Sajan

Tafhat's page

100 posts. Organized Play character for asdffghjkl01.


RSS

1 to 50 of 100 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Lissi DuGalt wrote:
You said each part is worth 3xp. Does that mean a fresh character would be level 3 at the end?

Level 1 >3xp > Level 2 > 3xp > Level 3 > 3xp > Level 4, assuming no slow track and your survival.

Grand Lodge

Playing this character for all three parts. Gonna need to slow track the first 2 parts so I can play all three since this character is level 2.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Looks good to me too, thanks!

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

"While not a sage myself, I agree with Enora. There are moral questions that demand judgement, or least discussion in order for your organization to proceed."

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Yep, I think you did great GM. Man that was a tough one!

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Cant believe I lived! Sajan will also take a tattoo added onto his collection.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan will close his eyes, stand up as a move action, and then move up to Surma.

"This challenge is not yet complete." he states.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sure just in case the GM would like it!

Fort save: 1d20 + 9 ⇒ (8) + 9 = 17
+2 sword: 1d20 + 10 ⇒ (7) + 10 = 17
damge: 1d8 + 5 ⇒ (3) + 5 = 8

+2 sword: 1d20 + 10 ⇒ (13) + 10 = 23
damge: 1d8 + 5 ⇒ (1) + 5 = 6

+2 sword: 1d20 + 5 ⇒ (10) + 5 = 15
damge: 1d8 + 5 ⇒ (3) + 5 = 8

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan might as well flurry before he goes down, he opens his eyes to more accurately hit the windstorm.

Fort save: 1d20 + 9 ⇒ (10) + 9 = 19

+2 Sword: 1d20 + 10 ⇒ (1) + 10 = 11
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

+2 Sword: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

+2 Sword: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Thanks for the healing again Ali!

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Delay works for me, thanks!

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan keeps his eyes closed and does nothing but attempt to withstand the brutal beating he is taking.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

I also allow the nuke on myself, Sajan is useless in this tornado and has evasion, he might just pass a save for the first time this combat against a party member ;). Even if he dies, I'm only losing a level 1 with 1 evergreen chronicle.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

"3. If you can fly (currently only Archimedes), on your turn you can attempt a Reflex save to escape; if you cannot fly you have no way to escape the whirlwind and you will automatically be moved to where ever the whirlwind moves; "

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

All seems good to me.

Sajan keeps his eyes closed and attacks the engulfing Air Elemental he is in.

+2 Sword, engulfed, air mastery: 1d20 + 7 ⇒ (4) + 7 = 11
damage, air mastery: 1d8 + 4 ⇒ (7) + 4 = 11
high is good for me, miss chance: 1d100 ⇒ 88

+2 Sword, engulfed, air mastery: 1d20 + 7 ⇒ (8) + 7 = 15
damage, air mastery: 1d8 + 4 ⇒ (4) + 4 = 8
high is good for me, miss chance: 1d100 ⇒ 42

+2 Sword, engulfed, air mastery: 1d20 + 2 ⇒ (20) + 2 = 22
damage, air mastery: 1d8 + 4 ⇒ (3) + 4 = 7
Confirm if I even can, probably not: 1d20 + 2 ⇒ (20) + 2 = 22Wow are you kidding me with these 20s lol? I bet I can't even crit a big ball of wind.
damage, air mastery: 1d8 + 4 ⇒ (5) + 4 = 9
high is good for me, miss chance: 1d100 ⇒ 61

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Ah, when you said pathfinders were up after I jumped I totally blanked and thought it meant I should go again, my bad

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

I don't think I received mage armor as it was only a +1 bonus, but with at least a +1 amulet of natural armor and mobility giving me +4, my AC is 26. I am familiar with the jumping rules, but Sajan has a +28 and always counts as having a running start even if standing still.

Sajan closes his eyes and lets his other senses guide him. I have a blind character, so I am also familiar with these rules pretty well.

Perception to pinpoint square, DC 20: 1d20 + 11 ⇒ (17) + 11 = 28

Sajan manages to determine where Surma moved too and decides to accept this new challenge of fighting his enemy blind. He 5ft steps over and begins his assault.

Stunning Fist Punch: 1d20 + 8 ⇒ (17) + 8 = 25
Miss chance, high is always good for me, 50%: 1d100 ⇒ 83
Damage: 1d8 + 3 ⇒ (4) + 3 = 7 plus DC 14 fort save or be stunned for 1 round. The damage is Silver, Cold Iron, and Magic.

