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TENGU BOT 5000's page
62 posts. Alias of Nefreet.
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Genderless Automaton
Del will attempt to lure in as many people as she can into the large, suspiciously unmarked van ship using tasty treats.
(so either +8 Diplomacy or +13 Profession—Chef)
Person #1: 1d20 ⇒ 8
Person #2: 1d20 ⇒ 8
Person #3: 1d20 ⇒ 12
Person #4: 1d20 ⇒ 13
Genderless Automaton
I think Del only has Cantrips left.
Del repositions herself and reveals an (alternate?) reality where a throng of hungry patrons are trying to push their way into her restaurant at time of opening, catching the poor security robot up in their direction.
psychokinetic shove, Reflex DC 15 negates
Spell Resistance: 1d20 + 4 ⇒ (3) + 4 = 7
Force Damage: 1 = 1
Bull Rush vs KAC+8: 1d20 + 8 ⇒ (13) + 8 = 21
Genderless Automaton
I guess that'd be her second round of actions; maybe spend the first round retrieving a to-be-determined consumable.
Genderless Automaton
Del tries to force the robot back into the corridor (psychokinetic shove).
Force Damage (Reflex DC 15 negates): 1 = 1
If it's damaged, Bull Rush 5 feet: 1d20 + 8 ⇒ (9) + 8 = 17
Genderless Automaton
Botting Quetzhal
The lizardfolk brings nature into the artificial den.
Tempest Surge: 1d12 ⇒ 7
And then he backs away from it.
Genderless Automaton
Botting Otova
⤾ Attack of Opportunity
Tail vs FF: 1d20 + 8 ⇒ (9) + 8 = 17 for Bludgeoning: 1d4 + 2 ⇒ (3) + 2 = 5
EDIT: Oops, that does hit. No Shield this round. But it does not disrupt her spell.
Genderless Automaton
Botting Otova
"I'll show you who's fiendish!"
◈ Stride
◈ Stride
◈ Strike
Tail vs FF: 1d20 + 8 ⇒ (4) + 8 = 12 for Bludgeoning: 1d4 + 2 ⇒ (2) + 2 = 4
And he breathes of sigh of relief when Teflar does not take an Attack of Opportunity.
Genderless Automaton
Botting Otova
The little Tiefling squirms to get loose!
Escape: 1d20 + 8 ⇒ (12) + 8 = 20 Success!
OOC note: the creature does not have Athletics listed as a skill, but does have Acrobatics, with a bonus to Leap... which isn't covered by Acrobatics. So, typo in your favor!
And then takes advantage of the flank!
Tail vs FF: 1d20 + 8 - 4 ⇒ (16) + 8 - 4 = 20; Bludgeoning: 1d4 + 2 ⇒ (2) + 2 = 4
Tail vs FF: 1d20 + 8 - 8 ⇒ (6) + 8 - 8 = 6; Bludgeoning: 1d4 + 2 ⇒ (4) + 2 = 6
And scores a hit!
Genderless Automaton
Botting Otova
Acrobatics(Trained): 1d20 + 6 ⇒ (9) + 6 = 15
Perception(Epert): 1d20 + 6 ⇒ (17) + 6 = 23
As Otova climbs out of the depression he warns the party of a dangerous sinkhole up ahead (marked on map as "T").
It looks like anyone could "disable" this "hazard" by pulling down branches and kicking debris into the hole (a single-action, Untrained, DC 12 Nature check).
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Genderless Automaton
Botting Kultha
"Vut do you teak us vor? Eediots?"
Plasma Bolter: 1d20 + 3 ⇒ (11) + 3 = 14
E/F: 1d10 ⇒ 5
Genderless Automaton
Botting Lar.
From the safety of distance, Lar fires his pistol!
Laser pistol, Azimuth: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Fire Damage: 2d4 ⇒ (2, 3) = 5
Burning for: 1d4 ⇒ 4
Practically burning a hole in the halfling's chest!
Genderless Automaton
Botting Botamo
Realizing that the dozens of zombies surrounding him are no real threat, Botamo hastily runs over the door, swiftly taps the control panel, and then hastily sprints to be with his allies.
