Warden Rogard Hammerfell

Teann's page

24 posts. Organized Play character for Keeg.


Race

NG Male Human Druid 2 | AC 15, T 12, FF 13 | hp 11| Fort +1, Ref +2, Will +7 | Init +2 | Perc +9 | CMD 13 | Speed 30 ft.

Homepage URL

Teann herolab PDF {link} Fuzzy herolab PDF {link}

About Teann

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Teann
Male human (Mwangi) druid 2
NG Medium humanoid (human)
Init +2; Senses Perception +9
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 11 (2d8-2)
Fort +1, Ref +2, Will +7; +2 vs. death
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Offense
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Speed 30 ft.
Ranged shortbow +3 (1d6/×3)
Druid Spells Prepared (CL 2nd; concentration +6)
. . 1st—entangle (DC 15), magic fang, produce flame
. . 0 (at will)—create water, detect magic, light, purify food and drink (DC 14)
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Statistics
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Str 11, Dex 15, Con 7, Int 10, Wis 19, Cha 13
Base Atk +1; CMB +1; CMD 13
Feats Animal Soul[ACG], Fey Foundling[ISWG]
Traits beast of the society, jungle guide (sargava)
Skills Handle Animal +7, Knowledge (nature) +7, Perception +9, Spellcraft +4, Survival +11; Racial Modifiers +1 Survival
Languages Common, Druidic, Orc, Polyglot
SQ heart of the wilderness[APG], nature bond (cheetah named Fuzzy), nature sense, wild empathy +3, woodland stride
Combat Gear scroll of breath of life, wand of burning hands, wand of cure light wounds; Other Gear wooden armor[APG], arrows (40), shortbow, backpack, belt pouch, blanket[APG], feed (per day) (5), flint and steel, holly and mistletoe, mess kit[UE], pot, soap, spell component pouch, swarmsuit[APG], swarmsuit[APG], swarmsuit[APG], swarmsuit[APG], torch (10), trail rations (5), waterskin, 336 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Soul You can choose not to let spells that can't target both animals and your base type affect you.
Fey Foundling Magical healing works better on you
Heart of the Wilderness +1 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Fuzzy (Animal Companion):

Fuzzy CR –
Male cheetah
NG Small animal
Init +5; Senses low-light vision, scent; Perception +5
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Defense
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AC 17, touch 16, flat-footed 12 (+5 Dex, +1 natural, +1 size)
hp 16 (3d8+3) (currently 11)
Fort +4, Ref +8, Will +2
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Offense
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Speed 50 ft.
Melee 2 claws +10 (1d2+2), bite +8 (1d4+1)
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Statistics
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Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +2; CMD 17 (21 vs. trip)
Feats Weapon Finesse, Weapon Focus (claw)
Tricks Attack, Attack, Attack Any Target, Come, Fetch, Flank, Stay, Track
Skills Acrobatics +9 (+17 to jump), Perception +5, Stealth +13 (+17 in Tall Grass); Racial Modifiers +4 Stealth in Tall Grass
SQ attack, attack any target, come, fetch, flank, stay, track
Other Gear dire collar[ACG]
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.