+2 Sword: 1d20 + 10 ⇒ (8) + 10 = 18
Miss chance: 1d100 ⇒ 45
Damage: 1d8 + 5 ⇒ (6) + 5 = 11

+2 Sword: 1d20 + 5 ⇒ (8) + 5 = 13
Miss chance: 1d100 ⇒ 36
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

However, Sajan is unaccustomed to fighting entirely blind and many of his attacks fail to land.

"From this trial with you Surma, I will grow from the experience."

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan leaps to the pillar opposite Surma and then leaps again, past the twister, to land next to Surma on his pillar.

I don't think Sajan can fail these acrobatics check, but I'll roll them in case it makes a difference.

Acrobatics: 1d20 + 28 ⇒ (8) + 28 = 36
Acrobatics: 1d20 + 28 ⇒ (2) + 28 = 30

"I am ready to meet your challenge, Surma."

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

An amulet would be nice to boost his AC a little, thanks Sard!

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

He does not have any amulets, mainly because it's better to use his +2 sword.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan's AC comes from a +3 bracers of armor, so mage armor would only give him 1 more.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan casts "flexes his muscles" and prepares to die

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Go fight a creature that put a curse on another creature? Seems like an easy choice to me, but not only am I not SS but I'm also a pregen. My vote is the the curse caster, but totally up to the rest of you.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan watches and listens closely, ready for any signs of impending combat.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan also joins Shel by the door.

Acrobatics to jump: 1d20 + 28 ⇒ (1) + 28 = 29

He then gives a nod that he is ready.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

I am not concerned about the deadline, but I would like to finish playing Sajan and never touch his sheet again ;P

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan waits for the group to identify the potions.

"I could still use some healing." he says, patiently waiting for an appropriate potion from Sard.

Cure Serious potion: 3d8 + 5 ⇒ (5, 5, 5) + 5 = 20

"My thanks again for the group's support. I will train even hard for the next mission." he says before bowing to the group.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Personally, I would rule that it is only 13. 40 healing from a 1st level spell is far too strong, even with a three feat chain.

What is with this fourms RNG? I swear it is cursed!

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan takes a shaky breath as he gets revived by Archimedes once again.

"My thanks" he says quickly before returning his attention to the last of the enemies right in front of him.

Not wanting to risk standing up in close range with an enemy, Sajan total defences, hoping his focused defences will keep him conscious long enough for his friends to finish the Ghul.

AC 21, -4 prone, +6 total defence = 23

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Stabilization check, DC 15: 1d20 + 3 ⇒ (10) + 3 = 13 Sajan continues to bleed as he dreams of further training himself in the future and finding his sister.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

It seems Sajan's main contribution to this scenario will be his hit points! RNG is really not with us in this game it seems lol

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Yeah, I figured they would be immune, but I don't think anyone has identified them yet unless I missed that earlier, either way, it makes a good standard action to make myself go unconscious.

Sajan catches himself before he falls, and unleash a vicious flurry of sword attacks at blue.

+2 Temple Sword: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Haste attack: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d8 + 5 ⇒ (1) + 5 = 6

+2 Temple Sword: 1d20 + 6 ⇒ (11) + 6 = 17
Damage: 1d8 + 5 ⇒ (5) + 5 = 10

"Our enemy seems to be quite powerful."

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan, with his last conscious breath, attempts to slow down the blue enemy next to him, before ultimately collapsing on the stone ground.

Scorpion Strike: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

If it hits, DC 14 Fort save or be slowed to a 5ft base movement speed and unable to take 5ft steps.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Other than DR/ magic and DR/ Slashing, he can't get around any DR with his sword. His fists, on the other hand, ignore DR Magic, Silver, Cold Iron, and Bludgeoning, Unfortunately, he probably won't hit with his fists lol.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan turns around and swings at purple, knowing that stone is generally difficult to scratch. Any leftover attacks will go to yellow.