Botting Kush
As Botamo leaves view Kush turns to protect the remaining Droid with Shield Other and moves to engage the spellcaster, axe in hand.
Genderless Automaton
Botting Botamo
Fire vs KAC: 1d20 + 18 - 3 ⇒ (11) + 18 - 3 = 26
Damage: 6d6 + 33 ⇒ (4, 3, 5, 1, 3, 6) + 33 = 55
Fire vs KAC: 1d20 + 18 - 3 ⇒ (8) + 18 - 3 = 23
Damage: 6d6 + 33 ⇒ (2, 3, 6, 2, 1, 3) + 33 = 50
Which finishes off the red-masked marine!
Genderless Automaton
Botting Panarugathom
Diplomacy: 1d20 + 6 ⇒ (18) + 6 = 24
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Genderless Automaton
Botting Gabrod.
1d20 + 6 ⇒ (11) + 6 = 17
1d8 + 3 ⇒ (6) + 3 = 9
1d20 + 6 - 5 ⇒ (9) + 6 - 5 = 10
1d8 + 3 ⇒ (7) + 3 = 10
Raise Shield
Genderless Automaton
Botting Manfried, although I am not sure what attacks he uses.
1d20 + 7 ⇒ (17) + 7 = 24
1d8 + 4 ⇒ (3) + 4 = 7
1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10
1d8 + 4 ⇒ (2) + 4 = 6
1d20 + 7 - 10 ⇒ (16) + 7 - 10 = 13
1d8 + 4 ⇒ (7) + 4 = 11
Genderless Automaton
Botting Slate
Slate gruffly moves into the room, and readies to attack any hostile creatures... shadow, or otherwise... that may affront him.
Genderless Automaton
Despite his lethargy, Thrym fires away at the nearest Monk!
+20 To-hit, -5 Focus, +2 Harness, -1 Fatigue... I think that's it.
Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 4 ⇒ (4) + 20 - 4 = 20
Sonic Damage: 3d8 + 12 ⇒ (6, 8, 2) + 12 = 28
Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 4 ⇒ (6) + 20 - 4 = 22
Sonic Damage: 3d8 + 12 ⇒ (3, 6, 5) + 12 = 26
Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 4 ⇒ (9) + 20 - 4 = 25
Sonic Damage: 3d8 + 12 ⇒ (6, 5, 8) + 12 = 31
Genderless Automaton
Thrym steps forward so that he can see into the entire room, and sets up his tripod.
Genderless Automaton
Botting Botamo
Seeing both robots gravely injured (HaHA! I made a funny!), Botamo flashes rapidly at each of them!
Vs Blue: 1d20 + 18 - 3 - 2 ⇒ (16) + 18 - 3 - 2 = 295d6 + 29 ⇒ (3, 6, 3, 3, 2) + 29 = 46
Vs Purple: 1d20 + 18 - 3 - 2 ⇒ (1) + 18 - 3 - 2 = 145d6 + 29 ⇒ (6, 1, 2, 3, 2) + 29 = 43
Causing Blue to crumble!
Genderless Automaton
Botting PCD-3
PCD-3 fires at the BLUE robot.
Gamma rifle, Entangled: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
Fire damage: 2d10 + 13 ⇒ (6, 7) + 13 = 26
Genderless Automaton
Botting RD-S2
RD-S2 takes aim at the RED robot.
Boosted overcharge, Entangled: 1d20 + 16 - 2 ⇒ (5) + 16 - 2 = 19
Plasma: 4d10 + 2d6 + 16 ⇒ (4, 10, 6, 7) + (4, 2) + 16 = 49
Aaand that drops red ^_^
Genderless Automaton
Botting Botamo
"Puddin', ay? How about some flamb, ay?"
Attack vs Orange KAC: 1d20 + 18 ⇒ (8) + 18 = 26
Fire Damage: 5d6 + 29 ⇒ (2, 3, 6, 3, 1) + 29 = 44
Genderless Automaton
Botting Botama
The Captain slashes twice with his solar weapon!
