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DoctorYesNinja wrote: Yeah, that looks like a good stat layout. I know it's practically heresy, but I MIGHT drop down the strength a point to help you have better Dex. Come and Get Me is powerful as it is dangerous. Haha. Good luck on the build! I'll be watching, as I'm interested in the outcome. VM mercenario wrote: What race are you thinking of using? If human I would suggest decreasing str to 16 and then adding the racial +2 back to str so it starts at 18, now you have enough points to increase con and dex 16 each adn wis to 13. If you don't care about the feat and skillpoints take that dual talent racial trait and start with 18 dex too. I am going Human, but I'm giving up skilled for Heart of the Fields (negate fatigue/exhaustion 1/day) otherwise I would consider taking dual talented! What you (and DoctorYesNinja) pointed out makes a lot of sense. Instead of trading 1 point of strength for 1 point of dexterity at level 4, I could trade 2 points of strength for 2 points of dex, 2 points of con, and a point of wis. It's basically come down to whether I want a 20 strength for stronger attacks, or a 16 dex for 3 AoOs from Come and Get Me. The difference between 18 and 20 strength is +1atk/dmg per swing.
Conclusion: dropping strength to 16 is best. Thank you both for the help! ![]()
Making a Invuln. Rager, plan on using the crap out of Come And Get Me, so I need a pretty high dex for more AoOs. Stats at level 1: STR 18
My question is should I use my stat point at level 4 to boost dex to a 16? Low magic campaign so I can't count on having a stat boosting item. The only way to afford a 16 dex at the start would be to tank my wisdom as well, which I don't really want to do. ![]()
I'm thinking it might be better just to play a regular 2H fighter, or a barbarian. A little more info on our campaign: No casters allowed. If you wish to play a caster you have to play the NPC class "Adept" or a Bard. No Monks, Paladins, etc. Rangers are allowed but no spells. These rules leads me to want to play either a Fighter (Either 2Hand or ranged), a Barbarian, or a Ranged Bard. So far we have a Halfling Rogue (TWF), a Dwarf fighter (2H), and some other form of fighter. Does anyone have any experience with low magic/wealth games, or have thoughts/suggestions based on the above rules? ![]()
DM says we're going to do a low wealth/low magic campaign soon, which is something we've never done. I thought it would be cool to try something else I've never done as well: play a reach fighter. Build (taken from this post: http://paizo.com/threads/rzs2phlu?Two-Handed-Fighter-Build#9) Human Fighter (Weaponmaster) Attributes: (25 point buy)
Feats:
5th - Combat Reflexes
7th - Weapon Focus
12th - Sickening Critical
Does this build look solid? I realize in order to whirlwind attack The enemy can't be adjacent to me, so am I supposed to just take the 5 foot step (which you can take while making a full attack action) and soak the AoOs I'll incur, or would it be possible to use Acrobatics to negate them altogether? One final question: We will be starting at level 1, with only a club, dagger, and a shortbow. Is there any way I could make a makeshift spear? Otherwise would it be better to simply drop the Weapon Master archetype and play a vanilla fighter? ![]()
NOTE: This thread isn't about min-maxing. This thread isn't even about builds. You are welcome to post your favorite if you wish, but this thread is about -roleplaying- a dwarven monk (specifically zen archer). I have always seen monks RPed as the eastern martial arts master, and it's kind of cheesy to me. I am looking for roleplay ideas for a dwarven zen archer monk! |