Cleric of Pharasma

Sydney Streegrenet's page

148 posts. Alias of PJP.


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LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney comes whistling a merry little tune, accented by the chirps of the bird sitting on his shoulder. "Lovely morning, isn't it?"

Having clearly had a good night's sleep, he rose early and prepared some incantations for the day. Hunting, while not really being his forte, was an intriguing prospect for such a fine morning, and he was eager to start. Helping himself to coffee, he saw what was being served for breakfast and smiled. "Ah, spitchcock - excellant! Now where did they get so many fresh eels this time of year?"


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sorry folks. Work got crazy busy, and I ended up having to travel with very limited access. Still on the road, but should be back to normal on Monday.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney listens and watches, waiting for a place to be useful. Once he sees Onara is still not too friendly, he comes in to try and influence her.

Round 1
Influence, Diplomacy: 1d20 + 15 ⇒ (19) + 15 = 34

Round 2
Influence, Diplomacy: 1d20 + 15 ⇒ (5) + 15 = 20


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney simply takes a rest break and washes up for the next stage of the festivities.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney let's Valeria try her hand with the Count, as he moves on to see what Bartelby is up to.

Between high Int and many Knowledge skills, as well as being a caster of the arcane, I hope this is an easier interaction.

Round 4, Diplomacy: 1d20 + 15 + 2 ⇒ (12) + 15 + 2 = 29

Round 5, Diplomacy: 1d20 + 15 + 2 ⇒ (14) + 15 + 2 = 31


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sorry - got lost and behind due to the holidays. Sydney will use all three rounds to try to influence Count Lotheed.

Sliding up to the Count as he watches the joust, Sydney tries to appeal to the more academic discussions, hoping some talk of intellectual pursuits might help sway his appeal.

Round 2, Diplomacy: 1d20 + 15 ⇒ (3) + 15 = 18
Round 3, Diplomacy: 1d20 + 15 ⇒ (6) + 15 = 21


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney looks at both games, and shakes his head. He never was very impressed with physical sports.

He continues to hob nob, trying to influence where he can. Having gotten the notes from Valeria, he works his way toward Baron Okkera and tries to seem sympathetic without being desperate.

"Tough role, you have. That massacre, no one benefits from that sort of thing, but sometimes the world just aligns wrong."

Diplomacy: 1d20 + 15 ⇒ (18) + 15 = 33


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney supports Eregos, sensing he can get some more information if he plays his cards right. "I like to think I have been able to make my own way, although I cannot deny that my family influence help me get a fine education. "


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

To Onara he says "Excuse me. It was a pleasure to speak with you again. Perhaps we will talk again after the joust?"

Then to Eregos, he says "Of course, happy to help. Lead the way."


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

I'm jealous! Have a great time, try not to get trampled by the crowds.

I will also be doing U.S. Thanksgiving things with family Wed-Sunday, so I am happy for the break.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney will continue to try to discover what influence Onara may have.

Sense motive: 1d20 + 9 ⇒ (5) + 9 = 14
I accidentally posted in Discussion, but unfortunately I rolled a 5...


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Seeing as there is time to kill, Sydney is happy to head back downstairs for a drink and to mingle. When he sees Onora Piscum, he takes a drink off the tray and brings it too her. Knowning how the common folk tick often makes or breaks historical conflics.

Noting how she reacts to Count Lotheed, he tries other topics to try and get a more complete picture.

Sense Motive for weaknesses: 1d20 + 9 ⇒ (3) + 9 = 12


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney spends some time trying to meet Onora Piscum and see what makes her tick.

Diplomacy to learn strengths: 1d20 + 15 ⇒ (15) + 15 = 30


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney comes down, dressed for today’s mission. Only when he hears the others speak of the nights events does he offer his own. ”Someone came in last night, ripping apart my books and notes. There are papers hung up on the wall with messages scribbled in them "Get out!", "Don't squat here!", "Leave before it is too late!" and much more. Even my bird didn’t squeak. I don’t much appreciate it, whoever is behind this!”


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney will spend some time researching spells and trying different things before turning in for the night.

First, he tries casting Knock to see if that will open the secret door.

If that doesn't work, he will cast Alarm to be alerted if anything else comes out of the hole during the night.

If nothing helps, he will turn in for the night and prepare soem new spells for the next day.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Mine are students... not sure I could convince them to act the role of servants.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

"But is he alone? And did he eat the snake?"

What happens if you eat a conjured animal?

"Anyone have a mirror and a light we can try and look inside?"


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LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

"Well, not sure what that was, but it doesn't sound safe for a bird."

