Summerstorm's page

8 posts. No reviews. No lists. No wishlists.


RSS


It would/should be "Void"... but mechanically it is a bit weird. And the defense talent is total crap (oh, you got a flaming shield, temporarty recharging HP, straight up damage reduction, well i got +2 bonus against emotions... woot.)

So i default back to "If you want to be powerful, take Aether".


Yeah, i was thinking about unchained monk too, trading will save for BAB would allow faster entry into prestige - sadly somehow not compatible with maneuver master.

But yeah, might throw that away and just go with stances and feats.

Thought about taking Skald for the "Raging Song" (depending on how many other players are going melee) so i could have a strength bonus (also some worth for the team) and it opens up doing the dragon disciple stuff instead of darechaser.

@Scott Wilhelm
Eh, the tentacles and guns and whatever totally go against the core idea.

But that King Crab familiar... (Not for the bonus, but the fun)

"Hey Crabster, you think those jabronis can take us down? Ha, right you are, our FISTS and PINCERS OF JUSTICE can defeat anything"

@GM_Rorek
Yeah, Tetori was my first thought too, but it's a bit of grapple-overspecialization in my opinion. But i have to recheck it again.

Hm, like i said hard to get exactly what i want from the game. Maybe time to write my own archetyper for something? My poor DM...


Hoi, i am building a collection of characters for a potential new campaign for me to choose from, and i have this idea on my mind which i can't seem to get working right.

Thought i might ask here to get a better perspective on it, because i have never worked so hard at making such a bad build.

So, what i want: A Manly-man character, obsessed with wrasslin' things into submission, running fast, throwing far, swimming, climbing jumping. A Mix between loud-but-fun Pro Wrestler and classic Olympian.

1. Grappling as main attack, but not hyper-specialized (If the Monster can't be grappled it should be fine.)

2. He can (maybe rightfully) boast to be the strongest man in (insert where he is right now)

3. Be a Devout disciple of Kurgess, maybe enter the Darechaser Prestige Class to display better feats of prowess.

4. Don't rely on spells or preparation too much and can proudly exclaim that his powers are (mostly) his own (Divine help/gifts is also acceptable).

5. Best would be unarmoured for style.

So i landed on this:

Aasimar LG, Lvl 1 – Monk (Maneuver Master – Lifting Hand)

Buy Race Lvl Enh Sum Bon
Str 18 +2 20 +5
Dex 13 13 +1
Con 14 14 +2
Int 8 8 -1
Wis 7 7 -2
Cha 11 +2 13 +1
20

Aasimar (Angelblooded) Outsider, Native
Darkvision, +2 Str, +2 Cha
Resistance: Cold 5, Elec 5, Acid 5
+2 Heal, +2 Know (Planes), Alter Self 1/Day

Traits:
1. Blood of the North (+1 CMD, CMB on Grappling)
2.

Feats:
1. Deific Obedience (Kurgess)

Monk
1. Flurry of Maneuvres (One Maneuver extra on full attack)
1. Improved Grapple
1b. Savage Slam (CMB Grapple check to slam Foe Prone – Damage =Unarmed)

Skills:
Ranks Class Bon Attrib Enh Sum
Acrobatics 1 3 1 5
Climb 1 3 5 9
Swim 1 3 5 9

Can't get Scaled fist in there, which would be awesome, but clashes slightly with the Maneuvre-Master (Maybe i can barter with the DM). But will never-ever work anyway... AC of 11... No DR, low Skills, this will go down fast and bloody.

I was thinking about maybe go to Barbarian, or maybe even Paladin or whatever, but i am failing to get the actions going i want him to perform. Maybe someone has an alternative idea?

Also: Anyone has an idea how to pump the strength-score to unusal heights, Dragon Disciple could do it, or (sadly very late) a sorcerer Orc-Bloodline. Also was thinking about the Strength-domain as a cleric - but that seems too hard to do, and i don't see him as a cleric - too many spells.


Melkiador wrote:

There's a FAQ

Quote:

Crafting and Bypassing Requirements: What crafting requirements can you bypass by adding +5 to the DC of your Spellcraft check?

---
As presented on page 549 of the Core Rulebook, there are no limitations other than (1) you have to have the item creation feat, and (2) you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites. So racial requirements, specific spell requirements, math requirements (such as "caster level must be at least three times the enhancement bonus"), and so on, are all subject to the +5 DC rule.

So, when caster level actually is a requirement, you can add +5 to bypass it.

But for the majority of magic items, caster level isn't even usually a requirement. It just tells you other useful things about the item, like how hard it is to dispel and how high the base DC is for crafting the item.

Wait a second ... since i also playing a Alchemist contructing constructs (Which is eating all my wealth for little to no use ... but i like the style.)

I would say: No you can't go over the Caster-level-limit. .

Under "Building and Modifying constructs" it says:

d20pfrd wrote:
Like when crafting magic items, a creator with a sufficiently high skill bonus may ignore these requirements. Each missing requirement increases the Craft DC by 5. Regardless, the creator must meet all item creation feats and minimum caster level requirements.

The word regardless seems to take that out of the usual clause.

Back to topic: Straight up "Animated Objects" can keep up on the pure strength/attack/carry my stuff front. And have a "reasonable" pricing for that (Still could hire like 100 men for that price but whatever). Level 7 opens up the Homunculi, which do have good intelligence and can have unlimited HD (Which means feats and skills, can get a cl) So far my Homunculus did well, though i always fear it will get shot down some day.


PonyFlare wrote:

As per the Animated Object rules they have AC 14, touch 10, flat-footed 12 (+4 natural)

I'm not understanding how it's losing 2 points to its flat-footed AC.

Hm, my answer is: It doesn't. It has flatfooted AC of 14.

Like here:

https://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-obje ct/animated-object-medium/

I say it's a typo.


LucyG92 wrote:
A shark's bite deals 1d8+4 points of damage (http://paizo.com/pathfinderRPG/prd/bestiary/shark.html#shark) - since its strength bonus is only +3, where does the extra point come from?

Hm, lone, primary natural attack. So one and a half damage bonus from strength.

Since it is rounded down 3 strength bonus = 4 damage bonus.


Eh, why does it have to be magic? Depends on the Goblin of course, but i would wager you don't let your best goblin-brother do a suicide-run.

So i assume it's a "normal" one, amybe even a crappy one.

I just use my Spear or Crossbow to kill it, hehe.

Balancing on a barrel is surely no dex to AC. Does it wear armour? It's got maybe only 6 HP.

Or i go just straight: Magic Missile. I do 2D4+2... FEAR ME.

Wait a second... is the barrel leaking something?

Also i can just let him come to me, maybe it will just fall off on the way... also unlikely that the barrel is filled with anything dangerous (does tnt even exist? - I roll knowledge to know if it is even dangerous. HA)


God, i had to laugh way harder than expected at this.

Makes me want to find the legendary wizard... Dave, and ask him to copy some of his spells.

Charm of the dave
Hail to the Dave
Storm of the dave
Chorus of the dave

Humble Man...

Bit i wished it would not just generate not only the names but also descriptiive Text and Rules.

Is a bit more complex, but i have seen it done with Magic - The Gathering Cards. (That was pretty funny too)