AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
The angels raise their fiery greatswords and attack!
Each angel power attacks with flank. Red starts, if yellow goes down they will switch to attack grreen. Blue starts adjacent to green, white can reach him with a 5' step
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Each of the devas fly forward, above the glabrezu, and strike down at them, seeking to cleave and get rid of some images!
Each will provoke, white will move first to soak up the OAs, assuming they lack combat reflexes. Each power attacks and cleaves, starting on yellow and cleaving into green if they hit
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
The devas fly around the engage blue in physical combat. Their powerful wings beat as they rise up abovve the creature and bring their flaming swords to bear!
Each moves around to cut off blue, they get to 20' up so that they can claim the height advantage. They provoke getting into position. Each power attacks and vital strikes.
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
The devas will fly around to form a defensive formation around Zadeh as he is now visible. Each of them drops a holy smite on the area, hitting all of the glabrezu.
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
This assumes that whatever is in there is evil and not an outsider. DC18 will save for half damage and to negate 1 round of invisibility. If they are not evil then damage is halved and no chance of blindness. If they are an evil outsider the damage is instead...
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
The devas have a 60' fly speed, one will fly around to provide a flank to the one that can 5' step into melee range. The other two will fly above the target, gaining the height bonus to attack. One is directly above it. The pretty much all provoke from the golem if it has combat reflexes.
Red and yllow are at ground level, flanking it. Green is 5' up in the alcove, assumng it can fit with the statue there. Yellow is 5' up directly above it. Red readies to attack once blue steps into the flank. Blue full attacks, the rest move and vital strike, all of them power attack.