Sylor |
Smite Evil seems slightly OP, especially since it is working on all damage rolls and is now a DEBUFF and not a BUFF.
Unless I am mistaken, once the paladin has debuffed an undead with SE, any Channel Energy from the paladin vs that undead should deal normal damage + SE damage bonus.
Now let's say a Paladin of Nethys takes a level of sor/wiz. He can freely use arcane wands. Said paladin (8 pal/1 sor) has a 7th lvl magic missile wand, using it he should be able to release 5 missiles worth each 1d4 + 9 and "slightly" more vs his nemesis.
Some will say won't work on such spells or only on 1 missile... Well what about touch and ranged touch spells: 7th scorching ray wand, same paladin would deal (very likely considering his bab and ranged touch) 4d6 + 8 on each ray. That's 8d6 + 32 vs Mr evil outsider.
Guess I don't need to give examples with a paladin taking a cleric level and be able to use clerics wand, nor sorting out magic items dealing damage.
Domain/School/Bloodline powers : pretty nice damage boost for those damaging ablilities.
There's also the oriented UMD paladin.
All right most of this implies spending some cash.
And of course, when meleing well smite evil is handy as discussed throughout this thread.