Fuzzy CR –
Male cheetah
NG Small animal
Init +5;
Senses low-light vision, scent; Perception +5
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Defense
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AC 17, touch 16, flat-footed 12 (+5 Dex, +1 natural, +1 size)
hp 16 (3d8+3) (currently 11)
Fort +4,
Ref +8,
Will +2
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Offense
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Speed 50 ft.
Melee 2 claws +10 (1d2+2), bite +8 (1d4+1)
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Statistics
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Str 12,
Dex 21,
Con 13,
Int 2,
Wis 12,
Cha 6
Base Atk +2;
CMB +2;
CMD 17 (21 vs. trip)
Feats Weapon Finesse, Weapon Focus (claw)
Tricks Attack, Attack, Attack Any Target, Come, Fetch, Flank, Stay, Track
Skills Acrobatics +9 (+17 to jump), Perception +5, Stealth +13 (+17 in Tall Grass);
Racial Modifiers +4 Stealth in Tall Grass
SQ attack, attack any target, come, fetch, flank, stay, track
Other Gear dire collar[ACG]
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Fetch [Trick] The animal will get a specific object.
Flank [Trick] Attempts to attack and flank indicated enemy.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Stay [Trick] The animal will stay where it is.
Track [Trick] The animal will track a scent.
Trip (Ex) You can make a trip attempt on a successful attack.