Zjara Ambassador

Summoned Movanic Deva's page

12 posts. Alias of andreww.


RSS


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

Blue angel 5' steps and full attacks, the other two fly in and vital strike.

Spoiler:

Blue
+1 Flaming Gsword, flank, pa: 1d20 + 19 + 2 - 4 ⇒ (14) + 19 + 2 - 4 = 31
Damage, pa: 2d6 + 10 + 12 ⇒ (5, 3) + 10 + 12 = 30

+1 Flaming Gsword, flank, pa: 1d20 + 14 + 2 - 4 ⇒ (6) + 14 + 2 - 4 = 18
Damage, pa: 2d6 + 10 + 12 ⇒ (2, 1) + 10 + 12 = 25

+1 Flaming Gsword, flank, pa: 1d20 + 9 + 2 - 4 ⇒ (15) + 9 + 2 - 4 = 22
Damage, pa: 2d6 + 10 + 12 ⇒ (1, 2) + 10 + 12 = 25

White
+1 Flaming Gsword, flank, pa: 1d20 + 19 + 2 - 4 ⇒ (6) + 19 + 2 - 4 = 23
Damage, pa, vs: 2d6 + 10 + 12 + 2d6 ⇒ (6, 1) + 10 + 12 + (1, 4) = 34

Red
+1 Flaming Gsword, flank, pa: 1d20 + 19 + 2 - 4 ⇒ (2) + 19 + 2 - 4 = 19
Damage, pa, vs: 2d6 + 10 + 12 + 2d6 ⇒ (1, 6) + 10 + 12 + (4, 2) = 35

Might get rid of some images hopefully


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

The angels raise their fiery greatswords and attack!

Each angel power attacks with flank. Red starts, if yellow goes down they will switch to attack grreen. Blue starts adjacent to green, white can reach him with a 5' step

Attacks:

Red

+1 Flaming Gsword, flank, pa: 1d20 + 19 + 2 - 4 ⇒ (12) + 19 + 2 - 4 = 29
Damage, pa: 2d6 + 10 + 12 ⇒ (1, 6) + 10 + 12 = 29

+1 Flaming Gsword, flank, pa: 1d20 + 14 + 2 - 4 ⇒ (9) + 14 + 2 - 4 = 21
Damage, pa: 2d6 + 10 + 12 ⇒ (6, 2) + 10 + 12 = 30

+1 Flaming Gsword, flank, pa: 1d20 + 9 + 2 - 4 ⇒ (12) + 9 + 2 - 4 = 19
Damage, pa: 2d6 + 10 + 12 ⇒ (5, 6) + 10 + 12 = 33

White

+1 Flaming Gsword, flank, pa: 1d20 + 19 + 2 - 4 ⇒ (1) + 19 + 2 - 4 = 18
Damage, pa: 2d6 + 10 + 12 ⇒ (5, 2) + 10 + 12 = 29

+1 Flaming Gsword, flank, pa: 1d20 + 14 + 2 - 4 ⇒ (5) + 14 + 2 - 4 = 17
Damage, pa: 2d6 + 10 + 12 ⇒ (3, 3) + 10 + 12 = 28

+1 Flaming Gsword, flank, pa: 1d20 + 9 + 2 - 4 ⇒ (2) + 9 + 2 - 4 = 9
Damage, pa: 2d6 + 10 + 12 ⇒ (4, 3) + 10 + 12 = 29

Blue

+1 Flaming Gsword, flank, pa: 1d20 + 19 + 2 - 4 ⇒ (8) + 19 + 2 - 4 = 25
Damage, pa: 2d6 + 10 + 12 ⇒ (6, 5) + 10 + 12 = 33

+1 Flaming Gsword, flank, pa: 1d20 + 14 + 2 - 4 ⇒ (17) + 14 + 2 - 4 = 29
Damage, pa: 2d6 + 10 + 12 ⇒ (3, 1) + 10 + 12 = 26

+1 Flaming Gsword, flank, pa: 1d20 + 9 + 2 - 4 ⇒ (13) + 9 + 2 - 4 = 20
Damage, pa: 2d6 + 10 + 12 ⇒ (5, 3) + 10 + 12 = 30


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

Each of the devas fly forward, above the glabrezu, and strike down at them, seeking to cleave and get rid of some images!

