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2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Tera's ears perk up as he listens to Kezra introduce herself. After inspecting the manticore corpse, and removing a large incisor as proof of their deed, Tera returns to the group. He holds out a claw. Tera Tchizzeck. Best hunter. Thank you for your help. We will be heading back to town shortly. You should come! The caravan is filled with nice people. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Tera deftly moves his shield to block the bulk of the manticoe's strike. As it falls, he draws another dagger and flings it at one of the Elvers. 1 hold to halve Gorn's damage. 2 hold to overkill 4 more damage on the manticore I guess. Volley: 2d6 + 2 ⇒ (2, 6) + 2 = 10 Damage: 1d8 ⇒ 5 The owlman dives after his dagger, drawing his sword in the process and following through with a slice down the thing's spine. H&S: 2d6 + 2 ⇒ (3, 1) + 2 = 6 Damage: 1d8 + 1 ⇒ (7) + 1 = 8 ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Tera follows Gorn with ease, wary for strikes that might penetrate the fighter's defenses. I'll save the hold for a bigger hit. Take 2 damage. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Noticing Gorn's confusion with flying, Tera moves in to provide support. Defend Gorn: 2d6 + 1 ⇒ (4, 6) + 1 = 11 Can I spend a hold to halve the damage from that attack against Gorn? Does the manticore venom cause us to deal more damage or take more damage? ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Tera rises into the air and flings a throwing dagger in time with Kezra's arrow. Aid Kezra: 2d6 ⇒ (2, 2) = 4 Hangs head in shame. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Tera flaps over next to Gorn and places a talon on his shoulder. Hail and kill, my friend. Hail and kill. Cast Bless on Gorn: 2d6 + 1 ⇒ (2, 4) + 1 = 7 Gorn gets +1 on every roll during this fight. I forget the spell. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Maybe Varis received a missive that required an immediate return to the nave tower. We follow because we decide we need some reinforcements and we come across the two new players? ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() "Pretty sure" I think that will be my new go to move on a 6- in my games. "You hit the goblin, but it seems to have no effect as it has been raised to godhood, like just right now. What a coincidence, right? What do you do?" ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Cool! Tera exclaims as Vanadin explains the history behind the cold iron charms. He slips them into a concealed pocket. Now, Gorn, we are off to slay a manticore. Tera takes flight and surveys the path to the Manticore. He leads the group to a position relatively close and lands. I should take another look before we attack. I think the number one goal will be to ground the manticore. Any thoughts on accomplishing that? Remember that the manticore had snake things in the area too. In the fiction, does Varis still exist? Basically a silent hireling? ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() At least now the new players know that we specialize in fail trains. EDIT: Looks like I forgot that I was casting at a -1 ongoing, so that heal roll was actually a five. Currently averaging .66 hp healed per cast. Not too shabby! ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() When Vanadin locates the charm, Tera reaches down and picks them up. It is just cold iron, my friend. he places a hand on Vanadin's shoulder. Well done. Cast Cure Light Wounds: 2d6 + 2 ⇒ (2, 2) + 2 = 6 Heal Vanadin For: 1d8 ⇒ 7 Can we assume I got my belt back from Varis? ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Damage to me: 1d4 ⇒ 2 Tera calms himself, and the spriggan flashes bright white for a moment. Cast Sanctify on the Spriggan: 2d6 + 1 ⇒ (4, 2) + 1 = 7 Forget spell Tera then begins voraciously tearing into the spriggan's flesh with his hooked beak. Delicious! H&S?: 2d6 + 0 ⇒ (4, 5) + 0 = 9 Damage: 1d8 ⇒ 4 ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Sorry to see you go!, Tera says as he grabs his sweet belt. Seriously though, I think we should open up recruitment. It worked well in the campaign with Ron, Belym, Tom, Roshan, and Conwall. