Brambleson

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* Pathfinder Society GM. 116 posts. 2 reviews. No lists. No wishlists. 16 Organized Play characters.



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A delightful tool for immersion, yet with a major organizational issue

4/5

Second time's a charm hopefully

The artwork is great, and it's a very useful visual tool for that reason. I love not having to flip through a book or hide materials when sharing the baddies image.

The box leaves something to be desired. My solution was to just store the cards upright with the names facing me. I don't put the lid back on.

The major issue I have is that you STILL need the bestiary or internet access. The monster entries are right out of the book as far as I know, which means you have to cross reference a BUNCH of abilities from the general monster ability rules.

GRAB? Nope, doesn't tell you how it works on the card. What type of check or save is the DC for trample, constrict or lots of other things? You have to know it by heart, or look it up. THROW ROCK for giants? It's blank besides # of actions. See bestiary page ### becomes an almost common sight.

In the future if word count and sizing is so stringent, include a dozen or less extra cards that have the general monster ability rules on them, like an index.


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An Enjoyable Romp through Orclands

4/5

I ran this last night in high tier, and my group had a lot of fun. To start with, it was enjoyable for me to role play the various off-color NPCs. How often do you get a city of traditionally vile humanoids as the back drop for your scenario? They loved that the city felt unique with the festering river and colorful NPCs.

I had small naked, Orc children try to run scams on them for coppers and silvers, only to kick them in the shins and put their clothes back on when they got waved off. This made most of the PCs smile. They were all convinced that the source of information in

Spoiler:
Oozefront
was out to get them with his "wares" considering where they thought he got the potables from.

The predictable fight with the expected monster was made unique by the compelling interest given them by the

Spoiler:
Master of the Blookworks, Ploog. They managed to take both available Bullettes (high tier has them against a mated pair)
and that just totally overwhelmed their benefactor.

Thanks to clever playing and RP,

Spoiler:
one of the characters asked Madiskaal what Ploog's favorite drink was so they could bring a bottle as a negotiation tool, with 2 captured Bullettes
they worked their way around the final encounter without the expected fight and managed to impress the NPCs as well as earning quite a name for themselves.

If we hadn't been pressed for time, they would have captured the optional encounter as well and probably could have taken over Urglin, if they had so desired.

All in all, they never felt like there was a rail road (each experience feels different depending on how well the GM hides the tracks, I suppose), went to the different districts as they pleased and deduced they'd have better luck

Spoiler:
in the one safer for outsiders
and figured things out without any prodding.

Given a GM who is willing to have his NPCs act gruff, surly, sour or just plain difficult until given a reason to be helpful (especially when nice to half-orc PCs), the players can have a great time with a scenario that doesn't involve "murdering everyone for being evil."

I'd say the main limitation is that for those wanting lots of combat, much of it can be avoided (Charm Person/Monster, Deep Slumber, etc). The essential fight was brutal though. Characters playing up or unlucky can get eviscerated by the foe. The Pre-gen Kyra got to save the day with her Channel Energy.