Slash VS KAC: 1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21
Fire Damage: 4d6 + 23 - 5 ⇒ (6, 3, 6, 4) + 23 - 5 = 37
Slash VS KAC: 1d20 + 17 - 4 ⇒ (17) + 17 - 4 = 30
Fire Damage: 4d6 + 23 - 5 ⇒ (2, 1, 5, 5) + 23 - 5 = 31
Genderless Automaton
Botting Botamo
Botamo decides that focusing on one berserker at a time is the stronger option, and circles around to flank [red] with Kush.
Solar Weapon, Flank: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
Fire damage: 4d6 + 23 ⇒ (1, 3, 1, 6) + 23 = 34
Genderless Automaton
Botting Shandi.
Unphased by the shadows surrounding him, Shandi focuses on the human captain...
Acrobatics to avoid AoO, Green Shadow, DC 27: 1d20 + 19 ⇒ (11) + 19 = 30
Acrobatics to Tumble Through Yellow, DC 34: 1d20 + 19 ⇒ (17) + 19 = 36
Acrobatics to avoid AoO, Yellow Shadow, DC 31: 1d20 + 19 ⇒ (19) + 19 = 38
...and attempts to see if he still bleeds...
Retractable Spike vs KAC: 1d20 + 13 ⇒ (15) + 13 = 28
Piercing Damage: 3d4 + 6 ⇒ (4, 2, 4) + 6 = 16
...and... HE DOES!
Genderless Automaton
Botting Shandi.
Piloting, Evade, DC 23: 1d20 + 19 + 1 ⇒ (16) + 19 + 1 = 36
+2 AC/TL
Genderless Automaton
Botting Shandi.
Piloting, Evade, DC 23: 1d20 + 19 + 1 ⇒ (5) + 19 + 1 = 25
Certainly we can take another hit... would be good to see them scared just a bit...
+2 AC/TL
Genderless Automaton
Botting Shandi.
Confronted with so many opponents, but knowing that Thrym has a gigantic turret, Shandi simply takes evasive action.
Piloting, Evade, DC 23: 1d20 + 19 ⇒ (12) + 19 = 31
+2 AC/TL
Genderless Automaton
Botting Thrym.
Thrym double moves back towards the bridge, drawing his primary weapon.
Icon placed on map.
EDIT: Also, this post saved Kush from a Crit ^_^
Genderless Automaton
Botting RD-S2
The little droid rolls back and activates their Energy Shield.
Genderless Automaton
Botting Sigmus.
With an unobstructed line of fire, Sigmus lights up Xavra.
Artillery Laser, Tracking, Miracle: 1d20 + 15 + 2 + 2 - 4 ⇒ (12) + 15 + 2 + 2 - 4 = 27
fire damage: 3d8 + 8 + 2 - 15 ⇒ (8, 4, 8) + 8 + 2 - 15 = 15
Artillery Laser, Tracking, Miracle: 1d20 + 15 + 2 + 2 - 4 ⇒ (13) + 15 + 2 + 2 - 4 = 28
fire damage: 3d8 + 8 + 2 - 15 ⇒ (8, 2, 8) + 8 + 2 - 15 = 13
Genderless Automaton
Botting Varnais.
Like a true warrior, Varnais lunges at Xavra with full force!
Claw!!: 1d20 + 11 - 4 ⇒ (14) + 11 - 4 = 21
Bludgeoning: 2d6 + 17 ⇒ (5, 5) + 17 = 27
Claw!!: 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17
Bludgeoning: 2d6 + 17 ⇒ (2, 6) + 17 = 25
But he's fought larger talons before and lived to tell the tale.
Genderless Automaton
Botting Varnais.
Varnais flexes her claws and issues a CHALLENGE to the pitiful creature remaining...
Intimidate: 1d20 + 21 ⇒ (15) + 21 = 36
...and then rushes forth to tear him to shreds!
Claw!!: 1d20 + 11 ⇒ (13) + 11 = 24
Bludgeoning: 2d6 + 17 ⇒ (3, 5) + 17 = 25
Genderless Automaton
Botting Sigmus.
Sigmus steps over the pile of blue goo at Sheher's feet and rushes to flank [Green]!
