Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
"While not a sage myself, I agree with Enora. There are moral questions that demand judgement, or least discussion in order for your organization to proceed."
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan will close his eyes, stand up as a move action, and then move up to Surma. "This challenge is not yet complete." he states.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sure just in case the GM would like it! Fort save: 1d20 + 9 ⇒ (8) + 9 = 17
+2 sword: 1d20 + 10 ⇒ (13) + 10 = 23
+2 sword: 1d20 + 5 ⇒ (10) + 5 = 15
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan might as well flurry before he goes down, he opens his eyes to more accurately hit the windstorm. Fort save: 1d20 + 9 ⇒ (10) + 9 = 19 +2 Sword: 1d20 + 10 ⇒ (1) + 10 = 11
+2 Sword: 1d20 + 10 ⇒ (18) + 10 = 28
+2 Sword: 1d20 + 5 ⇒ (10) + 5 = 15
Thanks for the healing again Ali!
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
I also allow the nuke on myself, Sajan is useless in this tornado and has evasion, he might just pass a save for the first time this combat against a party member ;). Even if he dies, I'm only losing a level 1 with 1 evergreen chronicle.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
"3. If you can fly (currently only Archimedes), on your turn you can attempt a Reflex save to escape; if you cannot fly you have no way to escape the whirlwind and you will automatically be moved to where ever the whirlwind moves; "
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
All seems good to me. Sajan keeps his eyes closed and attacks the engulfing Air Elemental he is in. +2 Sword, engulfed, air mastery: 1d20 + 7 ⇒ (4) + 7 = 11
+2 Sword, engulfed, air mastery: 1d20 + 7 ⇒ (8) + 7 = 15
+2 Sword, engulfed, air mastery: 1d20 + 2 ⇒ (20) + 2 = 22
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Ah, when you said pathfinders were up after I jumped I totally blanked and thought it meant I should go again, my bad
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
I don't think I received mage armor as it was only a +1 bonus, but with at least a +1 amulet of natural armor and mobility giving me +4, my AC is 26. I am familiar with the jumping rules, but Sajan has a +28 and always counts as having a running start even if standing still. Sajan closes his eyes and lets his other senses guide him. I have a blind character, so I am also familiar with these rules pretty well. Perception to pinpoint square, DC 20: 1d20 + 11 ⇒ (17) + 11 = 28 Sajan manages to determine where Surma moved too and decides to accept this new challenge of fighting his enemy blind. He 5ft steps over and begins his assault. Stunning Fist Punch: 1d20 + 8 ⇒ (17) + 8 = 25
+2 Sword: 1d20 + 10 ⇒ (8) + 10 = 18
+2 Sword: 1d20 + 5 ⇒ (8) + 5 = 13
However, Sajan is unaccustomed to fighting entirely blind and many of his attacks fail to land. "From this trial with you Surma, I will grow from the experience."
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan leaps to the pillar opposite Surma and then leaps again, past the twister, to land next to Surma on his pillar. I don't think Sajan can fail these acrobatics check, but I'll roll them in case it makes a difference. Acrobatics: 1d20 + 28 ⇒ (8) + 28 = 36
"I am ready to meet your challenge, Surma."
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Go fight a creature that put a curse on another creature? Seems like an easy choice to me, but not only am I not SS but I'm also a pregen. My vote is the the curse caster, but totally up to the rest of you.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan also joins Shel by the door. Acrobatics to jump: 1d20 + 28 ⇒ (1) + 28 = 29 He then gives a nod that he is ready.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
I am not concerned about the deadline, but I would like to finish playing Sajan and never touch his sheet again ;P
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan waits for the group to identify the potions. "I could still use some healing." he says, patiently waiting for an appropriate potion from Sard. Cure Serious potion: 3d8 + 5 ⇒ (5, 5, 5) + 5 = 20 "My thanks again for the group's support. I will train even hard for the next mission." he says before bowing to the group.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Personally, I would rule that it is only 13. 40 healing from a 1st level spell is far too strong, even with a three feat chain. What is with this fourms RNG? I swear it is cursed!
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan takes a shaky breath as he gets revived by Archimedes once again. "My thanks" he says quickly before returning his attention to the last of the enemies right in front of him. Not wanting to risk standing up in close range with an enemy, Sajan total defences, hoping his focused defences will keep him conscious long enough for his friends to finish the Ghul. AC 21, -4 prone, +6 total defence = 23
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Stabilization check, DC 15: 1d20 + 3 ⇒ (10) + 3 = 13 Sajan continues to bleed as he dreams of further training himself in the future and finding his sister.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
It seems Sajan's main contribution to this scenario will be his hit points! RNG is really not with us in this game it seems lol
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Yeah, I figured they would be immune, but I don't think anyone has identified them yet unless I missed that earlier, either way, it makes a good standard action to make myself go unconscious. Sajan catches himself before he falls, and unleash a vicious flurry of sword attacks at blue. +2 Temple Sword: 1d20 + 11 ⇒ (9) + 11 = 20
Haste attack: 1d20 + 11 ⇒ (7) + 11 = 18
+2 Temple Sword: 1d20 + 6 ⇒ (11) + 6 = 17
"Our enemy seems to be quite powerful."
