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Here is my character submission. crunch: jong shuo
Human (Tian-Shu) sorcerer 20 NG Medium humanoid (human) Init +9; Senses blindsense 60 ft., darkvision 120 ft.; Perception +0 -------------------- Defense -------------------- AC 21, touch 16, flat-footed 15 (+5 armor, +5 Dex, +1 dodge) hp 103 (20d6+40) Fort +12, Ref +18, Will +17 Immune acid; SR 18 -------------------- Offense -------------------- Speed 30 ft., burrow 30 ft. Special Attacks avalanche Bloodline Spell-Like Abilities (CL 20th; concentration +30) . . 13/day—acid ray (1d6+10 acid) . . 1/day—limited wish, plane shift (plane of earth) (DC 28) Sorcerer Spells Known (CL 20th; concentration +30) . . 9th (7/day)—clashing rocks[APG] (DC 30), shapechange, summon monster IX, wish . . 8th (7/day)—iron body, polar ray, stormbolts[APG] (DC 30), summon monster VIII . . 7th (7/day)—delayed blast fireball (DC 29), finger of death (DC 28), plane shift (DC 28), prismatic spray . . 6th (8/day)—contagious flame[APG], disintegrate (DC 27), greater heroism, wall of iron . . 5th (8/day)—cone of cold (DC 27), fabricate, geyser[APG] (DC 26), wall of force, wall of stone . . 4th (8/day)—greater false life[UM], greater invisibility, obsidian flow[UC] (DC 25), stoneskin, true form[APG] (DC 24) . . 3rd (8/day)—fireball (DC 25), fly, lightning bolt (DC 25), greater magic weapon, water breathing . . 2nd (9/day)—aggressive thundercloud[ACG] (DC 24), darkness, fiery shuriken[UC], glitterdust (DC 23), communal protection from evil[UC], scorching ray . . 1st (9/day)—burning hands (DC 23), comprehend languages, enlarge person (DC 22), mage armor, magic missile, true strike . . 0 (at will)—breeze[UM], dancing lights, detect magic, light, mending, message, prestidigitation, read magic, resistance . . Bloodline Shaitan -------------------- Statistics -------------------- Str 10, Dex 20, Con 12, Int 10, Wis 10, Cha 30 Base Atk +10; CMB +10; CMD 26 Feats Combat Casting, Dodge, Eschew Materials, Greater Spell Focus (evocation), Greater Spell Penetration, Improved Initiative, Lightning Reflexes, Spell Focus (conjuration), Spell Focus (evocation), Spell Focus (illusion), Spell Focus (necromancy), Spell Focus (transmutation), Spell Penetration, Weapon Focus (ray) Skills Fly +28, Knowledge (planes) +23, Spellcraft +23 Languages Common, Tien SQ elemental movement, power of the shaitan, unstoppable magic Combat Gear fortunate charm, gloves of the commanding conjurer[UE], greater maximize metamagic rod, greater quicken metamagic rod, horn of blasting, greater, robe of the archmagi (white); Other Gear belt of incredible dexterity +6, boots of levitation, cloak of resistance +5, efreeti bottle, eyes of the dragon[UE], headband of alluring charisma +6, ring of freedom of movement, ring of summoning affinity (inevitable)[ACG], 2,900 gp -------------------- Special Abilities -------------------- Acid Ray (1d6+10 acid, 13/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of acid damage + 1 for every two sorcerer levels you possess. You can use this ability Avalanche (+30 CMB) (Su) At 9th level, whenever you hit a single target with a spell that deals damage, you may make a bull rush check as a swift action. Your CMB for this maneuver is equal to your sorcerer caster level + your Charisma bonus. You can make this maneuver even Blindsense (60 feet) (Ex) Sense things and creatures without seeing them. Burrow (30 feet) You have a Burrow speed. Combat Casting +4 to Concentration checks to cast while on the defensive. Darkvision (120 feet) You can see in the dark (black and white only). Elemental Movement (Burrow 30') (Su) You gain a Burrow Speed of 30' Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school. Immunity to Acid You are immune to acid damage. Power of the Shaitan (Su) At 20th level, you gain the power of genies to grant wishes. Once per day, you can cast limited wish as a spell-like ability. Such wishes must begin with the words "I wish," and cannot duplicate a wish you have granted within the past 24 hours Shaitan You were born with the power of earth genies, and the magic of the shaitans is strong in you. Bonus Spells: true strike (3rd), glitterdust (5th), greater magic weapon (7th), stoneskin (9th), wall of stone
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my submission's cruch is done. Cogma Windrunner crunch: cogma windrunner
