come from?" he asks, not to be rude, but so surprised at the nature of the gifts. "Kord knows we'll need every advantage, but this much treasure would make dragons weep." He proceeds to pull off his goggles and boots to replace them wth the new items. Dammit! In editing my gear, I saw that I had 2 potions of healing. I thought I had used my only one on Ottar, but I would have had 1 more. Sorry. ![]()
M Dwarf Warlock lvl 7
![]() Marked.
At Deimos' home, Ordagg is quick to gather his belongings and suggest the party be off. Focusing on the task at hand seems preferable to brooding on the recent near-failure. ![]()
M Dwarf Warlock lvl 7
![]() I hate being the last one up. It feels like there are no right choices.
HP: 9/62
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M Dwarf Warlock lvl 7
![]() Gains 7 thp from Dark One's Blessing.
HP: 9/62
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M Dwarf Warlock lvl 7
![]() Frick, I meant to say I shifted, oh well...
HP: 9/62
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M Dwarf Warlock lvl 7
![]() Ordagg looks over to Rin, and then up the tunnel, and then at the bodies floating in the water... He shrugs and steps over Ottar's body and swings his hammer wildly. "If it's my time, so be it, but none will remember Ordagg Blackaxe as a coward!" Basic attack vs. F2's AC: 1d20 + 13 ⇒ (3) + 13 = 161d10 + 1d6 + 11 ⇒ (10) + (6) + 11 = 27 HP: 16/62
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M Dwarf Warlock lvl 7
![]() Ordagg hums and thrusts his hand forward, ripping a hole in reality. Another tear appears behind Rin, and Ordagg's hand comes through, grabbing Rin and yanking him through the hole. And Ordagg tumbles out next to Ottar, where he immediately gets to work tending his wounds. Fey switch with Rin. Curse the parasite. Heal check to grant a save or give a +2 to the next save on Ottar: 1d20 + 4 ⇒ (16) + 4 = 20 ![]()
M Dwarf Warlock lvl 7
![]() "Sturdy" Shodden Mahoen wrote:
The Heal check (DC 15) is a standard action and you must be adjacent. There is no trip action in 4e, it's built into powers. DM - Is Sturdy's stun effect (save ends)? ![]()
M Dwarf Warlock lvl 7
![]() Ordagg risks getting closer to the action. Move to K6, keeping concealment.
HP: 28/62
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M Dwarf Warlock lvl 7
![]() I gain 7 thp from the ooze's death.
HP: 28/62
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M Dwarf Warlock lvl 7
![]() Evil Incarnate wrote:
So I take nothing? Sweet! ![]()
M Dwarf Warlock lvl 7
![]() Can sturdy shift back 1? I do better when my enemies are grouped together. Right now though, I have to get out.
HP: 28/62
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M Dwarf Warlock lvl 7
![]() "I told you you should've given me the vial. Somebody help Sturdy up, it's going to take a bit of legwork for me to get over there." Ordagg points his hammer at the ooze again. This time raining fire down on the ooze. Fiery bolt vs. M's Reflex (includes prime shot and penalty): 1d20 + 11 ⇒ (10) + 11 = 213d6 + 9 ⇒ (5, 5, 6) + 9 = 25 fire damage plus 1d6 ⇒ 1 curse damage. And on a hit big guy #2 takes 1d6 + 12 ⇒ (2) + 12 = 14 fire damage. Curse Big Guy #2. Move to O2 and gain concealment.
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M Dwarf Warlock lvl 7
![]() From the flavor text I can't tell; did the liquid hit the heart, or did the vial just land harmlessly? Can I fey switch with the downed familiar? If the vial did not affect the heart and since Agni dropped the vial, if I fey switched with Agni, would the vial still be at the heart? Fey Switch Spoiler: Fey Switch
You step through the veils of the Feywild to the place where an ally stands and return to the world in that spot. Your ally is instantly whisked back to the place you started from. Encounter - Arcane, Teleportation Move Action - Ranged 10 Targets: You and one willing ally Effect: You and your ally trade spaces. ![]()
M Dwarf Warlock lvl 7
![]() Ordagg walks up to the creature and begins to chant dangerously close to it. Move to M5, gaining concealment and provoke by using a ranged power.
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M Dwarf Warlock lvl 7
![]() Ottar, you might want to use misdirected mark to have me mark them. I still have my second wind, I'm not bloodied, and they take damage when they attack me. Does anybody have a potion of healing to help out Rin? Ordagg steps behind the plant and puts everything he has into his hammer. Shift to Q8 (lose concealment). Basic attack vs. V3's AC (with CA and penalty): 1d20 + 14 ⇒ (20) + 14 = 341d10 + 1d6 + 11 ⇒ (2) + (5) + 11 = 18 HP: 35/62
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