Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
The die roller is fine, what do you mean? :D
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Tern is quick to move in behind the others, keeping his head down and trusting he was not having a bead drawn on him. He rocks back at the end of his run, doing a hurried casting and flinging acid at the hobgoblin. With 30' movement and 25' range I think that puts me right at maximum range. Acid Splash: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 121d3 ⇒ 2 Hahahahaha!
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Would prefer no rolls to be private myself. I have had bad experiences with it. Both someone taking advantage of it, and people crashing out suspecting someone of doing that.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Squishy caster in the back! This isn't his idea!
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Tern looks to the door of the shrine and frowns, but was determined to act with this group even if it meant facing more danger.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
I imagine a few of us will have their chance at the limelight with animals. Each in their own way.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
"Her or us I suppose." Tern reasons quietly to himself as he considers the body for a moment, "Should we hide the body, or are we keeping moving?"
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Seeing the spell take hold Tern will follow with a splash of acid. Acid Splash: 1d20 + 2 ⇒ (1) + 2 = 31d3 ⇒ 2
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
If I ever end up using a weapon that isn't a trap I have erred badly.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Tern goes to speak, but give a thoughtful smile and leaves Craig to it. Instead he stands at ease, ready to throw a spell if needed. Range on calm animals is 25' + 5' per level/2. So not thirty until second level. I have my own spell that is similar so checked the ranges to see if it was indeed longer or not.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Alliterative appeal. How nice. I was just waiting for Moragul since he was the only one who saw anything.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Tern gives Moragul a curious look, but then just nods his head deferentially and follows. He did not speak and simply shadowed behind the capable warrior druid. His attention was on the people behind carrying the litter, and he glanced back on occasion to make sure they were following. Stealth: 1d20 + 2 ⇒ (18) + 2 = 20
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Yay! No cleric protesting gruesome forest traps left for hobgoblins! Tern can be creative!
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Oreld's: "Well seeing as how you're not carrying much and he probably saved your lives hiding you." Tern muses, "I imagine we, and by we I mean you lot, are carrying him on a litter. Meanwhile we, and by we I mean us armed and combat able folk, will be escorting you safely into the woods so the hobs don't get us. Sounds like a suitable plan you lot?"
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Going to find out my bird's disposition based on rolls I think. Not entirely sure why I took entertain instead of perform, but would have botched that one anyway. :D
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Oreld's:
"Unless you'd like to stay with the hobgoblins." Tern muses playfully, "But I find Pippin to be much better company." Handle Animal: 1d20 + 9 ⇒ (2) + 9 = 11 Tern give Pippin a stroke across the top of his head and then taps at his clawed feet to start him going. It wasn't a trick the bird had down exactly yet, but when it worked he would dance about on Tern's shoulder and be very cute. Going to try to hit the DC25 Entertain trick. Entertain Trick:
The animal can dance, sing, or perform some other impressive and enjoyable trick to entertain those around it. At the command of its owner, the animal can attempt a Perform check (or a Charisma check if it has no ranks in Perform) to show off its talent. Willing onlookers or those who fail an opposed Sense Motive check take a –2 penalty on Perception checks to notice anything but the animal entertaining them. Once an onlooker observes an animal’s entertain trick, that creature cannot be distracted in this way by the same animal for 24 hours. Tricksters and con artists often teach their animals to perform this trick while they pickpocket viewers or sneak about unnoticed.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Oreld's: Tern leaves the litter for now, having no intention of serving as carrier for it. Instead he moves on to watch Moragul work. Hearing the weeping voices from inside he gives a light rap on the trapdoor. "Excuse me lovelies, but we'd like to collect you and flee the hobgoblins. Please grab whatever you're taking with and come out."
Diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Oreld's: "Well, that sounds entirely outside my area of expertise." Tern remarks, "I suppose I'll just have to make do fixing a stretcher for you since you've become an invalid." He then begins to collect supplies to do just that. Survival: 1d20 + 6 ⇒ (17) + 6 = 23 He groans as he hunches down to work. "Don't suppose you have anymore of those berries?" he asks hopefully.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
The real question is, do you have any healing for Tern? Asking for a friend.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Oreld's: See Oreld... I told you everything would be fine." Tern says sarcastically with a sidelong look to Aelethea, "Anyway, I hate to break this to you, but we're fleeing the town and taking all the supplies and people with us we can. Can you disable the trap and show Moragul what to start grabbing? We have very little time. We split away from the larger group to come and rescue what we can." Diplomacy: 1d20 + 4 ⇒ (14) + 4 = 18
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
I hope I managed to convince him for five to ten seconds before Aelethea announced to the world he was dying. :D
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Oreld's:
Tern clutches his chest, slowly taking in painful breaths as he looked down at the wounded shopkeeper. He grimaced as he went down to a knee beside him. "You're going to be okay Oreld. he told him, "Your wound's not so bad. Just relax and hold on." Despite his comforting words he looked to his two temporary companions for help. Bluff: 1d20 + 8 ⇒ (13) + 8 = 21 I'm helping!
