| Teskariel |
Hi everyone!
I'm currently playing a TWF-focused Tiefling Rogue and the great exp count has DINGED for the first time, meaning I get to select my first Rogue Talent. We're using Unchained rules, but sticking to Core for most of the rest.
I am strongly considering going Minor Magic -> Major Magic -> Dispelling (once I'm at Advanced talents) for reasons of backstory (the guy really wanted to become a wizard). However, I'm still thinking about both the spells and the order.
So, first question: In a campaign of average difficulty, do you think there are any Rogue Talents that need to be snatched up ASAP before starting with the magic stuff?
Second question: What spells would you grab? Right now, I'm leaning towards Acid Splash for Minor Magic. I get surprise rounds reasonably often and it's a touch-based flatfooted attack that can reliably deliver Sneak Attack damage for a nice first strike without me having to juggle hands for a bow or something. Plus, as a Spell-like ability, it doesn't come with verbal or somatic components, so it should be reasonably possible to stay in stealth. Plus, it's nice to have an energy attack against stuff with DR. Plus, spitting acid at people is just awesome. But I guess utility spells like Mage Hand or Prestidigation would be nice as well.
Second question .5: Major Magic. "Major". Um, yeah... I'm thinking Shield - it's not like I'm going to grab an actual shield otherwise and +4 AC is nothing to sneeze at, especially when I could usually cast it pre-combat without taking an action and TWF tends to leave one stuck in melee. Do you see any better spells flying around?