Hellknight

Tern Bismeth's page

54 posts. Alias of SqueezeMeNow.




Three years past the world was sundered by a wizard's attempt to recreate Nethy's feat of godhood. Shattered into countless demi-planes with no seeming hope for a future. In one of these shards the party has lived a quiet life in the small village of Passbog, until the survivors of the local goblin tribe attempted to snuff out the people who remained. The party fought them off, tracked the survivors into the swamp, and discovered a sentient gem residing with a goblin elder. This gem, the heart of their "shard", was created to help merge it's shard with another. Piecing together two parts of the broken world.

Greetings applicants, I am GM GuardYourPrivates and this is the recruitment thread for Shards of Golarion. I am currently recruiting two players at second level. One of our players left the campaign, and another is going through a period of inactivity due to personal issues. My hope is to recruit two new members to bring the current party of three back to five. I have no issues with a party running at six strong, so have no fear that our player on hiatus might take your spot. Recruitment will operate until Friday the 15th of December, but I might move that date up if I receive enough applicants. I will not close recruitment without still giving those interested a few days to finish their application.

The current group of active players is as follow:

Jaxom Buhr- A dour human finesse brawler archetype.

Rabbit- A craven halfling witch with a soft, sensitive personality.

Alden Cooperson- Son of Cooper is an earnest paladin of Erastil a true warrior of the holy light.

Our inactive player is Siegfried Molgrade a talented crafter who serves Torag as a warpriest.

Clearly the group is lacking an arcane caster after losing their sorcerer. I would strongly suggest any submissions to be a full caster of some kind.

Character Creation Rules:

CC to start at level two with rolled stats (4d6, reroll 1s, drop lowest), max hp at first level, roll for hit dice at second with half hit dice if rolling lower, background skills, Elephant in the Room, max gold at first level, and two traits. Most campaign traits are no longer applicable, but one has been included below for new players.
If it's not occult or third party it should be fine. Not planning for unchained classes. Recommended to have some kind of crafting or item generation skill given the potential to craft with special materials or make use of downtime rules.

Campaign Traits:

Craft All - You've always been a crafter. You have a deep passion for your profession. Supplies in your shard may be scarce, but you've had nothing but time to practice your trade. You have managed to learn new tricks and take no penalty for using improvised tools. You get an additional +1 trait bonus on craft and profession checks. When you make craft checks to create an item you make progress at half again the normal speed. When earning capital with craft or profession you add 1 to the capital earned.

Note on Crafting:

The campaign will be using downtime rules for crafting. It will be important to have a craft or profession to be able to create what the world cannot provide. Beyond that though, there will be a special material that will eventually be available for the party to craft with. Crafting skills that will prove useful for working this material are craft glass, stonemasonry, and cloth.

The party is currently in the process of merging their shard with another, and as such where your character will be introduced is not yet set. This obviously creates a few problems when crafting a backstory. I do ask that you have some formative experience and general concept for your character though.

I look forward to seeing what everyone submits!


Alright, so we're starting the discussion thread with an interesting topic:

How do your characters feel about one another after spending three years in the current location. A have made note of a few things that could factor into that. Kras'tak and Rabbit have both explained they plan to tend to the animals that Milana keeps at the inn. Siegfried and Jaxom both have crafts that put them in the smithy regularly. Alden's work on the farm means he is likely to spend less time with the rest of the group, but that certainly doesn't mean he is a stranger to anyone.


A homebrewed campaign recruited off discord. Starting post to come.