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Tera presses the assault on the foul spriggan! He moves in first with his shield, bashing vines out of the way as he sweeps the blade towards the creature's neck. H&S: 2d6 + 2 ⇒ (5, 1) + 2 = 8 Damage: 1d8 ⇒ 6 ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() The vines will affect my healing? I guess I need to do it anyway. The light surrounding Vanadin flashes brighter for a moment. Cast Cure Light: 2d6 + 2 ⇒ (1, 5) + 2 = 8 Heal Vanadin: 1d8 ⇒ 2 -1 to cast. Tera swoops down to strike the spriggan nearest Vanadin. H&S: 2d6 + 2 ⇒ (3, 5) + 2 = 10 Damage: 1d8 ⇒ 5 ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() The consensus over at the Gauntlet seems to be that Tavern Keeper is the way to go. it isn't perfect, but they seem dedicated to continual improvements. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Tera drops to the ground and begins flailing at the vines with his razor sharp foot talons, hoping to gain some breathing room ... literally. DD (STR?): 2d6 ⇒ (6, 6) = 12 Goal is to cut myself free and regain the air before healing Vanadin. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Have any of you ever played the PbtA hack tremulus? It lets the GM take holds for each 6- and spend them at a later date. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() What is Silvia's situation? Tera draws his sword and begins to feel a weird pull towards Gorn. What's this? He points the blade at Gorn, and gasps Cast Bless on Gorn: 2d6 + 2 ⇒ (2, 1) + 2 = 5 ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Gorn Steelbreaker wrote: Does the BattleMaster's "Gambit" thing count as a "Move"? Gambit is a single starting move. You could take it with a dabbler move. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Tera makes a series of hand signals to Varis, indicating the locations of the Spriggans, and asking Varis to join him in attacking the group of two. His fingers count down 3, 2, 1 ... A throwing dagger whips out at one of the two, coinciding with a possible attack by Varis. Volley: 2d6 + 2 ⇒ (2, 3) + 2 = 7 Damage: 1d8 ⇒ 4 Move into danger. Ambush! A half dozen above you! ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Tera and Varis will lead the group from the air (unless Varis wants to walk). We approach the dead adventurers with caution, and Tera keeps a close eye out for Spriggans. DD to spot ambushers? (Wis) and +1 from last discern realities roll: 2d6 + 2 + 1 ⇒ (2, 6) + 2 + 1 = 11 Tera's sword is sheathed, and he holds throwing daggers in both hands, one tucked away behind his shield. Tera speaks softly down to the group below. These adventurers had some sort of charm against the jungle overgrowth. Perhaps something made of cold iron. We should take it with us. I'll keep watch. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() So I will spend: 5 coins - 5 throwing daggers
Total: 13 Does anyone have adventuring gear? We should have at least one pack. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Varis and I will fly low above the trees to guide your path. Our first stop is a group of dead adventurers that must have some sort of charm against overgrowth, which is no doubt incredibly valuable. These adventurers were murdered by spriggans, so keep an eye on the branches above, they enjoy ambushing from above. The Manticore itself appears to be guarded by Elvers ... basically plant based snakes of some sort. Nasty stuff. When we face the Manticore, perhaps Varis and I can work together to drive it towards the ground where the rest of you can engage it. Tera leads the group into the forest towards the dead adventurers, keeping a sharp eye out for spriggans in the tree tops. I think everyone should heal half their max HP for last night. Do we have enough coins for me to spend 5 coins to get 5 throwing daggers? Perilous Journey Scout + Eye in the Sky (if needed): 2d6 + 3 ⇒ (3, 2) + 3 = 8 ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Tera awakens in the morning with excitement. He tells the story of his dream to anyone who will listen, oblivious to the obvious signs of boredom on the faces of his audience. Soon he joins with the others. He stares intently at Vanadin's light while the party discusses the plan for the day. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Tera shivers at the phrase "Corpse Beast." Varis, I'm going to go lie down. And level up! Tera returns to the caravan and lies down for a well earned sleep. ![]()
2.7 (Cleric 1.0 (-1)) Sky Dancer | 17/19 | d8 | Def Hold 3 | AC 2 | Str 0 | Dex 2 | Con 1 | Int -1 | Wis 2 | Cha 0 | Spells: Light,
![]() Varis Silverspear wrote:
Agreed. Are you thinking of a new bond between us?
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