"Could we just cut a hole in the door?"

Could an unseen servant be instructed to open the door from the other side (assuming that is possible)? If so, then Sydney casts that next.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney casts his spells and sends a snake into the hole. As long as the snake doesn't get attacked or scare up anything weird, then once it dissipates, he asks Iznagitur to take a look.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sure, but thought maybe the spell might reveal a bit more about how to open it and the summon is to make sure something doesn’t eat or otherwise destroy my familiar before letting it try. My thrush is not disposable, but if after we do what we can to make sure it is safe, he might be willing to go in.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney has a "pet" bird, a black thrush, named Iznagitur.

I am not sure if he can fit in that hole or not, but we can try a few things.

"Hmm... bird in a rat hole? Not sure he would like that. But give me a little time, and I can prepare something."

I left most of my spell slots open, so can prepare a detect secret doors and cast is to see if that provides any options. If nothing is revealed, then will cast a summon moster to summon a snake to send in the hole and see what happens.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

That can be rough, had the same situation about a year ago. Glad to hear she is ok.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Fair enough - A19 it is!

"Noble... yes, that is a little more like it. I can just be myself, then."


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

"Court mage? Really..." Sydney thinks this whole charade is beneath him, but he plays along anyway. "I'll go check the wine cellar inventory, and note it in 'my books'."

As everyone starts to settle for the night, Sydney takes one of the better bottles of wine he found and retires to the tower (A22), which he finds most to his liking.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

"I can take care of the basics of cleaning house to help spruce things up."

Once we are in and getting to work, Sydney will conjure some unseen servants to starte cleaning the estate.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney is a little more heavy set, probably 5'10" and 220 lbs. No armor, though, even when awake.

BTW - I was a bit slow in gettign chronicle info to you, but if it is still an option, here it is:

Player: PJP
Character: Dart Chocó
PFS#: 150786-36
Progression: Normal
Faction: Grand Lodge

Thanks!


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney watches the poor people with new interest, as he never really noticed the unfortunate before.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney quietly observes from the back, occasionally leaning over to get a whispered earful form his little black bird.

"The theatrics seem a bit much, but you all appear to be having fun."


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney spends most of his days deep in study, researching new spells and history of summonings gone wrong. But in the evenings, he has joined a lecture circuit and tries to gain some prestige in those circles. He also seems to attract a small following of grad students.

Give lecture (attempting Genius Rank 3), Knowledge (planes) DC 21: 1d20 + 11 ⇒ (11) + 11 = 22

Give lecture (attempting Genius Rank 4), Knowledge (planes) DC 23: 1d20 + 11 ⇒ (16) + 11 = 27

So I believe I now have Rank 4 genius and 6 agents (students) to work with on the next persona phase, correct?


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Congrats on the young one!


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney will pick Genius, such as his Int is so far above the rest. Many of his earlier successes in the crowd did stem from his knowledge of history and the sort.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney rises happily as Dame Streegenet... wait, that isn't quite right.

"It is my honor to serve, Princess. I applaud your focus on the people's needs rather than warfare and supposed glory. "

I think most of Sydney's downtime will be spend buying, studying and scribing spells.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

I have a group I was running through Rise of the Runelords that just TPKd (first for me!). I'm not sure what the future holds there, but I could ask if anyone is interested.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

"I had plans to add myself to the Senate roster some day, and while there are certainly openings enough right now, I see more wisdom in joining your cause at this time. Count me in."


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Purchases:
Pearl of power (500 buyback)
Cloak of Resistance +1 (500 buyback)
Rod of Extend (3000) 3x per day to double duration
Rod of Giant Summoning (3000) 3x per day to add Giant simple template

@GM - This last one I had not seen before, and while it is Paizo, I wanted to check to make sure you are ok with it.

In addition, Sydney will scribe the following scrolls:

Darkvision (75)
Knock (75)
See Invisibility (75)

Obscurring mist (12.5)
Detect secret doors (12.5)

Detect Poison x2 (6.25)
Read Magic x2 (6.25)

=7275 gp


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Spell Work:

Learned Darkvision and See Invisibility

Trying to copy to my spellbook from other spellbook:
Spellcraft for Alarm, DC 16: 1d20 + 11 ⇒ (15) + 11 = 26
Spellcraft for Identify, DC 16: 1d20 + 11 ⇒ (1) + 11 = 12
Spellcraft for Magic missile, DC 16: 1d20 + 11 ⇒ (19) + 11 = 30
Spellcraft for Shield, DC 16: 1d20 + 11 ⇒ (6) + 11 = 17
Spellcraft for Unseen servant, DC 16: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Spellcraft for Acid Arrow, DC 17: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33
Cost for these: 50 + 40 = 90 gp

Scrolls purchased for copying into spellbook, and copy attempts:
Spellcraft for Air Bubble, DC 16: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
Spellcraft for Detect Secret Doors, DC 16: 1d20 + 11 ⇒ (6) + 11 = 17
Spellcraft for Endure Elements, DC 16: 1d20 + 11 ⇒ (6) + 11 = 17
Spellcraft for Floating Disk, DC 16: 1d20 + 11 ⇒ (4) + 11 = 15

Scroll cost 100. Copy cost 40.

