There are some feats for monsters and classes that I don't understand regarding the Multiple Attack Penalty.
Whirlwind Strike is a 3 actions dear, what's the point of increasing the MAP after the strike if there aren't actions remaining? I guess that are for cases in which the player is quickened but I'm not entirely sure. Also, if this is the case, the next Strike (the 4th action) would have a -5 or a -10?
Fuzzy-Wuzzy wrote:
Thank you! Going forward and backwards through the rule book is driving me crazy
Hello! I was trying to change the Magus spell preparation to something close to the Arcanist. He has a number of spells prepared per day (that are not expended) and a number of spell slots he can consume to cast any spell he has prepared. The spells per day progression I'm using is the same as the original Magus class and the "Spells prepared" table I've done is this one: Magus Spells Prepared Level 0 1st 2nd 3rd 4th 5th 6th
I'd appreciate any kind of advice or changes you'd make Thanks!
blahpers wrote:
Oh I see! Thanks for the answer Another thing I was thinking is to use Grouped Consolidated Skills but the progression until level 8 is quite disappointing if you're using a rogue because you only have access to one until you reach 8. Does anyone have used Grouped Consolidated Skills ore tweaked it some way?
I'm planning to use the Consolidated Skills rules in my running campaign but I've noticed that the rogue hasn't the Use Magic Device skill (now the Spellcraft consolidated skill). So, in the Consolidated Skills with the Use Magic Device using INT instead of CHA I don't know how the rogue is capable of activating magic items and how to convert the actual rogue to the new rules. Could anyone help me with this? Thanks!
Trinite wrote:
They havent found it. The rogue is going to use his climbing hook attached to the rope to use it like mission impossible whem one of the PC fall. He have a hero point to use it. Its going to be a very cinematic encounter
Hako wrote:
I think the same too. As you do, I like to reward when my players think on different ways to solve these encounters. I will tell you how this finish. Thx a lot :)
Hi. Im running this adventure with my players and we are now at Caromarc Mansion.
Thanks and sorry for my english :)
I really love your ideas, specially Somnus and his double sided clerics. For the N one im thinking in some kind of primal god, the first one that create everything combining different elements. You said that the god of magic might be sexless, I really like that idea, maybe sometimes it appears as an old man (maybe like Elminster) and others as a beautiful woman (like Galadriel in LOTR) with eyes that change its colour every second.
I'm creating a new campaign setting for my pathfinder adventure in wich the gods have a direct interaction with the world and the players. After dividing the different domains and aligments I need names for the gods (and maybe some history for the god if you want ^^). Each god have to prefered weapon and the players may decide between each one. This is the division I've made: Name: LG: Law, Good, Animal, Plant, Community. Weapons: Longbow, Light crossbow God of farming and trade --------------------------- Name: NG: Good, Healing, Sun, Repose, Glory Weapons: Scimitar, Glaive God of fate and redemption. --------------------------- Name: CG: Chaos, Good, Travel, Liberation, Luck Weapons: Short sword, Starknife God of dreams and freedom --------------------------- Name: LN: Law, Artifice, Protection, Luck, Nobility Weapons: Warhammer, Bastard sword God of the forge and cities --------------------------- Name: N: Air, Earth, Fire, Water, Protection Weapons: Trident, Mace God of creation and protection --------------------------- Name: N: Magic, Trickery, Rune, Knowledge, Destruction Weapons: Quarterstaff, Dagger God of magic and secrets --------------------------- Name: CN: Chaos, Strength, War, Glory, Destruction Weapons: Longsword, Greatsword God of battle and weapons --------------------------- Name: LE: Law, Evil, Darkness, Destruction, Death Weapons: Spike chain, Whip God of darkness and undeath --------------------------- Name: NE: Evil, Death, Magic, Charm, Madness Weapons: Scythe, Ranseur God of envy and nightmares --------------------------- Name: CE: Chaos, Evil, Destruction, Weather, Liberation Weapons: Greataxe, Morning star God of wrath and disaster --------------------------- Any suggestion are welcome and thanks in advance. PS. Sorry for mistakes, im not english :) |