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan, with his last conscious breath, attempts to slow down the blue enemy next to him, before ultimately collapsing on the stone ground. Scorpion Strike: 1d20 + 9 ⇒ (8) + 9 = 17
If it hits, DC 14 Fort save or be slowed to a 5ft base movement speed and unable to take 5ft steps.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Other than DR/ magic and DR/ Slashing, he can't get around any DR with his sword. His fists, on the other hand, ignore DR Magic, Silver, Cold Iron, and Bludgeoning, Unfortunately, he probably won't hit with his fists lol.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan turns around and swings at purple, knowing that stone is generally difficult to scratch. Any leftover attacks will go to yellow. +2 Sword, haste: 1d20 + 11 ⇒ (12) + 11 = 23
+2 Sword, haste: 1d20 + 11 ⇒ (8) + 11 = 19
+2 Sword, haste, ki point: 1d20 + 11 ⇒ (20) + 11 = 31 threat
+2 Sword, haste: 1d20 + 5 ⇒ (10) + 5 = 15
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan has mobility...because pregen, which gives +4 AC against AoOs from movement. The ki point only lasts until the start of my next turn. Final AC until my turn, 27.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sorry, I thought I was making the AC notes pretty clear for you by doing it that way. My base AC was 20, but 24 with a Ki point, it was then increased to 28 against AoOs. The second notation was that my new base AC was 24, because of the Ki point, plus an additional 3 for fighting defensively, for a total of 27.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
This scenario is ridiculous lol. Remind me to burn a replay on it with one of my actual PCs. Sajan hopes down from the statue, drawing his Temple Sword on the way. He also focuses on dodging the statues attacks (especially if that provokes an AoO) and spends a swift action and a Ki point to get +4 AC. Acrobatics: 1d20 + 28 ⇒ (2) + 28 = 30
He then swings with his +2 Temple Sword defensively. Swing: 1d20 + 6 ⇒ (8) + 6 = 14
AC 24> 27
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
GM Abraham wrote:
Yes, those are with the assumption of guidance, forgot to write that, my bad.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan is by far the worst monk I have ever heard of, but I have heard of him lol. Also because I have slow fall, 30ft, I shouldn't take the damage from the fall, or any other negative consequences. They give Sajan 50ft of silk rope, but I'm not aware of any particular way of throwing it for it to tie itself barring some sort of Equipment Trick. I suppose that it might be long enough to wrap around part of the statue and then fall back down, functionally giving two halves of rope, both 25ft in length that he could climb at the same time. Sajan begins retrying his previous attempt to grab the torc, hopefully using the arm/hand as a stepping point. "Success is simply a test of time." Climb Check: 1d20 + 14 ⇒ (10) + 14 = 24
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Ali Salujah wrote:
Sajan goes and gets the torc off the statue. Acrobatics to jump, spending a ki point: 1d20 + 49 ⇒ (20) + 49 = 69 for 17 feet off the ground.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan nods towards Sard and begins moving shelf 4. Strength Check: 1d20 + 6 ⇒ (7) + 6 = 13
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan keeps working on shelf 1. Strength check: 1d20 + 8 ⇒ (19) + 8 = 27
but get's a little worn out from such a massive effort.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan tries to move around shelf 1. Strength Check: 1d20 + 8 ⇒ (5) + 8 = 13
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan works with Chasik on shelf 2. Strength check: 1d20 + 3 ⇒ (9) + 3 = 12 "Perhaps this tablets will enlighten us." he says while moving them around.
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan will attempt to try and finish shelf 3 before moving on to the next. Strength Check: 1d20 + 3 ⇒ (7) + 3 = 10
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
"Face a task with something you are skilled at." Sajan will begin moving shelves around as well, starting with shelf 6. Strength Check, push: 1d20 + 3 + 5 ⇒ (18) + 3 + 5 = 26
Male LG Tetori Monk 2 | HP 17/17 | AC 14 T 14 FF 12 | CMB +5/10, CMD 19/25 | F: +5, R: +5, W: +5 | Init: +2 | Perc: +2, SM: +2 | Speed 30ft | Stunning Fist 3/3 | Ki Pool 0/0 | Active conditions:
Sajan follows around various members of his current party, trying to feel helpful in some way as a potential bodyguard. "When posed with a challenge, answer it with what your good at."
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