Best combat use of a non-damage inflicting spell.


Pathfinder First Edition General Discussion


I have always loved when players used "non-combat spells" to take out bad guys. What are some of the best ones you have seen?

One made an assasin out of a druid. He used wood shape to sabotage carriges so they would have an "accident".

Another dug a pit with spikes, then used an illusion to disguise it.

Another successfully argued to the GM that since his floating disk was transparent, he could use it for trip attacks.

One I saw in order of the stick simply used Dancing lights to form an arrow pointing to where the part was to the bad guys.


Not exactly a spell...but one of my players has taken a liking to sovereign gluing a sword to an immovable rod, pissing of the bad guys, running around a corner and sticking the rod at chest height.

Then stand back and watch the chaos..especially if there is more then one chaser and its a cramped corridor.

Sovereign Court

Teneck wrote:

Not exactly a spell...but one of my players has taken a liking to sovereign gluing a sword to an immovable rod, pissing of the bad guys, running around a corner and sticking the rod at chest height.

Then stand back and watch the chaos..especially if there is more then one chaser and its a cramped corridor.

Also not exactly a spell, but Quall's Feather Token Tree. I managed to bullrush the Arch-Villain (later revealed to be 5 levels superior) over the edge of a balcony over the pit of a volcano. One token later, and the trunk was starting to burn and we could see crushed and mangled bad-guy at the bottom.


Not really a strictly legan use, but after a linguistics conversation, our Bard used the following suggestion:

"You are a fish!"

They then jumped into the lake and tried to breathe. After a miserable set of rolls, they drowned. We actually felt bad for them, at the end.


Being chased up a ladder by an enemy when reaching the top a sorcerer summons a donkey 5 ft in front of him over the open pit.


GrimSpider wrote:
Being chased up a ladder by an enemy when reaching the top a sorcerer summons a donkey 5 ft in front of him over the open pit.

OMG, you Donkey-Kong'd him with a Donkey!


Mirror, Mirror wrote:
GrimSpider wrote:
Being chased up a ladder by an enemy when reaching the top a sorcerer summons a donkey 5 ft in front of him over the open pit.
OMG, you Donkey-Kong'd him with a Donkey!

no no no...Donkey Kong dropped barrels....now if he was playing "Worms Armageddon" he could Flesh to Stone it and do a CONCRETE DONKEY...

2 ton jack ass FTW


Jumping off a cliff (with featherfall or fly or something) and using baleful transposition. I had ALOT of fun with that one back in a 3.5 game. Not to mention a greater slide off the same cliff later that encounter. Any time you get a Wil E Cyote moment is OK in my book.

Liberty's Edge

A few years back, we had a Half-orc barbarian/cleric in our group who would cast [i]remove fear[/] on his OPPONENTS before wading into them with his greatsword. He wanted to make sure not to lose any kills (read: XP) from them running away.

Dark Archive

I had a paladin that was swallowed by a huge black dragon.....I had a ring that produced Wall of Force and used it within the dragons throat, only had it expand outward.
It didn't work as I had wanted (to decapitate the dragon) but it did snap his neck and he fell from the sky, still alive, but the rest of the group got the kill.


Fell into the water at sea during a big tussel. Viscious aquatic beastie... me spellcraft to 'Rope Trick' upside down beneath it. Water sucks in with beasty, close the opening and swim away. (It wasn't dead, but it'd be awhile till it could chase me.)


There was a player I knew that used the teleport spell on an enemy to teleport them up in the air....


jmeis982 wrote:
Also not exactly a spell, but Quall's Feather Token Tree. I managed to bullrush the Arch-Villain (later revealed to be 5 levels superior) over the edge of a balcony over the pit of a volcano. One token later, and the trunk was starting to burn and we could see crushed and mangled bad-guy at the bottom.

I had a dwarf paladin several years back that happened to have one of those little tokens. I always wondered what use I would find for that stupid thing. Well, we ran into a pesky sorcerer and his buddies outdoors one time. The buddies were no problem, but the sorcerer was one of the flying, greater invisible suckers that can really make life hell.

My dwarf got a guess at where he was and slammed the tree down. BOOM! 80' feet of oak slammed upwards with a pretty big spread and messed up the sorcerer in a big way. The best part was the DM didn't see it coming at all.

Scarab Sages

Playing a gnome illusionist, but had several other more specialized spells, one in anticipation of mass lewts, I had Otiluke's Resiliant Sphere.

Pretty much an impenetrable sphere of force around the caster, up to 1 foot in diameter per level of the caster, it can move at the same speed the caster moves at etc. Size can be varied...I was lvl 12ish.

We were deep in the dungeon, out of evocation spells, out of healing potions, down a party member, and hurting for a place to rest. We got trapped by a falling portcullis, at one end of a long tunnel. 20 skeletons at the other end, slowly coming towards us.