Human (Shoanti) monk (monk of the four winds) 1 (Pathfinder RPG Advanced Player's Guide 112) LG Medium humanoid (human) Init +0; Senses Perception +7 -------------------- Defense -------------------- AC 13, touch 13, flat-footed 13 (+3 Wis) hp 9 (1d8+1) Fort +3, Ref +2, Will +5 Resist cold 2 -------------------- Offense -------------------- Speed 30 ft. Melee cold iron nunchaku +3 (1d6+3) or . . cold iron nunchaku flurry of blows +2/+2 (1d6+3) or . . unarmed strike +3 (1d6+3) or . . unarmed strike flurry of blows +2/+2 (1d6+3) Ranged or . . shuriken flurry of blows -1/-1 (1d2+3) or . . shuriken +0 (1d2+3) Special Attacks flurry of blows -------------------- Statistics -------------------- Str 16, Dex 10, Con 10, Int 10, Wis 16, Cha 10 Base Atk +0; CMB +3; CMD 16 Feats Combat Reflexes, Elemental Fist[APG], Improved Unarmed Strike, Panther Claw[UC], Panther Style[UC] Traits axe to grind, northern ancestry Skills Acrobatics +4, Knowledge (history) +4, Perception +7, Sense Motive +7, Stealth +4 Languages Common, Shoanti Combat Gear potion of mage armor, acid (3); Other Gear cold iron nunchaku, shuriken (40), caltrop bead, backpack, belt pouch, blanket[APG], cold weather outfit, hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 2 gp -------------------- Special Abilities -------------------- Combat Reflexes (1 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed. Elemental Fist (1d6) You can add 1d6 energy damage to an attack. Energy Resistance, Cold (2) You have the specified Energy Resistance against Cold attacks. Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting. Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal. Panther Claw Retaliate as a free action instead of as a swift action Panther Style (3/round) Retaliate against opponents that take attacks of opportunity against you. ![]()
I would like to submit my character Bronte Novid. crunch:
Bronte Novid
Male human (Keleshite) inquisitor of Ragathiel 1 (Pathfinder RPG Advanced Player's Guide 38) LG Medium humanoid (human) Init +4; Senses Perception +6 -------------------- Defense -------------------- AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex) hp 10 (1d8+2) Fort +3, Ref +4, Will +4 -------------------- Offense -------------------- Speed 30 ft. Ranged light crossbow +4 (1d8/19-20) Special Attacks judgment 1/day Domain Spell-Like Abilities (CL 1st; concentration +3) . . 5/day—touch of good (+1) Inquisitor Spells Known (CL 1st; concentration +3) . . 1st (2/day)—command (DC 13), true strike . . 0 (at will)—create water, detect magic, light, virtue . . Domain Good (Archon[APG] subdomain) -------------------- Statistics -------------------- Str 10, Dex 18, Con 12, Int 10, Wis 15, Cha 10 Base Atk +0; CMB +0; CMD 14 Feats Point-Blank Shot Traits against the technic league (weapons), oathbound Skills Diplomacy +4, Intimidate +5, Knowledge (religion) +4, Perception +6, Sense Motive +3, Spellcraft +4, Stealth +6 Languages Common, Kelish SQ monster lore +2, stern gaze +1 Other Gear lamellar (leather) armor[UC], crossbow bolts (100), light crossbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (ragathiel holy text)[UE], manacles, mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of ragathiel, 105 gp -------------------- Special Abilities -------------------- Inquisitor Domain (Archon (Good)) Judgment (1/day) (Su) Variable bonuses increase as the combat continues. Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures. Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet. Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate. Touch of Good +1 (5/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1 rd. background: Bronte Novid has been living in the torch's town his whole life. he was happy about the way he lived for a while until one terrible day when his father decided to take a stand against the evil technic league the killed his father that day and Bronte then took a oath that he would not give up until the technic league was defeated. He took up the worship of ragathiel who he would become a inquisitor of when the torch went out he was sure that it was another evil deed of the technic league and he would prove that it was them who did it. ![]()
I would like to submit my character if there is room. He is male half-elf wild blooded sorcerer with the Umbral bloodline named Senka he is focused on stealth and shadow magic. backstory: Senka never liked the laws and rule of the house of Thrune and went to protest he hoped to find allies in the protest that would trust him despite his Umbral heritage he stayed to fight to prove him self to his fellow protesters. |