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Oreld's: Terns steps back from the hobgoblin clutching his shoulder. The joint felt horribly bruised and stiff, but worse still was his ribs just under the joint. "That'll teach me to think I'm clever." he choked out as he took a hesitant breath and found it painful. He extended two fingertips and repeated his cantrip from earlier, trying to throw acid into the hobgoblin. Five foot step and using acid splash into melee. Acid Splash: 1d20 - 2 ⇒ (18) - 2 = 161d3 ⇒ 2
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Aelethea Callandriil wrote:
Hah, I just had an offer accepted today. Going to be a busy week come Monday.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Not seeing a weapon in the hob's hand Tern does the first thing that comes to mind. He charges the hobgoblin and tries to wrap him up. Attempting Grapple: 1d20 + 0 ⇒ (14) + 0 = 14 "Get him!" the sorcerer pleads.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Tern will put his back to the outside of the door frame and let Aelethea go first. Stealth: 1d20 + 2 ⇒ (1) + 2 = 3 Hopefully full cover helps that if there is anything inside. Outside that is frightening.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
"Normally I would be against splitting up." Tern states, "But I'm not one for hauling goods. I carry about all I can or need on me. I'd be more help getting people out than supplies. I say we split and tackle both objectives while we still have time... if we have time." He gives a worried look to those assembled. "Besides, if we spot reinforcements coming this way we can warn off the other group from walking into another fight."
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Don't like splitting the group, but time is a factor and we are a party of seven plus pets. Edit: That and weight limit will hit some of us hard. By some of us I apparently mean me. Craig is the only one other than Tern with a low strength score. I cannot emphasize how rare that is. I have seen entire parties chosen with the highest str score being a 15!
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
"Just try not to get me killed in the process." Tern muses, but he gets himself ready as well. He pulls up his hood and cups Pippin from the side to push the tiny owl into the shelter of it. With a frown he looks to Aelethea who seemed to iron out the groups plan. "Sorry. Just don't expect too many heroics from me."
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
"Before any of that, where did the ballista shot come from? That tower?" Tern asks as he moves to the door and peeks outside, "It might be the hobs came with it, and if they did that things between us and anywhere we might want to stop." Stealth: 1d20 + 2 ⇒ (9) + 2 = 11
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Do people need to reroll to confirm a nat 20 DM?
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Valtyra Slate wrote: Shooting ino melee is -4 without Precise Shot, even for spellcasting. Yes.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Even as the initial shock wore off Tern still felt nervous as he questioned what to do here. Without anymore immediate hobgoblins it did no good to make another hole behind the first, but more could be on the way. In the end he took the pragmatic approach and muttered an incantation as he held out a finger. The air around the digit swirled, a green mist coalescing into a wet glob of acid on his fingertip. He then flicked his hand and sent it at the goblin in the melee. Acid Splash (Into Melee, r. touch): 1d20 - 2 ⇒ (10) - 2 = 81d3 ⇒ 3
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
It is the same in either case. Corner cover is +4 just like soft cover. The reason they call it soft cover is because it only applies to ranged/reach. Though creatures with reach and larger than medium size can get around the corner cover. I'm not this sharp on rules all the time. One of my active campaigns just had it come up in combat.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
I do like that different posting times means I can come home in the morning to see posting and then post myself during the day.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Getting to use his best spell Tern one is satisfying.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Tern had been enjoying himself sitting alone and sipping an ale when he had spotted Mecharius and waved the other man over. He wasn't a very outgoing person, but he did appreciate the company if only to share the table and ward off others joining. That and he had the sneaking suspicion the half elf was fond of his owl. He had ordered some simple fare and was enjoying a peaceful evening. When that evening became as shattered as the door. He jumped to his feet, looking about in panic. As other brave souls charged forward he looked at the melee and moved closer. If only to give them all a chance to escape. "Salachar poll!" he cried in sylvan as he reached out with an open palm and made a scooping motion. The dirt just outside the door where the next hobgoblin in line waited suddenly compacted down, creating a chest high hole just outside the inn. Casting Expeditious Excavation just outside the door to hopefully knock the hobgoblin prone and make entering more difficult. DC15 reflex save. If it succeeds it can choose to move to another adjacent square or land on it's feet inside. DC5 climb check to get out. Not sure on the jump check for clearing a 5' hole. "We should make our way out the back!" he calls, "There are more, many more."