Being a gnome, when the GM told us how the walls were so elegantly carved out of perfect stone, I used underground affinity stuff to determine the exact width of the corridor. He said "10 foot by 10 foot, perfectly cut, were you not in a combat situation, you would admire how expertly crafted the tunnel was."

So, after being chided by the party members for having taken several "adventuring spells" in place of combat heavy evocation spells, I cast a 9'9"x9'9" Otiluke's Resiliant Sphere around the party. I had the 18/00 fighter pick me up, run towards the opposite end of the hall and we pretty much gerbil-balled the skeletons into dust. Between an impenetrable sphere of force and a hard stone wall...ground them into bone dust.

Never again did I have the party question my spell list. :)


GrimSpider wrote:
Being chased up a ladder by an enemy when reaching the top a sorcerer summons a donkey 5 ft in front of him over the open pit.

I was part of a party that did that in mid-air combat with a dragon, only the donkey came from a robe of useful items instead of a spell.

After the success of that strategy my character began using large boulders and shrink item to make boots.

My favorite was when a GM threw a golem at us that was made entirely of gold coins, and I defeated it by repeatedly gobbling up pieces of it with a telekinesis-ed bag of holding. The best part wasn't actually the capture of the golem, but the fact that we then used that gold to pay off a particularly antagonistic NPC.

I've also been a part of a team that freed a bunch of slaves and turned them into an army at the same time by fabricate-ing a large section of their prison wall into a pile of swords.

On a side note re: Quall's Feather Tokens. For several years now I've had in my head the plot element of a high level druid who creates thousands of tree tokens and then air-drops them on cities to create an insta-forest.


Being a gnome, when the GM told us how the walls were so elegantly carved out of perfect stone, I used underground affinity stuff to determine the exact width of the corridor. He said "10 foot by 10 foot, perfectly cut, were you not in a combat situation, you would admire how expertly crafted the tunnel was."

So, after being chided by the party members for having taken several "adventuring spells" in place of combat heavy evocation spells, I cast a 9'9"x9'9" Otiluke's Resiliant Sphere around the party. I had the 18/00 fighter pick me up, run towards the opposite end of the hall and we pretty much gerbil-balled the skeletons into dust. Between an impenetrable sphere of force and a hard stone wall...ground them into bone dust.

LOL...too awesome...I had a DM that let us shape our walls of force to however we wanted...first(and last) time an Iron Golem popped up we wall of forced a sphere around him and used him to clear all the traps out of a dungeon...good times

Scarab Sages

I had a party go up against a custom half-demon wizard. The demon had teleport at will and the rules didn't specify self-only at that point. So when a fighter grappled him, he made his Concentration check and the fighter failed his Will save and ... the two of them were about 3 miles up in the air over the water (the wizard's fortress was on an island). The wizard calmly explained that he's going to leave now and the fighter is going to stay behind. It took 2 rounds to pass the Concentration check again, but this time he didn't even try to bring the fighter back.

Oh, and the fighter didn't have a ring of feather fall. Can you say, "splat?"


Kolokotroni wrote:
Jumping off a cliff (with featherfall or fly or something) and using baleful transposition. I had ALOT of fun with that one back in a 3.5 game. Not to mention a greater slide off the same cliff later that encounter. Any time you get a Wil E Cyote moment is OK in my book.

Until you found out that Baleful transposition does not work when the targets are not on solid ground :P


Most of the best combat spells are non-damage inflicting - at least directly.

Wyvern dives off cliff intending to make a meal of one of the party's horses. When he gets in range I cast Daze. The Wyvern barely survived the falling damage, and was dead before it could act again.


Funkytrip wrote:
Kolokotroni wrote:
Jumping off a cliff (with featherfall or fly or something) and using baleful transposition. I had ALOT of fun with that one back in a 3.5 game. Not to mention a greater slide off the same cliff later that encounter. Any time you get a Wil E Cyote moment is OK in my book.
Until you found out that Baleful transposition does not work when the targets are not on solid ground :P

Really? I'll have to check that, wouldnt be the first time I or my group missed something. Was still funny though.


hellbert wrote:
There was a player I knew that used the teleport spell on an enemy to teleport them up in the air....

I played in a Dragonlance game where the Knight of the Sword was trying to figure out how to hold off the dragon threatening the party, whom had bottlenecked us in a narrow passage with no exit. The Chaotic Neutral wizard (me) suggested a spell to let the party run past the dragon. He agreed, and so I cast Teleport, placing him ontop the dragon. Not exactly what I had billed, but the party DID manage to run past the dragon as he fought with it.

The guy lived, and came back pissed, but then I congradulated him as a selfless hero and the rest of the party, who's characters could not hear the initial conversation, agreed that he was, indeed, great.

