Sajan Gadadvara

Teneck's page

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Goblins Eighty-Five wrote:
Adso wrote:

SNIP

On another note, I personally would favor splitting Knowledge (religion) into Knowledge (Christianity), Knowledge (Islam) and Knowledge ( Judaism).

Ahhh...let us not forget Knowledge (Paganism)


Michael Wadden wrote:
Alright guys here's the deal, I'm working on the big bad evil guy for the end encounter for my campain, and i'm not entirely sure what to do. Now so far the characters are only lvl 5, and they have just been kicking around a small local town, helping built it, doing odd jobs, and what not. I have an idea for a plot but I can't seem to come up with that fianlly epic encounter that would challenge a bunch of lvl 20 toons (everyone wants to get that capstone talent) any thoughts? I was thinking an Abysal Sorcerer who specialized in summoning. But I'm also thinking of a 'lich king' style character. So I'm asking for some help on this one guys, any thoughts?

Yer gonna wait till they hit 20 before they get a BBEG...yer a right evil bastard you are...I LIKE IT !!!!

Seriously though...by 20th lvl I have found that sometimes the G in BBEG needs to stand for GROUP rather than Guy...mostly because it is sometimes better to make it a "Corporation" (i.e religion, guild, noble family) than a single kill him and yer done kinda fight.

Besides...this way you can call them the "Umbrella Corp." and get a neat Video game reference in for laughs...after all...laughs is what it is all about.


The Speaker in Dreams wrote:

SNIP *lots of talky talky*

If you have shied away from the "barbarian am savage! Me not need read!" archetype, why keep in a lack of a "job" at all? Every society has "jobs" beyond survival checks and attack rolls. What about the healers in the tribe? Poultices (ie:...

This is an issue I dealt with in my home game by limiting the Barb's Profession choices to things like Fisherman (net and spear), Skinner, Herbalist (shaman trainee), Boyer/fletcher, Etc.

I can't justify giving them the whole list (Conan the Librarian still cracks me up) but I can't justify NOT giving them the choices that make "Real World" sense.

I can also see the designers point of view as well..Differences make for a more vibrant setting. But this is one case (of VERY few) where I home ruled away from PF RAW...this is a good thing as far as I am concerned, because if there is so little stuff that needs home ruled that I am looking at a profession skill for a Barbarian then it is a very solid, playable system.


ProfessorCirno wrote:

To be fair, Arcane Strike is (in my opinion) better in Pathfinder then it was in 3.5.

Also, for bards, I believe APG is supposed to have more combat based spells for bards to make them closer to fighter/mages.

EXCELLENT news.

Now is on my list of "HAVE TO HAVE" for sure.


OK Update time.

My game went quite well this weekend and the Sorc. out of the group picked up the cursed Monster Zit causing Magic Missle ring...the players haven't linked the "Sores" to the use of the ring yet...it's funny because my son is playing the Sorc and everyone just thinks I am giving him a hard time about having acne..LOL. They should pick up the connection in the next game..we will see.

As for my "mysterious Antagonist" idea...got foiled by the party Rogues Perception skill...got him busted and just made the party look like good citizens...sigh...maybe next time.


BQ wrote:
Teneck, if your DM allows 3.5 material that Snowflake Wardance feat from Frostburn (I think) is better than going Barbarian. Its effectively Bardic rage and you can play it in that spirit. Other options to boost your melee prowess is the Knowledge Devotion feat from Complete Champion. There is a feat which converst your inspire courage into D6's of energy damage based on a draconic heritage feat. I'm sure its mentioned somewhere in this thread and the source. Other than that the guide has all the tips and tricks for a melee bard.

Well considering that all the source material that our group uses is mine (I usually DM)then the use of 3.5 material is almost a necessity due to I only have the Beasteary and the Core book. But I dont have the book you are talking about. I wanted to try and make this a pure PF character as this is the system we are moving to ( THANK YOU PAIZO !!!!!!)

Can't wait for the next 2 books (Advanced PG and DMG) should beef up our options considerably.
I went with a 3rd lvl Character to start him out for when I can talk someone else into DMing, 2lvls Barb, and 1 lvl Bard...his BAB is nice for a lvl 3 and the skill tree looks sick with both the Barb and Bard skills. I think there is only 4 skills that i DON'T get the class bonus on.
I took Treantmonk's advice and went with Arcane Strike as the lvl 3 feat and it should work out nicely. Made him a Half Orc for the Dark vision and Intimidate bonus(bonus of 12 at lvl 3 for intimidate...sick). Should be a blast to roleplay as well...got his whole backstory worked up already...now I just need a chance to play him...sigh...maybe he will be an NPC next weekend <insert evil grin here>.


Sean FitzSimon wrote:
Teneck wrote:

Love the Guide, thank you.

I have been considering making a 2nd Lvl. Barbarian / Level the rest in Bard.
The Mele Bard portion of this guide just makes me want to try it more.
What are others thoughts on the viability of this build?
I like the 12HD twice for HP before starting Bard, also the BAB can't hurt either.
My concept is to take Singing and Wind(battle horn)and play him with a Falchon or Great axe.
Plays the horn (charge...of course) before battle then starts his singing for Insp. Cour. whilst making the Bad Guys mince meat.