Each will provoke, white will move first to soak up the OAs, assuming they lack combat reflexes. Each power attacks and cleaves, starting on yellow and cleaving into green if they hit

Attacks:

White
Gsword, height, flank, pa: 1d20 + 19 + 1 + 2 - 4 ⇒ (7) + 19 + 1 + 2 - 4 = 25
Damage, pa, vital strike: 2d6 + 10 + 12 + 2d6 ⇒ (3, 6) + 10 + 12 + (1, 6) = 38

Cleave, height, flank, pa: 1d20 + 19 + 1 + 2 - 4 ⇒ (4) + 19 + 1 + 2 - 4 = 22
Damage, pa, vital strike: 2d6 + 10 + 12 + 2d6 ⇒ (2, 2) + 10 + 12 + (6, 6) = 38

Green
Gsword, height, flank, pa: 1d20 + 19 + 1 + 2 - 4 ⇒ (11) + 19 + 1 + 2 - 4 = 29
Damage, pa, vital strike: 2d6 + 10 + 12 + 2d6 ⇒ (2, 1) + 10 + 12 + (1, 5) = 31

Cleave, height, flank, pa: 1d20 + 19 + 1 + 2 - 4 ⇒ (18) + 19 + 1 + 2 - 4 = 36
Damage, pa, vital strike: 2d6 + 10 + 12 + 2d6 ⇒ (1, 1) + 10 + 12 + (5, 1) = 30

Blue
Gsword, height, flank, pa, sick: 1d20 + 19 + 1 + 2 - 4 - 2 ⇒ (7) + 19 + 1 + 2 - 4 - 2 = 23
Damage, pa, vital strike, sick: 2d6 + 10 + 12 + 2d6 - 2 ⇒ (6, 2) + 10 + 12 + (4, 3) - 2 = 35

Cleave, height, flank, pa, sick: 1d20 + 19 + 1 + 2 - 4 - 2 ⇒ (8) + 19 + 1 + 2 - 4 - 2 = 24
Damage, pa, vital strike, sick: 2d6 + 10 + 12 + 2d6 - 2 ⇒ (4, 5) + 10 + 12 + (6, 4) - 2 = 39

Red
Gsword, height, flank, pa, sick: 1d20 + 19 + 1 + 2 - 4 - 2 ⇒ (11) + 19 + 1 + 2 - 4 - 2 = 27
Damage, pa, vital strike, sick: 2d6 + 10 + 12 + 2d6 - 2 ⇒ (6, 1) + 10 + 12 + (2, 6) - 2 = 35

Cleave, height, flank, pa, sick: 1d20 + 19 + 1 + 2 - 4 - 2 ⇒ (18) + 19 + 1 + 2 - 4 - 2 = 34
Damage, pa, vital strike, sick: 2d6 + 10 + 12 + 2d6 - 2 ⇒ (4, 3) + 10 + 12 + (6, 3) - 2 = 36

I havent rolled mirror image miss chances, leaving that to you as I dont have their AC.

Just as a note, if you are within 20' of any of the deva's you get a +4 deflection bonus to AC and +4 resistance bonus to saves against evil creatures


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

The devas fly around the engage blue in physical combat. Their powerful wings beat as they rise up abovve the creature and bring their flaming swords to bear!

Each moves around to cut off blue, they get to 20' up so that they can claim the height advantage. They provoke getting into position. Each power attacks and vital strikes.

Red Greatsword, pa, height: 1d20 - 4 + 1 + 19 ⇒ (11) - 4 + 1 + 19 = 27
Damage, pa, vs: 2d6 + 10 + 12 + 2d6 ⇒ (2, 2) + 10 + 12 + (6, 1) = 33

White Greatsword, pa, height: 1d20 - 4 + 1 + 19 ⇒ (19) - 4 + 1 + 19 = 35
Damage, pa, vs: 2d6 + 10 + 12 + 2d6 ⇒ (2, 1) + 10 + 12 + (3, 3) = 31

Green Greatsword, pa, height: 1d20 - 4 + 1 + 19 ⇒ (9) - 4 + 1 + 19 = 25
Damage, pa, vs: 2d6 + 10 + 12 + 2d6 ⇒ (2, 3) + 10 + 12 + (6, 1) = 34