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Tern adjusted his half-cloak, shifting Pippin in place as he did so. He gave the dozing bird an inquisitive look. Then, he pressed a finger into it's downy white chest, stroking it's feathers underneath his fingertip until it stirred and opened a half lidded eye. The man then presented a pinch of his meat pie which the owlet quickly devoured. The little grey and coal dusted coloring of it's back and wings rippling as it fluffed itself and nestled in near his collar. With his pet tended to the thin man sighed and folded the handkerchief he had been eating out of into his pocket. It was a beautiful day, if you ignored the bustle of the crowds around him. He had wanted to finish his business before the festival came on in full, but had been delayed on his travels. Looking across the street he saw a pair of children shopping with their mother, looking terribly bored until they caught sight of his little owl. Noting their sudden interest he smiled and lifted his hand, two fingers apart. Between them was a small bone, and as he mouthed a few words and pressed inward the bone folded in on itself. He fiddled with it a bit more, then flicked it over to the children. It was a crude little trinket of an owl, not even worth a copper, but oh how their eyes widened. He raised a finger to his lips and rose from his chair to walk away. It had been a difficult trip to get here. But he had wanted to secure some gold and supplies. The plants and animal pelts he had brought with him had sold well enough, but he still didn't have enough for the kind of kit and tackle he really needed. At least not with these prices. He had spent a good portion of the previous season trapping and gathering just for that reason. Even Valtyra had refused to budge, though he expected she had been giving him the fairest offer he would see. Turning down the main road he sighed again, smoothing his hair back out of his face and considering his plans. He had been lazily putting off considering his future, content to let his parents cabin continue to grow over. But now it was hardly livable, even for him. Well, if worst came to worse he might be able to charm a shopkeeper. Or a horse for that matter. It wouldn't do him any good to convince a domesticated animal to walk into a pitfall, but maybe he could convince it to act lame so he could buy it cheap and make better time on his return. Not for the first time he regretted coming to such a busy place, but he couldn't help a thin smirk remembering the way the children's eyes had widened so. Well, it was good to see civilization every so often. Rather than turning toward the stable he headed to the inn. Some good drink might help him relax and make a decent memory. His brow rose as he saw some of the people pouring into the place, briefly reconsidering his choice until he eventually filtered in as well.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
I think I'll modify my existing post and put it up.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
Well, Tern might have used a spell for Reknar's benefit at some point doing mundane work, assuming he wasn't staying well clear of anyone having anything to do with the military. Spells like mend and expeditious excavation are very handy. Tern's... shack? Half ruined cabin his parents maintained... might find Aelethea's cabin between it and town. Especially if she's a fair sight. If you're not taking in the scenery once every few months you're not really living. I'm not talking about peeping. His AC and Dex are waaaaay too low to consider that.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
I can figure how Tern might know, or more likely BE known from a few of the party. Tern usually takes game by trapping, and some people frown on that kind of thing. Undo suffering and all. I imagine Craig might have noticed that on the few trips the sorcerer makes into town. On the upside Tern is also more likely to convince an animal to walk into a unseen trap than have it wander into one and suffer for a long time. Not saying it's any better, but one does what they can. I doubt Moragul would approve either for that matter. :D Valtyra makes things of iron and steel that he can't get in the woods, and might know him from attempts to haggle or barter. He doesn't tend to earn more money than he absolutely needs, and will then turn around and plead poverty when a deal is more than he can afford. In fact, his current trip into town he couldn't afford some tools he had his eye on. Macharius might have bumped into him at some point on the border of the Fangwood. Crossing the Nesme plains even. Aelethea and Reknar I'm not seeing their backstories so either they posted on their mains or I'm missing it. I'm seeing a lot of reason for those present to think of Tern as capable but less than upstanding in their direct dealings with him. At the same time he is known for helping others when encountered without asking for anything, and being generous in his dealings when he isn't short on coin or supplies. Hopefully that means most just have a neutral opinion of him.
Male Human Sorcerer/1 HP: 9/13 F: +3 R: +2 W: +2 AC : 12 Init: +2
1. I have no issue with theatre of the mind when it is doable, but some encounters really benefit from maps. I initially used incarnate to make maps when I felt them necessary, but have also found that it's very easy to scroll through maps others have made to find something useable. If you ever want me to pull something for you to throw up on google just let me know. 2. I've never been one to keep that stuff in my bio at a glance, but after DM'ing on here for a while it definately helps so I will update my sheet before we hit any bumps. 3. I don't mind it as it does save time and it makes sense for the DM to handle it. I would add the caveat that some perception/sense motive should be declared and rolled by the player. "I check for traps before opening the door. I try to guess what his motivation is for doing this." No reason to hand us all the information if we're not actively looking out. 4. Always be clear with your intentions on where you're at and what you're looking for from the other participants. This goes for players as well. "The enemy has now acted, please post your actions or inaction and I will continue. There is nothing I wish to do, so here is RP of my character doing stuff in the background." I have found that without that you can end up with people sitting around waiting on posts from each other. To follow up what others have said I also use block initiative, though sometimes I use a few different blocks if there is variety among the enemies.
|