NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
Teann will take out his wand and tap himself once then fuzzy until he is healed. saying"Good job Fuzzy you did well. Does any one else need healing."Offering to heal anyone else.
NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
Teann will step out of the darkness and call fuzzy to attack orange.
NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
Teann will send his cheetah to attack the thief. Then run over and tap Thern with my healing wand.
NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
Fuzzy will continue attack while Teann fires his bow at purple.
NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
"come fuzzy" Teann shouts firing another arrow at the demons.
NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
Sorry for not posting I had fallen ill for a few days.
magic fang: Magic fang gives one natural weapon or unarmed strike of the subject a +1 enhancement bonus on attack and damage rolls. The spell can affect a slam attack, fist, bite, or other natural weapon. The spell does not change an unarmed strike's damage from nonlethal damage to lethal damage.
NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
Teann will move forward and cast produce flame then throw fire at the wizard while his cheetah attacks."On it."
cheetah attacks:
cheetah claw 1: 1d20 + 10 ⇒ (16) + 10 = 26 cheetah claw 2: 1d20 + 10 ⇒ (8) + 10 = 18 cheetah bite: 1d20 + 8 ⇒ (8) + 8 = 16 cheetah claw 1 damage: 1d2 + 2 ⇒ (1) + 2 = 3 cheetah claw 2 damage: 1d2 + 2 ⇒ (1) + 2 = 3 cheetah bite damage: 1d4 + 1 ⇒ (1) + 1 = 2 produce flame:
In addition to providing illumination, the flames can be hurled or used to touch enemies. You can strike an opponent with a melee touch attack, dealing fire damage equal to 1d6 + 1 point per caster level (maximum +5). Alternatively, you can hurl the flames up to 120 feet as a thrown weapon. When doing so, you attack with a ranged touch attack (with no range penalty) and deal the same damage as with the melee attack. No sooner do you hurl the flames than a new set appears in your hand. Each attack you make reduces the remaining duration by 1 minute. If an attack reduces the remaining duration to 0 minutes or less, the spell ends after the attack resolves. Edit Add two to the to hit on my cheetah I did not count flanking
NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
Teann seeing the combat will cast entangle the green circle. then order his cheetah to stay beside him. entangle dc 15: This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts
NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
Teann after peeking at the list will tell the group the names on his list."I saw that Sheila Heidmarch, Pathfinder Society
NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
I have a scroll of breath of life I will give it to the cleric with permission to use it if someone dies Teann nods and says" the Consortium is know to have a strong foothold here so I wonder why they would be afraid to openly bid on the key though they may want to conceal there ownership of it if they win. I don't know much in they way of economics. I just know about the wilds"
NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
Teann, a frail looking human walks up to the assembly point with he cheetah alongside him. when he sees the group waiting there he says " Greyscales good to see that you will be joining me on this adventure. hopefully we all come out of this adventure in one piece." then sits down and starts petting fluffy his cheetah.
NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.
BASIC INFORMATION FORM Player: KeegH
This Chronicle #:
★ --- ★ --- ★ --- ★ ADDITIONAL INFORMATION FOR THE GM Has your character worked with Sheila Heidmarch before? What adventures? Did anything particularly memorable happen on them?:
Are there any special rules, equipment or other abilities that I need to know about for this character? In addition, if you have something that is made legal only by a boon, please list it here.:
Alignment:: Neutral Good What are your abilities with the following skills so that Sheila can send you on the right missions? Bluff: +1
Do you have Wayfinders? Where do you wear them?
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