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Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Tarrakk backs up the team by trying the 'good cop' approach.... first. "Your mother sent a team of highly specialized Starfinder agents to help bring you home." diplomacy assist: 1d20 ⇒ 7 ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() I'll wait to see if the last round can be retconned. If Lifft did the main athletics check, and Tanila's first roll was an aid, we would have a 21 athletics check. I actually thought Lifft meant "athletics, with aid" and the +2 added in was from the first successful aid check. In case he still needs it, here is Tarrakk's Reflex save. Reflex: 1d20 + 8 ⇒ (15) + 8 = 23
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Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() GM, can we use Acrobatics instead of athletics, possibly at a higher DC? I was thinking about getting a running start, and drop kicking the ball of twine in a precise area to make it spin away from the people. ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Liftt, it looks like you rolled a "d1" for that last check. I appreciate you thinking we can handle hard mode Starfinder, but maybe our GM will let you roll a d20, just this once? ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() The only skill out of that list that Tarrakk has is culture. Since the crowd is mainly scientists, Tarrakk attempts to conpose a song that focuses on topics that scientists would appreciate combined with the natural surroundings. The first song will be titled, "The Science of Nature". Culture: 1d20 + 10 ⇒ (19) + 10 = 29 ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Tarrakk will aid Liftt's athletics checks with survival. Tarrakk has +18 to survival, so he will aid on a 2 or higher. Survival aid: 6d20 ⇒ (17, 2, 12, 16, 1, 2) = 50 ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Tarrakk glares at the vesk wordlessly as he picks up a climbing kit from the store. GM, any chance Tarrakk can use Profession: Wilderness Guide instead of athletics to climb? ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Tarrakk, distracted by the ladies' banter, is doubly surprised when Lifft nominates him as lead chef. "This is not what I was trained for, but I'll try." Reflex: 1d20 + 8 ⇒ (12) + 8 = 20 ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Tarrakk aims a shot at the last opponent. Trick Attack: 1d20 + 22 ⇒ (12) + 22 = 34 vs a DC of 20 + target's CR*1.5
That will trick up to CR 9. -2 to the attack if cover applies. If the trick and attack both succeed, the target will be flat-footed. ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Tarrakk calmly takes aim at Yellow (unless the mind thrust dropped him). Trick Attack: 1d20 + 22 ⇒ (18) + 22 = 40 vs a DC of 20 + target's CR*1.5
40 will trick an opponent of up to CR 13. If the target has cover, Tarrakk will only have -2 to hit (instead of -4) because of his sniper scope. If both the trick and the attack are successful, the target will be flat-footed until the beginning of Tarrak's next turn. ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() No, Tarrakk would not have his weapon out in a tourist area. Will: 1d20 + 7 ⇒ (1) + 7 = 8 I hate to use it so early, but here's my reroll with 3 novas. Will save reroll: 1d20 + 7 + 3 ⇒ (16) + 7 + 3 = 26 Tarrakk moves to get a clear shot at one of the creatures (hopefully this is the one that is already injured). As he does so, his diasporan rifle teleports into his hands. Diasporan Rifle vs EAC: 1d20 + 8 ⇒ (16) + 8 = 24
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Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() GM, Tarrakk has the Trap Spotter exploit. He gets a free perception check at +14 to notice a trap when he comes within 10 feet of one. Just in case this comes up, since I forgot to mention it last time. ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Tarrakk, who has been hanging out in the background up until this point, glares at the drow, and looks like he's about to try an intimidate.... when others in the group show their skills at diplomacy. Tarrakk waits to see if talking nice has the intended effect of getting rid of the drow. Since I missed character introductions earlier: Tarrakk is a half-orc who wears a D-Suit and looks like he's ready to begin an expedition. He is generally serious, and tends to let his actions speak more than his words. He has black hair and blue eyes. Tarrakk carries a static arc pistol at his hip, and wears a sleek diasporan rifle on his back. A single aeon stone orbits his head. Tarrakk is very professional, and takes every job seriously, whether it is the colonization of a new planet or a mission for the Starfinders. By the glares he is giving them, he clearly does not trust drow. Culture: 1d20 + 10 ⇒ (9) + 10 = 19 ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Taking 10 on my day job to get a 26. Tarrakk has the Known Quantity boon from the Acquisitives, so his day job result is doubled. Total of 104 credits for Tarrakk's day job. Thank you for an enjoyable game, everyone! Thank you GM Kludde for running! ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Tarrakk takes aim at Orange, and fires his Diasporan rifle. Trick Attack: 1d20 + 22 ⇒ (11) + 22 = 33 vs a DC of 20 + target's CR*1.5
CR 9 hopefully is a successful trick. If that's a hit, Tarrakk will make Orange flat-footed until the beginning of his next turn. ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Tarrakk takes a shot at the solarian. This is provided that the target does not have total cover. If so, Tarrakk will move to get a better shot, but this will negate the trick attack. Ranged Attack: Diasporan Rifle
Using my shirt reroll with 3 novas on the attack roll. Attack reroll vs EAC: 1d20 + 8 + 3 ⇒ (15) + 8 + 3 = 26 ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() "Anyone who is not disarming the trap, back up around the corner of this hallway. We don't know what the area of the trap is, and some of us are still injured." ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Seeing his companion hit twice, Tarrakk strides to the north, saying, "Greiki, get behind me." He then takes a shot at Blue, hoping his training can overcome the cover. Diasporan Rifle vs EAC: 1d20 + 8 - 4 + 1 ⇒ (12) + 8 - 4 + 1 = 17
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Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Remaining calm, the half-orc aims his sniper rifle at one of the wounded opponents. Tarrakk will take a full round action to trick attack purple. If Red has less cover than purple, he will instead attack red. Trick Attack: 1d20 + 22 ⇒ (2) + 22 = 24 vs a DC of 20 + target's CR*1.5
That will trick an opponent that is CR 3 or less. If both the trick and the attack are successful, the target will be flat-footed for everyone until the beginning of Tarrakk's next turn. I wasn't sure which target has more cover, Red, or Purple. Since both are damaged, Tarrakk will fire at whichever has less cover. If they both have the same amount of cover, Tarrakk will fire at Purple, because of the Get Im. ![]()
Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Tarrakk jogs to the right at Radaszam's command. As he does so, the diasporan rifle on his back teleports into his hands. Tarrakk tries to take a little cover as he shoots at the Purple target. Diasporan Rifle vs EAC: 1d20 + 8 ⇒ (12) + 8 = 20
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Male CG Half-Orc | Operative (Explorer) 5 |Sta: 40/40 |Hp: 36/36|Rp: 7/7| EAC 20 KAC 21 | F +5 | R +9 | W +8 | Init +7 | Perception +14| SM + 14
![]() Tarrakk asks his team, "Do you think we should sneak Minqualli in, or talk to Amyik? I'm not good at... talking nicely... Are any of you good at it? I could help with the stealth if that's what we want to try."
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