The Marvel Now books are pretty good. Some of the folks above have mentioned the really goos ones, All New X-Men and New Avengers are great so far. And the fantastic Four and FF are really fun. If you haven't read Wolverine and the X-Men you should, it has all the great components of creative comic writing and excellent art. The new Deadpool book is crazy and awesome, written by comedien Brian Posehn.
As stated Marvel did not reboot their universe, they simpley shook up artists and books, challenging the bullpen to write from new fun perspectives. The also \ created a few new titles for the universe to evolve.
My gaming group feels the same as you, and we made the switch for the exact reasons you stated.
Any opinions on the PF XP system in regard to the "Slow, Med, Fast" paths?
As long as you stick to a single system, you can use the PF numbers for any 3e campaign, adventure or module. While the numbers look vastly different, they usually work out the same. If you take, say, Burnt Offerings and run them with both systems, the characters should come out at the same experience level. Provided, of course, that you use the fast advancement numbers in PF.
Whigh book of the Pathfinder adventures was created after the Pathfinder RPG experience award system?
My group is making the switch to following the P-finder RPG rules and I don't know how to transfer XP awarded previously. We are currentli in RotRL #2 Skinsaw Murders. Does the new RPG XP system transfer to this books CR XP rewards?
I can't fully say how dissapointed I am. I bought and watched this movie over the weekend and it stunk. The animation was raw, and the CG was out of place. I thought something was wrong with my TV when I saw the animation.
The list of voice actors had me excited, I mean Jack bauer as Raist?! It sounded cool. Some of the voive acting was OK, but in general it had a very smurfy feel to it.
I can only hope they somehow do well enough to make the second and do it some justice.
Firt of all, I'm on the fence about the whole 4th edition thing. I did buy the Wizards 4.0 Race & Class preview book to get some info, but found it to be a bit of a waste (surprise).
As far as spellcatsers getting 5 minutes of fun then standing in the back for the rest of the night; my group experiences this often. I DM a group of non-munchkins and we typically play between 1st and 10th level campaigns. At these levels the fighter classes can really dominate and get more useful game time out of long battle nights. So I agree the system could use a tweak to moderatelty balance out the classes. I also agree though that at 20th level spelcasters should be a little more powerful, but I just don't play games at that level enough to get upset about the impact.
Ultimately I know I'll buy the first couple 4.0 books, read them, and form opinions then. If I don't like it my group will probably be happy because they won't go buy new books and we'll stay in 3.5.
I'd also like to add I am really happy with the products Paizo are releasing. The ROTR adventure path is well done, and it's the first non-D&D brand campaign we've used (current group playing for 12 yrs.) I spend a lot more with them in the last year than I did with Wizards over the last couple in RPG materials (not-incluing D&D Mini's, my crack habit).
Mary Yamato wrote:
Understood, what I meant was Elyrium is going to throw that dagger all over my party. Thier first encounter with her I was only using a +1 to hit against them (lucky for them).
I know if they end op getting the dagger it's just their individual BAB +1.
I haven't played D&D in a while and finally got to DM the Rise of the Runelords adventure. I have to say that I really enloy the storyline, and the pacing seems good as well.
One thing I really like is how the material is set up in the book. It is much more handy than the D&D modules I've run. Things seemed to be set up where I would use them and are not as confusing.
Anyway the new Pathfinder series seems to be a new favorite of my group, and we've played together on and off since 1992. I can't wait to continue through the next 5 parts of the campaign. Having PDF's has realy added to my experience as a DM because I can take the material in more places.
Lisa Stevens wrote:
The Paizo Golem was created by Kyle Hunter back when we first started the company. Kyle was tasked with coming up with a half dozen or so logo treatments and we were all drawn to the one with the golem in it. We like to think that the little ball of energy he is holding between his two hands is a ball of creative energy, about to be made into some sort of cool gaming product or another. :)
Thanks, this explains it well enough for me.
Cool, thanks for the answer! Makes sense now, I thought Paizo was some sort of italian dessert before. :o)
Scoti Garbidis wrote:
Did you guys ever set this up? I just moved to Streetsboro, OH near Akron and am looking for a group.
so are there any really good FR sourcebooks to get my hands on while running this campaign?
Not a sourcebook but...
In case you haven't had your fill of Drow or the Underdark...the City of the Spider Queen is a nice module to advance characters from 10th lvl to 18th lvl. We're about 1/2 way through it right now. It's pretty challanging but an nice long module.
Marc Chin wrote:
I agree fully, I am very much a story/plot first DM with my group. While they do also enjoy the hack N' slash moment from time to time, it's always the memorable or funny role playing moments that they rember year after year on gaming. I've never heard them reminesce about a spell they cast or a critical hit theyhad, but the do remember that certain homespun evil cleric that took a personal liking to making their lives difficult over the course of a couple years. They hated that guy so much they totally freaked every time he was involved in what they did...ahh good times.
Bill Lumberg wrote:
That's kinda how I see it. How could you hold your "rage" while cowering in fear.
OK here's an issue we ran into last night during the weekly session. The Half-Orc Barbarian in the party was raging during battle, then failed a "Horrifying Gaze" save against a creature from the City of the Spider Queen module, and cowered in fear. Next round a member of the party cast a Remove Fear spell to temporarily negate the fear effect.
My question is would the failed "Gaze/Fear" save stop the Barbarians Rage? If so when the fear was removed he would be fatigued. This was an issue last night because if he was fatigued the flow of the fight would take a severe turn for the worse, for the party that is.
Thank in advance for any comments.
Books, however, are a little different. Those items you mentioned all rely on technology to keep them "relevant." Technology has improved, making those items obsolete.
Let's just call 3E the "Designated Hitter Edition". Like major league baseball rules...some people think th DH helps make the game fun, some people think it hurts the original integrity of the game.
That was a great rant, well said! That really puts things in perspective.
For $15 I'll probably get it, but I had the same question as you....what's actually in it that will be worth it?
I was just thinking about the Skills Craft, Knowledge and Profession, and how not many of my players seem to spend points for these skills. Ultradan
As a player I always picked up odd skills & knowledge, and enjoyed finding ways to use them in the campaign. I found that it helped round out my character as a person with a real past. I guess it all depends on if you want to roleplay a lot or a little.
As a DM I always encourage people to take Skills Craft, Knowledge and Professions; and usually find a way to work in ways for them to utilize them.
I've played through 1E, 2E and into 3E/3.5E and I'd say I like most of the changes were easy to adjust to and I like most of them.
The only thing I don't like all the time is the battle format. It seems the higher level you get the more battles slow down, sometimes to the point where all the fun & excitment gets boiled down to x's and O's.