Sunlord Thalachos

T'Shar's page

95 posts. Organized Play character for adsapiens.


Full Name

T'Shar

Race

Ifrit

Classes/Levels

Pyrokineticist 1 | HP 12/12 NL 0 | AC 17 TO 13 FF 14 | F +5 R +5 W -1 | CMD 16 | Init +9 | Perc -1 DV

Gender

Male

Alignment

Chaotic Neutral

Deity

Calistria

Strength 16
Dexterity 16
Constitution 16
Intelligence 7
Wisdom 8
Charisma 11

About T'Shar

T'Shar
Ifrit pyrokineticist 1 (Pathfinder RPG Bestiary 2 160, Pathfinder RPG Occult Adventures 10)
CN Medium outsider (native)
Init +9; Senses darkvision 60 ft.; Perception -1
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d8+4)
Fort +5, Ref +5, Will -1
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Offense
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Speed 30 ft.
Melee atlatl dart -1 (1d6+3) or
. . atlatl dart -1 (1d6+3) or
. . atlatl dart -1 (1d6+3) or
. . atlatl dart -1 (1d6+3) or
. . spear +3 (1d8+4/×3) or
. . unarmed strike +3 (1d3+3 nonlethal)
Special Attacks kinetic blast
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—burning hands (DC 11)
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—burning infusion (DC 13)
. . Blasts—fire blast (1d6+1 fire)
. . Utility—basic pyrokinesis
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Statistics
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Str 16, Dex 16, Con 16, Int 7, Wis 8, Cha 11
Base Atk +0; CMB +3; CMD 16
Feats Point-Blank Shot
Traits reactionary, unpredictable
Skills Acrobatics +5, Bluff +5
Languages Common, Ignan
SQ burn (1 point/round, max 6), fire-starter[ARG], gather power, wildfire heart[ARG]
Other Gear lamellar (leather) armor[UC], atlatl dart[UC] (8), atlatl dart[UC] (8), atlatl dart[UC], atlatl dart[UC], spear, bandolier[UE], belt pouch, blanket[APG], flint and steel, masterwork backpack[APG], trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded, wrist sheath, spring loaded, 359 gp
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Tracked Resources
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Atlatl dart - 0/8
Atlatl dart - 0/8
Atlatl dart - 0/1
Atlatl dart - 0/1
Burn 1/round (1 nonlethal/burn, 6/day) - 0/6
Burning Hands (1/day) - 0/1
Spear - 0/1
Trail rations - 0/5
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Special Abilities
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Burn 1/round (1 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Burning Infusion (DC 13) Catch foes on fire.
Darkvision (60 feet) You can see in the dark (black and white only).
Fire Blast (Sp) Level 0; Burn 0
Fire-Starter +1 to next attack, save, skill or ability check when you cause a creature to catch on fire.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Wildfire Heart +4 racial bonus on initiative