TheAndyman's page

Organized Play Member. 56 posts (240 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 1 alias.



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Hello again,

I really need all of my subscriptions cancelled immediately, please!

Thanks!


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-4 for flurry of blows? Back to flurry of misses. Also no wisdom to AC? How on earth is an unarmored monk supposed to survive? Why then would a monk ever pick strength?


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I apologize if this is not the right place to ask this question, but I am having trouble finding a more appropriate spot.

Is there a thread to post about missing or inaccurate reporting from GenCon 50 events?


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Oscar - I could be up for that, as long as yall don't mind me also having a character in the game :P I would like to actually play from time to time lol


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Yes, since this hasn't been in combat time, you can consider all of these interactions to have added up to a minute. The phantom will have spawned after you made your action and stepped back in the cell..

The creature's face shifts back to that of the bizarre grey humanoid, and she taunts Dervak: "He acts tough, don't he? But in the end he-" the creature starts when she hears the terrible phantom moan, and in a confused moment, jumps and becomes unbalnced. It manages to catch itself on the table to keep itself from falling, but the keychain clatters to the ground and slides towards the middle of lip of the table, under where the poor human's thrashing feet have stilled. The creature, unaware of this, draws another scalpel from the pocket of the doctor's smock it wears and brandished it at the ghost as it takes a few steps backwards.

The keys are under the table, well out of reach of Dervak through the bars. The creature took a 5-foot step back but is still reachable through Dervak's bars. The keys with a 12+ perception check as a move action, indicating positioning inside the cells to see, would be just barely visible from both Mala and Cerio's and Julius and Oscar's cells.

Oscar's mage hand grabs a hold of a pair of wicked-looking shears from the table and floats them to the cell; these can be used as an improvised weapon, 1d4 slashing, or even as improvised thieves tools with enough skill.

Initiative:
Cerio: 1d20 + 2 ⇒ (8) + 2 = 10
Dervak: 1d20 + 1 ⇒ (18) + 1 = 19
Julius: 1d20 + 3 ⇒ (8) + 3 = 11
Mala: 1d20 + 2 ⇒ (5) + 2 = 7
Oscar: 1d20 + 4 ⇒ (4) + 4 = 8
monster: 1d20 + 1 ⇒ (16) + 1 = 17


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You are in an alleyway. A pervasive yellow fog swirls around you, thinning some as the alleyway is released into a wider street. The building walls to either side of you are made of non-descript charcoal stone. Around you are... figures. People. Strangers you can barely make out in the ochre mist. The alley behind you disappears into a mist that becomes soupy thick, a wall of yellow that swirls and seems to whisper to you in an odd, almost-decipherable language. As you peer into the thickest part of the mist, a sense of dread begins to rise within you, a dread that makes your tongue dry and your limbs shake. Something is coming!

Each player may take a full round action, with initiative at this moment simply being post order.

Knowledge:
As you try to concentrate, you struggle to keep coherent thoughts in your mind; thoughts seem to slide through your brain in fragments that make little sense, and all the while you struggle to maintain enough composure to do something other than cower. No knowledge checks at this time.

Special:
If you have clarity enough to attempt to draw or use an item, you are surprised to find that you are in little more than basic linen shirts and trousers. Each player may pick one item that you find yourself holding or wearing. Your character otherwise maintains all abilities associated with him or her, including spells and focus powers, etc.