Thank you, Paizo, for continuing to work on this. It's been disappointing to not have minis that match a game with such a diversity of character races, not to mention the starships.
Crossing fingers that things go much better with this partnership!
For Starfinder Masterclass, the update mentions the sculpts are "fully re-engineered and ready for production", which would seem to indicate the manufacturer could start making them, they just need to be paid to begin work. Where would that money come from? It seems like Ninja Division is broke, so it's had to understand how any of this will be fulfilled.
In any sense, now that this update from ND is out, I hope Paizo will check into things and post their own update here.
Is it me, or are the rules for stripping persistent damage incredibly rough?
You get clipped by, say, acid arrow, and start taking 1d6 acid damage/round. If you want to get rid of this, it's a flat DC 20 check. so you could reasonably expect to each 10d6 damage off of that one spell over time.
That said, you can reduce that flat check to.... DC15. That's still a really hard check, and consequently a lot of damage.
Does this seem...problematic, to anyone else?
I agree that it seems a bit too much. Even though it's been said that you can spend all 3 of your actions to give yourself a 76% chance of putting it out.
I guess if the persistent damage drops you to zero HP, you're pretty much dead. Also, with no set duration on the items, it seems like you throw a vial of acid, kill your target and it bores a hole to the center of the earth.