Shadowy Lurker

Tarhod's page

Organized Play Member. 18 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



Dark Archive

There are some feats for monsters and classes that I don't understand regarding the Multiple Attack Penalty.
For example, Whirlwind Strike says:You attack all nearby adversaries. Make a melee Strike against each enemy within your melee reach. Each attack counts toward your multiple attack penalty, but do not increase your penalty until you have made all your attacks.

Whirlwind Strike is a 3 actions dear, what's the point of increasing the MAP after the strike if there aren't actions remaining? I guess that are for cases in which the player is quickened but I'm not entirely sure. Also, if this is the case, the next Strike (the 4th action) would have a -5 or a -10?

Dark Archive

The Mercy description says "You can attempt to counteract..."

Does this mean that you need to make a roll or you instantly cure de affliction?

Dark Archive

Hello! I was trying to change the Magus spell preparation to something close to the Arcanist.

He has a number of spells prepared per day (that are not expended) and a number of spell slots he can consume to cast any spell he has prepared.

The spells per day progression I'm using is the same as the original Magus class and the "Spells prepared" table I've done is this one:

Magus Spells Prepared

Level 0 1st 2nd 3rd 4th 5th 6th
1st 4 2 — — — — —
2nd 5 2 — — — — —
3rd 5 3 — — — — —
4th 6 3 1 — — — —
5th 6 4 2 — — — —
6th 7 4 2 — — — —
7th 7 5 3 1 — — —
8th 8 5 3 2 — — —
9th 8 6 4 2 — — —
10th 9 6 4 3 1 — —
11th 9 6 5 3 2 — —
12th 9 6 5 4 2 — —
13th 9 6 6 4 3 1 —
14th 9 6 6 5 3 2 —
15th 9 6 6 5 4 2 —
16th 9 6 6 5 4 3 1
17th 9 6 6 5 5 3 2
18th 9 6 6 5 5 4 2
19th 9 6 6 5 5 4 3
20th 9 6 6 5 5 4 4

I'd appreciate any kind of advice or changes you'd make

Thanks!

Dark Archive

I'm planning to use the Consolidated Skills rules in my running campaign but I've noticed that the rogue hasn't the Use Magic Device skill (now the Spellcraft consolidated skill).

So, in the Consolidated Skills with the Use Magic Device using INT instead of CHA I don't know how the rogue is capable of activating magic items and how to convert the actual rogue to the new rules.

Could anyone help me with this? Thanks!

Dark Archive

I'm creating a new campaign setting for my pathfinder adventure in wich the gods have a direct interaction with the world and the players.

After dividing the different domains and aligments I need names for the gods (and maybe some history for the god if you want ^^). Each god have to prefered weapon and the players may decide between each one.

This is the division I've made:

Name:

LG: Law, Good, Animal, Plant, Community.

Weapons: Longbow, Light crossbow

God of farming and trade

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Name:

NG: Good, Healing, Sun, Repose, Glory

Weapons: Scimitar, Glaive

God of fate and redemption.

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Name:

CG: Chaos, Good, Travel, Liberation, Luck

Weapons: Short sword, Starknife

God of dreams and freedom

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Name:

LN: Law, Artifice, Protection, Luck, Nobility

Weapons: Warhammer, Bastard sword

God of the forge and cities

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Name:

N: Air, Earth, Fire, Water, Protection

Weapons: Trident, Mace

God of creation and protection

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Name:

N: Magic, Trickery, Rune, Knowledge, Destruction

Weapons: Quarterstaff, Dagger

God of magic and secrets

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Name:

CN: Chaos, Strength, War, Glory, Destruction

Weapons: Longsword, Greatsword

God of battle and weapons

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Name:

LE: Law, Evil, Darkness, Destruction, Death

Weapons: Spike chain, Whip

God of darkness and undeath

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Name:

NE: Evil, Death, Magic, Charm, Madness

Weapons: Scythe, Ranseur

God of envy and nightmares

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Name:

CE: Chaos, Evil, Destruction, Weather, Liberation

Weapons: Greataxe, Morning star

God of wrath and disaster

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Any suggestion are welcome and thanks in advance.

PS. Sorry for mistakes, im not english :)