It's worth noting that unless you take 4 levels in a full BAB class, you won't see a difference in your BAB by level 20. It'll start off stronger but end in the same place (BAB 15).

To be honest that's exactly what I was looking for...don't want to lose too much of the Bardly goodness...just want a touch of smash face in there to liven things up...besides...it falls in line with the whole character concept of a bard singing tribal chants while fighting (picture a famous barbarian singing tribal war chants while fighting next to an un-named Drow ranger).


Love the Guide, thank you.

I have been considering making a 2nd Lvl. Barbarian / Level the rest in Bard.
The Mele Bard portion of this guide just makes me want to try it more.
What are others thoughts on the viability of this build?
I like the 12HD twice for HP before starting Bard, also the BAB can't hurt either.
My concept is to take Singing and Wind(battle horn)and play him with a Falchon or Great axe.
Plays the horn (charge...of course) before battle then starts his singing for Insp. Cour. whilst making the Bad Guys mince meat.


Being a gnome, when the GM told us how the walls were so elegantly carved out of perfect stone, I used underground affinity stuff to determine the exact width of the corridor. He said "10 foot by 10 foot, perfectly cut, were you not in a combat situation, you would admire how expertly crafted the tunnel was."

So, after being chided by the party members for having taken several "adventuring spells" in place of combat heavy evocation spells, I cast a 9'9"x9'9" Otiluke's Resiliant Sphere around the party. I had the 18/00 fighter pick me up, run towards the opposite end of the hall and we pretty much gerbil-balled the skeletons into dust. Between an impenetrable sphere of force and a hard stone wall...ground them into bone dust.

LOL...too awesome...I had a DM that let us shape our walls of force to however we wanted...first(and last) time an Iron Golem popped up we wall of forced a sphere around him and used him to clear all the traps out of a dungeon...good times


William Pall wrote:

Thanks for the info all. I think between High Dex, Improved Initative, QuickDraw, the Vital Strike Line, and Weapon Finesse Feats, I've got the foundation for my character.

I understand what you are saying Cold Naplam/Shifty, so at this point I doubt I'd have him sheath the sword after each attack. Granted, if he does end up one-shotting something, There'd be no reason he couldn't (Yes, Teneck, after the appropriate 'snap').

WOOT

3 snaps in a Z formation y'all


So were you thinking the Draw/Strike/sheathe be incorporated into EACH attack...as in the fighter swings his sword 3 times in his full attack round (no movement) and your guy does Draw/Swing/sheathe ,Draw/Swing/sheathe, Draw/Swing/sheathe.
I like the concept and I have seen it before...but I think it would be best if this was a background thing...
My guy attacks 3 times
( everyone at the table knows he is drawing and sheathing) as opposed to handling it in rules...you may run into some time issues when you get higher levels...and if you have a GM like me...you may have to roll ability checks in multiple strikes.

Out of curiosity...did you plan on having him *snap* his sword before sheathing to clear the blood off it as well?


Mirror, Mirror wrote:
GrimSpider wrote:
Being chased up a ladder by an enemy when reaching the top a sorcerer summons a donkey 5 ft in front of him over the open pit.
OMG, you Donkey-Kong'd him with a Donkey!

no no no...Donkey Kong dropped barrels....now if he was playing "Worms Armageddon" he could Flesh to Stone it and do a CONCRETE DONKEY...

2 ton jack ass FTW


Not exactly a spell...but one of my players has taken a liking to sovereign gluing a sword to an immovable rod, pissing of the bad guys, running around a corner and sticking the rod at chest height.

Then stand back and watch the chaos..especially if there is more then one chaser and its a cramped corridor.


*Sneaks in with a bowl of warm water and a can of shaving cream*

HEHE....hehehehehehe...shhhhhh

*Sneaks out giggling like a kid at summer camp*

Sweat dreams. :)


I love the idea of this thread, a communal source of little RP helpful ideas and tricks.

For my part I am starting my first PF game this Sat. and I am starting the characters at 1st lvl. I plan to include a magic ring in the treasure that is mildly cursed (was the plan before I read this thread BTW) and I think I am going to make a ring that shoots Magic Missle's 3/day and however many times it gets used in a day...that is how many "SORES" the user wakes up with on his face the next day. I plan to make them removable by remove curse...but only that instance of them. If left alone they will fade the next morning...but if the ring is used new ones appear.

Should be a fun time for the players to figure out where the sores are coming from and how they keep re-appearing.

Knowing my group it wont take long we have all been playing for a long time (1979 ish) and we are all close friends so no drama will occur like what was detailed in the previous (de-railed)thread.

And I like the "Mysterious Benefactor" idea but I'm going to switch it up a bit with a "Mysterious Antagonist" by having a thief from the town drop contraband into a players pack before they leave town and have the players have to explain how it got there and why they left town with it for their return after the adventure. Should be a fun side story with clearing their names and tracking down the original thief.