Blue Greatsword, pa, height: 1d20 - 4 + 1 + 19 ⇒ (20) - 4 + 1 + 19 = 36
Damage, pa, vs: 2d6 + 10 + 12 + 2d6 ⇒ (4, 5) + 10 + 12 + (3, 1) = 35

White Confirm Greatsword, pa, height: 1d20 - 4 + 1 + 19 ⇒ (8) - 4 + 1 + 19 = 24
Damage, pa: 2d6 + 10 + 12 ⇒ (3, 6) + 10 + 12 = 31

Blue Confirm Greatsword, pa, height: 1d20 - 4 + 1 + 19 ⇒ (20) - 4 + 1 + 19 = 36
Damage, pa: 2d6 + 10 + 12 ⇒ (1, 3) + 10 + 12 = 26

Their attacks count as good and magical, I have ignored the fire damage as 1d6 isnt going to get past resistance.


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

The Devas have SR21 so the Glabrezu need to get through that.

Will, red: 1d20 + 13 ⇒ (5) + 13 = 18
Will, white: 1d20 + 13 ⇒ (12) + 13 = 25
Will, green: 1d20 + 13 ⇒ (9) + 13 = 22
Will, blue: 1d20 + 13 ⇒ (5) + 13 = 18


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

The devas will fly around to form a defensive formation around Zadeh as he is now visible. Each of them drops a holy smite on the area, hitting all of the glabrezu.

SR: 1d20 + 8 ⇒ (15) + 8 = 23
SR: 1d20 + 8 ⇒ (6) + 8 = 14
SR: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 8d6 ⇒ (2, 6, 4, 1, 4, 2, 4, 4) = 27

SR: 1d20 + 8 ⇒ (3) + 8 = 11
SR: 1d20 + 8 ⇒ (5) + 8 = 13
SR: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 8d6 ⇒ (6, 3, 3, 5, 6, 2, 3, 4) = 32

SR: 1d20 + 8 ⇒ (4) + 8 = 12
SR: 1d20 + 8 ⇒ (19) + 8 = 27
SR: 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 8d6 ⇒ (3, 5, 4, 5, 3, 1, 1, 1) = 23

SR: 1d20 + 8 ⇒ (14) + 8 = 22
SR: 1d20 + 8 ⇒ (8) + 8 = 16
SR: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 8d6 ⇒ (4, 5, 6, 1, 2, 5, 5, 4) = 32

DC18 will saves halves the damage and negates 1 round of blindness


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

The devas can heal the rest of the damage once Tally is recovered, they stick around for 15 minutes.


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

Has anyone taen any actual damage?

The devas gather together to provide what support and help they can.

Each can cast seven caster level 8 cure serious wounds so that is 28 casts of 3d8+8HP. if you need them feel free to roll them


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

Blue and white devas fly up to the necromancer and make single attacks with vital strike and power attack from above her.

+1 Flaming Gsword, height, pa: 1d20 + 19 + 1 - 4 ⇒ (4) + 19 + 1 - 4 = 20
Damage, flaming, pa, vs: 2d6 + 10 + 1d6 + 12 + 2d6 ⇒ (2, 4) + 10 + (1) + 12 + (1, 1) = 31

+1 Flaming Gsword, height, pa: 1d20 + 19 + 1 - 4 ⇒ (14) + 19 + 1 - 4 = 30
Damage, flaming, pa, vs: 2d6 + 10 + 1d6 + 12 + 2d6 ⇒ (1, 3) + 10 + (3) + 12 + (1, 4) = 34

Red and yellow beat their powerful wings to close in on the enemy.

Double move gets them 120'


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

Each of the devas ready an action to bombard the area beyond with holy smites if the wall of force gets removed.

Holy damage: 5d8 ⇒ (2, 2, 3, 2, 7) = 16
Holy damage: 5d8 ⇒ (3, 4, 5, 5, 7) = 24
Holy damage: 5d8 ⇒ (5, 6, 4, 2, 3) = 20
Holy damage: 5d8 ⇒ (8, 3, 1, 1, 7) = 20

This assumes that whatever is in there is evil and not an outsider. DC18 will save for half damage and to negate 1 round of invisibility. If they are not evil then damage is halved and no chance of blindness. If they are an evil outsider the damage is instead...