+2 Sword, haste: 1d20 + 11 ⇒ (12) + 11 = 23
damage: 1d8 + 5 ⇒ (5) + 5 = 10

+2 Sword, haste: 1d20 + 11 ⇒ (8) + 11 = 19
damage: 1d8 + 5 ⇒ (6) + 5 = 11

+2 Sword, haste, ki point: 1d20 + 11 ⇒ (20) + 11 = 31 threat
damage: 1d8 + 5 ⇒ (7) + 5 = 12
+2 Sword, haste, ki point, confirm: 1d20 + 11 ⇒ (1) + 11 = 12
crit damage: 1d8 + 5 ⇒ (1) + 5 = 6

+2 Sword, haste: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 + 5 ⇒ (5) + 5 = 10

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Ceilings? I thought this was open air. I think we are in a bit of trouble guys.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan has mobility...because pregen, which gives +4 AC against AoOs from movement. The ki point only lasts until the start of my next turn. Final AC until my turn, 27.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sorry, I thought I was making the AC notes pretty clear for you by doing it that way. My base AC was 20, but 24 with a Ki point, it was then increased to 28 against AoOs. The second notation was that my new base AC was 24, because of the Ki point, plus an additional 3 for fighting defensively, for a total of 27.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

This scenario is ridiculous lol. Remind me to burn a replay on it with one of my actual PCs.

Sajan hopes down from the statue, drawing his Temple Sword on the way. He also focuses on dodging the statues attacks (especially if that provokes an AoO) and spends a swift action and a Ki point to get +4 AC.

Acrobatics: 1d20 + 28 ⇒ (2) + 28 = 30
AC 20 > 24, 28 vs AoOs

He then swings with his +2 Temple Sword defensively.

Swing: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 6 ⇒ (3) + 6 = 9

AC 24> 27

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

"That might be the most efficient answer." he replies to Sard.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
GM Abraham wrote:

Ok, disregard the damage from falling

Did you include the +1 from Archimedes casting Guidance on you in your climb check?

Yes, those are with the assumption of guidance, forgot to write that, my bad.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan is by far the worst monk I have ever heard of, but I have heard of him lol. Also because I have slow fall, 30ft, I shouldn't take the damage from the fall, or any other negative consequences. They give Sajan 50ft of silk rope, but I'm not aware of any particular way of throwing it for it to tie itself barring some sort of Equipment Trick. I suppose that it might be long enough to wrap around part of the statue and then fall back down, functionally giving two halves of rope, both 25ft in length that he could climb at the same time.

Sajan begins retrying his previous attempt to grab the torc, hopefully using the arm/hand as a stepping point.

"Success is simply a test of time."

Climb Check: 1d20 + 14 ⇒ (10) + 14 = 24
Acrobatics, ki point: 1d20 + 49 ⇒ (2) + 49 = 51 12 feet up
Climb check: 1d20 + 14 ⇒ (7) + 14 = 21

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Ali Salujah wrote:


You are probably the best climber of us all! Archimedes will try to help you too ! The little angel nods and casts guidance on him.

Ali grabs the tablet and runs back to the tables and begins to try and slot the tablets into the table I think this is what we were needing - Sajan go and get that torc off of the statue, hurry!

Sajan goes and gets the torc off the statue.

Acrobatics to jump, spending a ki point: 1d20 + 49 ⇒ (20) + 49 = 69 for 17 feet off the ground.
Climb check: 1d20 + 14 ⇒ (6) + 14 = 20 if I need one

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan nods towards Sard and begins moving shelf 4.

Strength Check: 1d20 + 6 ⇒ (7) + 6 = 13
Fort Save: 1d20 + 9 ⇒ (12) + 9 = 21

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan keeps working on shelf 1.

Strength check: 1d20 + 8 ⇒ (19) + 8 = 27
Fort save: 1d20 + 9 ⇒ (5) + 9 = 14

but get's a little worn out from such a massive effort.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan tries to move around shelf 1.

Strength Check: 1d20 + 8 ⇒ (5) + 8 = 13
Fort save: 1d20 + 9 ⇒ (16) + 9 = 25

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan works with Chasik on shelf 2.

Strength check: 1d20 + 3 ⇒ (9) + 3 = 12

"Perhaps this tablets will enlighten us." he says while moving them around.

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan will attempt to try and finish shelf 3 before moving on to the next.

Strength Check: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

"Face a task with something you are skilled at."

Sajan will begin moving shelves around as well, starting with shelf 6.

Strength Check, push: 1d20 + 3 + 5 ⇒ (18) + 3 + 5 = 26
Fort save: 1d20 + 9 ⇒ (9) + 9 = 18

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Sajan follows around various members of his current party, trying to feel helpful in some way as a potential bodyguard.

"When posed with a challenge, answer it with what your good at."

Grand Lodge

Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:

Perception: 1d20 + 11 ⇒ (6) + 11 = 17

"The temple is crumbling, we must move, quickly!"

1 to 50 of 100 << first < prev | 1 | 2 | next > last >>