Sayt wrote:
Is it me, or are the rules for stripping persistent damage incredibly rough?
You get clipped by, say, acid arrow, and start taking 1d6 acid damage/round. If you want to get rid of this, it's a flat DC 20 check. so you could reasonably expect to each 10d6 damage off of that one spell over time.
That said, you can reduce that flat check to.... DC15. That's still a really hard check, and consequently a lot of damage.
Does this seem...problematic, to anyone else?
I agree that it seems a bit too much. Even though it's been said that you can spend all 3 of your actions to give yourself a 76% chance of putting it out.
I guess if the persistent damage drops you to zero HP, you're pretty much dead. Also, with no set duration on the items, it seems like you throw a vial of acid, kill your target and it bores a hole to the center of the earth.