Interaction with Timeworn


Rules Questions


Had this discussion the other night, and wanted to get some takes on it.

Can the timeworn condition be dealt with using the following kineticist abilities?

Regressive Healing
Element(s) time; Type utility (Sp); Level 2; Burn 1
Saving Throw none; Spell Resistance no

You know how to reverse the wear of time on creatures and objects alike. This works as kinetic healer except you can also use it on constructs and non-magical objects, although they may not accept burn from this wild talent.

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Kinetic Regeneration
Elements(s) time, viscera or water; Type utility (Su); Level 6; Burn —
Prerequisite(s) kinetic healer or regressive healer

When you use the kinetic healer or regressive healer utility wild talent, it is considered the regeneration spell for what it can heal.


it's probably best to provide links to the rules in question as there is usually some class context along with publication history.
talent:Kinetic Healer
is your rule in AoN or another publisher's rule?


Azothath wrote:

it's probably best to provide links to the rules in question as there is usually some class context along with publication history.

talent:Kinetic Healer
is your rule in AoN or another publisher's rule?

Fair point, but yes, that would be the one.

Though to be fair, the talentns I listed that affect the healer are from the Kineticists of Porphyra I-IV and the Legendary Kineticists I-II.

Liberty's Edge

Timeworn

Quote:

Kinetic Healer

With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast’s damage.

Even replacing "living creature" with "object" you only cure hit points of damage, not other effects.

The Timeworn condition isn't linked to hit point loss, so it can't be "cured" by Kinetic healer.


Diego Rossi wrote:

Timeworn

Quote:

Kinetic Healer

With a touch, you can heal a willing living creature of an amount of damage equal to your kinetic blast’s damage.

Even replacing "living creature" with "object" you only cure hit points of damage, not other effects.

The Timeworn condition isn't linked to hit point loss, so it can't be "cured" by Kinetic healer.

True. However, regeneration is supposed to restore broken or missing parts back to the affected person.

In this case, regeneration could count as fixing the timeworn state, as it is supposed to be quite literally, missing parts, things not in their correct position (like bones, nerves, etc), which regeneration does technically restore.


so this rule is from Purple Duck Games.

Commentary
The crux of the problem, besides the third party rules, is how Timeworn is treated in the rules/game model; as a Condition (see Memory of Function:T7). That means healing and regeneration effects won't work as you have to remove the Condition.
Purple Duck Publisher alluded to a cure but did not come out and directly say that. There could be copyright issues involved.
Paizo's Technology Guide is what it is. The Technologist Feat is required to use Skills on the items in it. I don't think it is wise to allow magic to skirt that particular requirement especially where skill-like processes are involved (see spell above). As an example the spell Recharge (Battery) {a benign spell that extends the use of tech items} was in an Org Play Scenario, a kerfuffle ensued and it was effectively banned.


Azothath wrote:

so this rule is from Purple Duck Games.

Commentary
The crux of the problem, besides the third party rules, is how Timeworn is treated in the rules/game model; as a Condition (see Memory of Function:T7). That means healing and regeneration effects won't work as you have to remove the Condition.
Purple Duck Publisher alluded to a cure but did not come out and directly say that. There could be copyright issues involved.
Paizo's Technology Guide is what it is. The Technologist Feat is required to use Skills on the items in it. I don't think it is wise to allow magic to skirt that particular requirement especially where skill-like processes are involved (see spell above). As an example the spell Recharge (Battery) {a benign spell that extends the use of tech items} was in an Org Play Scenario, a kerfuffle ensued and it was effectively banned.

Aaaah, so there is a precedent for things like this interacting. Fair enough then, thanks for the help!

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