Hello, everyone!
But, on to the topic: This wizard (Conjuration specialist tending towards battlefield control) would of course never embark on such a journey without his trusted Arcane Bond. Since I've already noticed familiars just aren't made for me - I tend towards the whole "who's Blackwing?" thing - I've decided on a bonded object. The only question is: Which one should it be?
The options are rings, amulets, weapons, staves or wands.
Weapons are right out as I don't plan on using anything beyond the obligatory low-level crossbow.
Staves might be interesting, but I can only start enchanting them at 11th level when the campaign starts at level 1. So... nice idea, but I'm not holding an overgrown twig in my hand for 10 levels. Pass.
That leaves rings, amulets and wands.
Wands are interesting in general and the enchanting would at least start off at 5th level, but I'm not all that sure I really have any spells I want to cast 60 times in reasonably quick succession. Plus, it's once again one hand that I'd prefer to use on the crossbow at first - and since my wizard tends to bamf around the battlefield at least somewhat, dropping important items is really not something I'd like to do.
Amulets and rings really only occupy their slot that I'd put an amulet or ring on either way. However, this still leaves the question if there are good crafting options. I've looked a little through the standard magic items and found the old standys:
Amulet of Natural Armor - requires Bark Skin, a druid spell.
Ring of Sustenance - requires Create Food and Water, a cleric spell.
Ring of Protection - requires Shield of Faith, which sounds totally like a wizard spell, but is in fact clerical.
Ring of Wizardry - woohoo, a wizard spell requirement! And it is... Limited Wish...
So: What bonded items do your wizards use, what do they evolve into once they can be enchanted and why?