Ezren

TellinCob's page

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I like the idea of removing the development actions. We don't play with XP either, so this would fit our play style and refocus the persona phases on "doing cool stuff." The reworked agent method is also great. I did the math and realized you weren't even being hyperbolic when you said "a caravan of over 100 people." As if the PCs aren't conspicuous enough!


@Trichotome, that's really helpful, thanks! Also thanks for the spreadsheet, definitely saved a copy of that as didn't have one so comprehensive. This is my first go round as a GM and there is a lot of extra overhead in this AP.


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I will be running WftC soon and I feel like the social system described in the Agents of Change appendix of Scion, Songbird, Saboteur us going to turn the role play into a bunch rules lawyering and meta gaming. It just seems to add a lot of apparatus to an already rules heavy game system. Did anyone else find that this was the case and if so, what did you do about it? Simplify it? Ignore it? Throwing it out and the missions that rely on it removes a lot of otherwise interesting content.


I just sat down to create this exact thing and came to check here just in case...you just gave me half my day back! Thanks so much.


Zaister wrote:

Can anyone explain to me how the layout of the Palace of Birdsong is supposed to make sense?

According to "Palace of Birdsong Features" (p.46) "ceilings are 20 feet high unless otherwise stated". The only area where this otherwise stated is area H7, where "the ceiling here is 40 feet overhead".

However, areas H27–H29 and the adjoining servant room are right above area H7, but they are also level with the rest of the top floor. How does that work?

The second floor area only extends about 60 feet northward over that ballroom area, leaving about 2500 square feet of the ballroom proper able to rise to the full ceiling height.

Waldergrave Venomous, thanks for that, all good information to consider!


Hello all, first time poster.

I am looking at the info in Concluding the Adventure and am curious how others interpreted the "If PCs resisted the urge to loot royal property" requirement for the bonus cloaks. There are the three specific instances, but "such as" implies these are only examples. That being the case, which things are "royal property" here? I get the idea that it would be ridiculous for them to be prying pearls off of the walls and looting library books, but are they really supposed to put forth all this effort and then get to the vault only to look at 10k in gold and just walk away? What about the fancy billiard balls? When are they looting Panivar/Bartleby and when are they looting what belongs to Martella?

I'm tempted to keep it simple or just make executive decisions on it but I'm curious if anyone else decided differently.