Spellcraft for Flaming Sphere, DC 17: 1d20 + 11 ⇒ (12) + 11 = 23
Spellcraft for Glitterdust, DC 17: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
Spellcraft for Knock, DC 17: 1d20 + 11 ⇒ (10) + 11 = 21
Spellcraft for Levitate, DC 17: 1d20 + 11 ⇒ (18) + 11 = 29
Spellcraft for Protection from Evil, Communal, DC 17: 1d20 + 11 ⇒ (18) + 11 = 29
Scroll cost 750. Copy cost 200.

Looks like I missed on Identify and Floating Disk, but I believe the scrolls are still good and I can try again in a week.

Spend so far: 1180. I will work on gear next. And it sounds like I am giving up the ring, but that's ok. I am already decent at those skills, and don't generally have much interest in disguise.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sorry everyone - I got behind due to work, and then this was a very chatty game, so it took me a bit to catch up.

I am good to continue. I am not sure Sydney is proving to be very useful yet, but I knew it would be a few levels before he got rolling. Wizards are a fairly uncommon choice for me, so I am having a bit more trouble getting into the swing of things, but I think I would like to persevere and see if I can make it work for me. Plus we seem to have most else covered...

Let me see what level 4 brings before I settle. I will work on that today.

As far as equipment goes, I see we sold everything except:
Figurine of Wondrous Power (Silver Raven)
Dignity's Barb Relic
Envoy Ring Relic (I believe Sydney is wearing this)

I have a few items I had held on to, and am wondering if those were in the "sold" pile, and if so, can I buy back at 50% (ie. just keep in lieu of gold?)

Pearl of Power (1st level)
scroll of dispel magic, a scroll of invisibility, a scroll of mirror image, and a scroll of mount
wand of shocking grasp
potions of delay poison (2)
and I think a spellbook.

I need to sort out equipment and spells today, so just confirming what I have to work with.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney tried to stabilize the Lady.

Heal: 1d20 + 3 ⇒ (4) + 3 = 7


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Surprise round
Sydney heads straight for Lady Lotheed to effect a rescue. He looks her over for any serious wounds.

Heal: 1d20 + 3 ⇒ (5) + 3 = 8


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

"Justice does seem appropriate here. Lead the way."

Sydney is ready to go, albeit at the rear of the pack.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

"Wow, you all seem quite adept at this impersonation thing... remind me not to get on your bad side."

Not at all confident that he can pull off the charade, Sydney does change into one of the guards uniforms.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

"This appears to be quite a setup."

Sydney assists Piri in his investigation.

Percaption aid: 1d20 + 1 ⇒ (5) + 1 = 6


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney seems confused by the glare, but pays it little notice. Feeling most comfortable at the back of the pack, he waits for the others to lead the way.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

"It is hard to question dead halflings. Maybe next time, try just over-powering them?"

Waiting to see if Adrian identifies the potion, Sydney doesn't appear to interested in the rest. "Maybe you can trade it in for a more custom fit, Valeria? It looks like fine materials, even if there aren't much of them."


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

"Don't you have any sconces down here?"


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney, hearing things have calmed down, also climbs the stairs to the room.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

In that case, let's let the spell fizzle. I don't see it as turning the tide here, and Sydney would be far more interested in a less violent solution here.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Can I tell the eagle to attack only if a spell starts being cast? That was the intent here - to disrupt any spell to be cast. I wasn't sure I had that much conrtol - I was originally going to cast summon swarm, but didn't want it to accidentally attack our own people.


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney was working on casting a summon monster I, so when it completes, an eagle should appear at the top of the stairs to go and attack the spell caster.

Eagle attack: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


LN Human Pact Wizard 4 HP: 25/25 AC: 10 Tch: 10 FF: 10 CMD: 12 | F +3 R +2 W +7 | Init: +1 Perc: +6 | Active: none

Sydney moves to the bottom of the stairs, and then starts casting a summoning spell (1 round).

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