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So a player wants to go diving into the planets core, and see if its all a tangle of ley lines.

Did a chunk of research and have not found anything that says one way or another, so just checking here to see if anyone had answers on the subject.

My initial thought is that it is not, that the ley lines weave in and out between the planes, only intersecting at random points (thus keeping the lines rare and valuable).


Short version: A player is wanting to have the +20 circumstance bonus from Display of wisdom: https://www.d20pfsrd.com/alternative-rule-systems/mythic/mythic-heroes/#Dis play_of_Wisdom_Su

And this: https://www.d20pfsrd.com/feats/racial-feats/inexplicable-luck-human/

Be used on the profession check he makes on his downtime building result.

As far as I can tell, the time limit on these is too short to be used, considering both use the 'single check', and as I understand it downtime is over the course of a day and uses several checks?

Is this correct, or is it another of the 'DM ruling' things?


Pretty much what it says on the tin.

https://www.d20pfsrd.com/magic/all-spells/h/hardening/

It says it is a permanent effect, but is there anything in the rules that states that a permanent spell cannot be applied more than once?


Had this discussion the other night, and wanted to get some takes on it.

Can the timeworn condition be dealt with using the following kineticist abilities?

Regressive Healing
Element(s) time; Type utility (Sp); Level 2; Burn 1
Saving Throw none; Spell Resistance no

You know how to reverse the wear of time on creatures and objects alike. This works as kinetic healer except you can also use it on constructs and non-magical objects, although they may not accept burn from this wild talent.

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Kinetic Regeneration
Elements(s) time, viscera or water; Type utility (Su); Level 6; Burn —
Prerequisite(s) kinetic healer or regressive healer

When you use the kinetic healer or regressive healer utility wild talent, it is considered the regeneration spell for what it can heal.


Since this has come up, I am hoping to get some manner of official response, but I also know this is likely to fall into 'DM call', but I shall try none the less.

Tremorsense (Ex)
A creature with tremorsense is sensitive to vibrations in the ground and can automatically pinpoint the location of anything that is in contact with the ground. Aquatic creatures with tremorsense can also sense the location of creatures moving through water. The ability’s range is specified in the creature’s descriptive text.

Now, the questions:

1: Does a creature with tremorsense have the ability to know what the local area around it is like? Examples: 'There are stairs here. There is a lamppost here. There is a table here. There are utensils on the table here. The floor goes up/down.'

2: Does a creature using tremorsense know if there are open spaces underground within its range? Would it notice a pocket of air or water or lava or whatnot in the ground? Would it notice a chest, or a corpse? Tree roots?

3: Would it notice secret tunnels or passages because the space behind those doors is open, but covered up by the wall/bookshelf?

4: Would it be able to figure out the way a maze turns within its range by noting when there is open space and when there is not?

Or are earth elementals and other such entities basically completely blind while burrowing and only able to detect creatures on the surface?