Skirmish Kishaxe: 1d20 + 9 ⇒ (19) + 9 = 28
Slashing Damage: 2d10 + 10 ⇒ (9, 4) + 10 = 23
And now only one remains...
Genderless Automaton
Botting John
John frowns, and considering his insurmountable odds, steadies his aim and takes a single shot...
Called Holy Ghost-Killer Poacher Injector Pistol: 1d20 + 13 ⇒ (18) + 13 = 31
Piercing Damage: 2d6 + 8 + 2 ⇒ (2, 2) + 8 + 2 = 14
...and she goes down!
Genderless Automaton
Botting Sheher.
Sheher slings entropy at the warrior in front of her.
Entropic Strike vs EAC: 1d20 + 13 - 4 ⇒ (16) + 13 - 4 = 25
Acid Damage: 2d8 + 14 ⇒ (8, 2) + 14 = 24
Entropic Strike vs EAC: 1d20 + 13 - 4 ⇒ (11) + 13 - 4 = 20
Acid Damage: 2d8 + 14 ⇒ (6, 3) + 14 = 23
...and it slumps into nothingness.
Genderless Automaton
Genderless Automaton
Botting Sigmus.
"Can't let you have all the fun."
Sigmus steps up side-by-side with Sheher and similarly strikes at Fire.
Sword vs KAC: 1d20 + 9 ⇒ (19) + 9 = 28
Slashing: 2d8 + 10 ⇒ (8, 2) + 10 = 20
Genderless Automaton
Botting Sigmus.
"One down, one to go."
Sigmus moves to get a better shot on [Orange] and activates Combat Tracking.
Genderless Automaton
Botting Sheher.
Wasting no time, Sheher runs toward [Brown] to intercept any further firepower.
Double Move.
Genderless Automaton
Botting Varnais.
"Shoot ME, will you??"
Varnais steps up to [Orange] and rends it with a claw...
Natural Weapons: 1d20 + 11 ⇒ (9) + 11 = 20
Bludgeoning: 2d6 + 17 ⇒ (5, 2) + 17 = 24
...but misses by a good margin.
Genderless Automaton
Ranged Attack vs AC 10: 1d20 + 11 ⇒ (18) + 11 = 29
Varnais deftly throws her battery past the first swarm and into the doorway, and the ensuing detonation catches BOTH swarms by surprise!
Fire Damage: 9d6 ⇒ (2, 3, 3, 1, 6, 4, 4, 2, 5) = 30
Genderless Automaton
Botting Varnais.
"Leave their vicinity and I will bring Hellfire upon them!"
Move action to retrieve her own battery, standard action to ready a casting of Explosive Blast once Zolvi and Sheher are out of range.
Genderless Automaton
Botting Sigmus.
Sigmus gets in sight of the closest swarm and draws his flamethrower, but stays back far enough to avoid its attention.
"Pup. Telemetry."
Combat Tracking on [Grey].
Genderless Automaton
* Botting Varnais *
Varnais moves closer to the action, but doesn't clutter up the entrance (double move).
Genderless Automaton
Botting for Signifer Varnais.
Seeing [yellow] on the verge of escape, Varnais reminisces about an inferior humanoid species with a particularly frail bone structure, and wishes the Azlanti could experience that existence.
Hobble Creature, DC 20 Will
Genderless Automaton
Botting for Signifer Varnais.
The Hellknight has tired of this waiting game. She comes out of the hallway and rushes towards the sound of the recent laser blast. Seeing [yellow] about ready to flee out of the airlock, she casts hold person.
Genderless Automaton
Botting for Signifer Varnais.
The mighty Vesk flexes their claws and lays into [green], attempting to take advantage of their weakened state.
Natural Weapons: 1d20 + 11 - 4 ⇒ (3) + 11 - 4 = 10
Bludgeoning: 2d6 + 17 ⇒ (5, 1) + 17 = 23
Natural Weapons: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
Bludgeoning: 2d6 + 17 ⇒ (3, 6) + 17 = 26
But both miss their mark.
Ooo! I can finally use my botting alias for more than just GMing PbP!
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