So not only did I get away with nearly killing a PC, I arranged it so he could not complain afterwards without losing face. And the Dragon DID die, since the Knight got a round of attacks while on the dragon's back (then the rest of the party attacked and killed it).


Kolokotroni wrote:
Funkytrip wrote:
Kolokotroni wrote:
Jumping off a cliff (with featherfall or fly or something) and using baleful transposition. I had ALOT of fun with that one back in a 3.5 game. Not to mention a greater slide off the same cliff later that encounter. Any time you get a Wil E Cyote moment is OK in my book.
Until you found out that Baleful transposition does not work when the targets are not on solid ground :P
Really? I'll have to check that, wouldnt be the first time I or my group missed something. Was still funny though.

Use a grease beforehand and slide towards the cliff. Then cast baleful transposition and watch the villain slide slowly over the edge of the cliff. Be sure to have a feather fall ready in case the villain makes his save.


Cpt. Caboodle wrote:
Kolokotroni wrote:
Funkytrip wrote:
Kolokotroni wrote:
Jumping off a cliff (with featherfall or fly or something) and using baleful transposition. I had ALOT of fun with that one back in a 3.5 game. Not to mention a greater slide off the same cliff later that encounter. Any time you get a Wil E Cyote moment is OK in my book.
Until you found out that Baleful transposition does not work when the targets are not on solid ground :P
Really? I'll have to check that, wouldnt be the first time I or my group missed something. Was still funny though.
Use a grease beforehand and slide towards the cliff. Then cast baleful transposition and watch the villain slide slowly over the edge of the cliff. Be sure to have a feather fall ready in case the villain makes his save.

I've done scuplted grease on a very steep slope with lava at the bottom does that count?


Back in 2nd edition days we had a Daern's Instant Fortress that we would throw above enemies and invoke the command word so it would squish them.

One of the other players mages did Polymorph Other on a Tarrasque, turned it into a bug and we stepped on it. Was a real anti climax to the fight :P

Another thing we did was knock someone out, use stoneshape to form rock around their legs and then leave them.

Long ago we decided Grease spell was flamable so we'd grease and web a group of baddies then burning hands the area.

Grease, Web and Entangle we often use because it's just so handy to take them on on your own terms. Especially if you fireball above the ground so it only burns the top half of them and doesn't completely destroy the entagle/web.

As a GM recently i've done Ray of Exhaustion followed by Ray of Emfeeblement. I was going to do Black Tentacles after that so the Wizard had time to gloat (ala James Bond villan style revealing some of his plot) but they were so wiped out by the first two the PCs ran off.


These things happened alot in 1.0
when cantrips had names

My favorite was "tangle" which could tangle two patches of hair together...

Used it on a bugbear, on the hairy thighs from crotch to knees and took off running...

The bugbear gave chase and rip.....


We were out in a savannah and a bunch of lions attacked us. I used Minor Image to create the illusion of an elephant stampede coming toward them. The lions did what their instincts told them to do - run like hell.

One time we were fighting monsters in a cave, so I transmuted the rock underneath their feat into mud and they all sunk down to their chests in the mud. The next round, I transmuted it back to rock. Another time I transmuted the ceiling of the cave into mud, burying the opposing force. We then easily picked off those that managed to climb out, the rest suffocated.

Cast shrink item on a very large, heavy object (the spell only specifies a volume limit, not a weight limit). Boulders, huge tankards of ale, wagons and other very heavy objects do nicely. Then, fly above a creature, pull out the cloth and use the command word to turn it back to normal while dropping it. Splat. I'm still amazed they have never put a weight limit on that spell. Other fun items to change into cloth are those huge pots of boiling oil they keep on castle walls, bonfires, or even bales of hay that you can put beneath you to save your party from a fall.

Cast illusory wall over a cliff, making it appear that the cliff extends beyond its true edge. Get a monster to chase after you (or a fellow party member) and hide (or go invisible). Use an image spell to create an illusion of yourself (or the party member) running toward the ledge and then have it stop once it reaches the edge of the illusory wall and pretend that its got nowhere left to run. Laugh as the pursuing monster falls to its death.

The Exchange

a few of my favorites....

a)Peekaboo!... Cast invisibility on a door to see whats in the room.

b)Use shrink item to make a large, flat HEAVY iron plate. AC 5 to hit the cieling above an enemy. Depending on the gm damage would vary but a strict interpretation of the rules was 22d6.

c). Ever have the party charge a door.. only to find the door was an illusion?

d). High level campaign. Obsidian glass room. Used to be full of acid. Had been changed to air by Polymorph other (permanent change).

Permanent, that is, until a dispel magic. Very inconvenient when you're in said room. ..

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