Evil outsider: 8d6 ⇒ (4, 2, 3, 5, 6, 2, 1, 6) = 29
Evil outsider: 8d6 ⇒ (6, 1, 4, 2, 5, 5, 2, 5) = 30
Evil outsider: 8d6 ⇒ (2, 2, 2, 4, 3, 1, 4, 1) = 19
Evil outsider: 8d6 ⇒ (6, 6, 6, 4, 1, 5, 4, 1) = 33

If the enemy has SR

SR: 1d20 + 8 ⇒ (16) + 8 = 24
SR: 1d20 + 8 ⇒ (14) + 8 = 22
SR: 1d20 + 8 ⇒ (2) + 8 = 10
SR: 1d20 + 8 ⇒ (1) + 8 = 9


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

If they dont see anything then each will make an active perception check. Each also has continuous detect evil

Perception: 1d20 + 26 ⇒ (20) + 26 = 46
Perception: 1d20 + 26 ⇒ (12) + 26 = 38
Perception: 1d20 + 26 ⇒ (7) + 26 = 33
Perception: 1d20 + 26 ⇒ (10) + 26 = 36

If they spot anything they will alert the others, move and vital strike. If they dont they will speread out away from the golem.


Relevant Feats:
Power Attack -4|+12, Cleave, Vital Strike
AC 24, T13, FF21, +4 vs evil; HP 150 DR10/evil; Fort +14, Ref +11; Will +9, +4 vs poison, +4 vs evil, Immune acid, cold, electricity, fire, death effects, energy drain, petrification; SR 21
Attacks:
[dice=+1 Flaming Gsword]1d20+19[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+14[/dice] [dice=Damage]2d6+10+1d6[/dice] [dice=+1 Flaming Gsword]1d20+9[/dice][dice=Damage]2d6+10+1d6[/dice]

The devas have a 60' fly speed, one will fly around to provide a flank to the one that can 5' step into melee range. The other two will fly above the target, gaining the height bonus to attack. One is directly above it. The pretty much all provoke from the golem if it has combat reflexes.

Red and yllow are at ground level, flanking it. Green is 5' up in the alcove, assumng it can fit with the statue there. Yellow is 5' up directly above it. Red readies to attack once blue steps into the flank. Blue full attacks, the rest move and vital strike, all of them power attack.

Red attack:

+1 Flaming Gsword, flank, pa: 1d20 + 19 + 2 - 4 ⇒ (1) + 19 + 2 - 4 = 18
Damage, pa, vital strike, flaming: 2d6 + 10 + 12 + 2d6 + 1d6 ⇒ (1, 2) + 10 + 12 + (2, 3) + (4) = 34

Yellow attack:

+1 Flaming Gsword, height, pa: 1d20 + 19 + 1 - 4 ⇒ (16) + 19 + 1 - 4 = 32
Damage, pa, vital strike, flaming: 2d6 + 10 + 12 + 2d6 + 1d6 ⇒ (2, 2) + 10 + 12 + (4, 3) + (3) = 36

Green attack:

+1 Flaming Gsword, height, pa: 1d20 + 19 + 1 - 4 ⇒ (5) + 19 + 1 - 4 = 21
Damage, pa, vital strike, flaming: 2d6 + 10 + 12 + 2d6 + 1d6 ⇒ (2, 3) + 10 + 12 + (6, 5) + (1) = 39

Blue full attack:

+1 Flaming Gsword, flank, pa: 1d20 + 19 + 2 - 4 ⇒ (11) + 19 + 2 - 4 = 28
Damage, pa, flaming: 2d6 + 10 + 12 + 1d6 ⇒ (4, 2) + 10 + 12 + (3) = 31

+1 Flaming Gsword, flank, pa: 1d20 + 14 + 2 - 4 ⇒ (6) + 14 + 2 - 4 = 18
Damage, pa, flaming: 2d6 + 10 + 12 + 1d6 ⇒ (5, 5) + 10 + 12 + (4) = 36

+1 Flaming Gsword, flank, pa: 1d20 + 9 + 2 - 4 ⇒ (16) + 9 + 2 - 4 = 23
Damage, pa, flaming: 2d6 + 10 + 12 + 1d6 ⇒ (3, 5) + 10 + 12 + (4) = 34