Red Reaver

Talcrion's page

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Perhaps if the player had the appropriate knowledge skills, rather than reading from a magic imaginary book, his character would have known if these tanuki had the capacity to do what he wished.

instead he's stereotyping that every single tanuki in the universe can create magic super gunpowder that can sink castles (and I doubt that's what it actually says)

Could you imagine if all NPC's acted like this? Coming up to your heroes asking them to do things they've heard other humans can do. But you can slay a dragon the size of a mountain with ease good sir! I read it in a book! Imagine the enemies they make as they willing just let entire towns of people die to this dragon when they "had the power to stop it with a single swipe of their sword.... as the stories go anyway. Suddenly vengeful sons and daughters are tracking down these blackhearted fools who left their people to certain death because they were too lazy to lift a sword.

anyway I ranted a bit, but they lose the right to claim you are using GM powers to deal with issues that are the Gm's responsibility (ie World Building) If they want to know whats going on they can put points into knowledge skills like everyone else.


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For the record I don't think the slope DC applies, it seems to me that is meant to indicate when you are rolling down a slope and trying to stop yourself from falling. This seems far more akin to catching onto a flat surface while falling. I don't see these rules that you say specify for catching a slop while not sliding down the slope though, so perhaps I'm just blind.


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What I didn't see in your post was any reason why rolling should be used over point buy. I supposed the closest is you somehow think it increases how brave the society is , and somehow rolling (luck based) over point buy (tactical) is somehow more intelligent?

Sorry chap, You really haven't made any actual case for why it should be changed aside from the fact that you personally don't like it.


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holy cow, golfbagging, what a silly term, Or you could just NOT haul around a weapon for every job. I've never seen my players come up with such a silly idea. yes lets buy 8 various high cost weapons to save 10-20 points of damage a round.

Am I the only one who realizes just how crazy that sounds?

maybe you research before you leave the city and just deal with it if you run into a creature you aren't perfect against.

It's ok to fight something that you aren't perfectly prepared against.

If you can't do direct damage, find another way to help, perhaps positioning or aid another bonus's, you have options other than hoping to win the lottery, jeez

EDIT: may have ranted a bit here, but this is a pet peeve of mine, since the old days where I had fighters that would sit in a battlefield sulking because they only have a sword and it's not fair they get attacked by flying creatures.


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you can't get your head around summoning creatures to do your bidding?

it is an extremely common trope used by villains the spectrum over.

I'd hardly ban it because it reminds you of a tv show


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I don't see everyone is on his case about hogging the spotlight, The character from my reading of his description would basically just be a cohort going along with the team, and isn't hogging the spotlight until he switches sides to become an antagonist.

I don't see how this is any different or hogging any more spotlight than any other BBEG. Heck it's a typical trope to have the badguys lose their memory or for one reason or another work with the pc's at some point.


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Classic deal with the devil. you said they sacrificed their people. For every lifetime they live when it's time for them to pay their due, they trade one of the souls of their followers in their place, effectively holding all the souls hostage for virtual immortality. Till they are forced into acting because they are starting to run low on souls to trade.


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oh I agree, players should certainly be saying what approach they are taking when doing the discussion. I'm just disagreeing with punishing Players for not having the same amount of ranks in a skill as the Characters they are portraying.


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I gotta disagree Eleclipse, while I like what you are going for, you can't expect your players to have the kind of stats your characters are going to have, sure the PLAYER worded it badly, but his CHARACTER would have said it in a much more tactful and elegant manner.

Let's face it your players are average goons who probally have a 10 or 11 in charisma, expecting them to be able to sweet talk folks as if they had a 35 charisma is no more likely than the 10-11 int players being able to solve puzzles like a 35 int mage.

It's not a reasonable expectation of the player. In your example I'd suggest taking the basic jist of the message "you can trust us to safeguard it" and the natural 20 would be a reflection of how well the character actually sells the idea.


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Well, it appears I was wrong, Oh well, never a bad day when you learn something new ^_^

Well rats, apparently I can't edit my old post so it's not giving misinformation.


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the majority of classes can be replaced with just reflavouring other ones, it doesn't mean we should go back to a 3 class system.


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this was the primary topic of discussion on the LAST thread, O.o why did we need a second one to go in circles in?


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Simon Legrande wrote:
Jarl wrote:
Simon Legrande wrote:
I would not allow a paladin to engage an angel in combat with one exception: if the angel were placed as a guard to test the worthiness of people trying to enter the room then there could be a combat, but it would not be to the death.

Why not? There is nothing evil or code breaking in engaging in combat with an angel.

What I'd conditions were such that the paladin might fall if he fails to engage?

Give me an example of conditions where a lawful good god would send a lawful good emissary to cause a lawful good paladin to fall if he didn't fight to the death.

Besides, you're welcome to run your game your way. I would not create such a situation as, to me, that certainly doesn't seem like lawful good behavior.

You've never seen a situation with two LG characters, both fighting for what they believe to be right and just?

How about the typical trope of one person forced to fight another because of a hostage?, will the paladin refuse to draw arms against an angel and allow the hostage to be tortured/killed?

I mean it's a little convenient to have villains who will not use the paladin's code against him.


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MrSin wrote:
Talcrion wrote:
Democratus wrote:

The paladin in question is still Lawful Good. Did not willfully commit an evil act, did not show disrespect for authority, act with dishonor (failing a Will save is not a dishonorable act), did not refuse to help those in need, and did not refuse to punish those who harm innocents.

There was nothing done by the paladin that broke the code.

Killing an innocent is dishonorable.
Losing a will save is dishonorable. Honor is one of those weird things that happens to be entirely subjective.

So your argument is that you feel that killing an innocent is in some cases an honorable thing to do?


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If anyone disagree's with you you, simply destroy them with your army of skeletons..... See what I did there hehe.


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You must also take into account that simply by making it once a round for damage , you've already significantly reduced the damage output.

Rogue can sneak attack on every hit of the round, This guy is once per round per activation, I don't think you need to worry about him outshining a rogue


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Stephen, My biggest beef with it is , what is it there for? the damage once every 24 hours and once every 2 rounds at most makes the amount of damage so low that you should pretty much never use it.

Maybe I just have a different mindset than most, but with this setup it appears as a cute ability that would just see zero use, because it's too weak to depend on and seems to be a lot of idea's to waste on something that becomes a "Kay I've got nothing else left might as well use this" last ditch effort ability.


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I was excited about playing this class before.... now after seeing the changes, The insanely massive nerf studied strike is has made my players completely disregard the class, they won't even consider it at this point. If they want to take away all the physical damage to the point where it's pretty much pointless and make it a skill monkey/caster, don't give abilities that will just become completely pointless by the time you get access to them.


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Just to throw gas on the fire, it says don't suffer ANY penalties when attacking, CLEARLY this includes all spell debuffs as well. bwahahha, take that stupid bards casting Bane on me