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![]() I'm fairly new to pf2e, and was hoping for advice to make a dwarven Thaumaturge who started off with a tome (eventually getting a weapon). I love the idea of him being a pack rat and crafter who makes anything he needs for any situation. Class wise, he'll be taking scroll thaumaturgy, and increased investitures. Where I could use advice is since my GM used free archetypes, which should I get, and additionally, what skill/general feats would help this concept. ![]()
![]() not sure what kind of weapon you're using but, sap adept/master would help fill that bucket up with sneak attack damage. The only issue is that it's not lethal damage, but the bonuses are pretty sick. by level 5 you'd deal 5d6+10 from the sneak attack damage alone. One of the issues is that the foe needs to be flat footed, which they are if you use the scout archetype. ![]()
![]() Deadmanwalking wrote:
DMW, you missed the obvious, and best possible line for this. I'm truly disappointed in you ;P Col. Nathan R. Jessup wrote: Son, we live in a world that has walls, and those walls have to be guarded by men with guns. Who's gonna do it? You? You, Lt. Weinburg? I have a greater responsibility than you could possibly fathom. You weep for Santiago, and you curse the Marines. You have that luxury. You have the luxury of not knowing what I know. That Santiago's death, while tragic, probably saved lives. And my existence, while grotesque and incomprehensible to you, saves lives. You don't want the truth because deep down in places you don't talk about at parties, you want me on that wall, you need me on that wall. We use words like honor, code, loyalty. We use these words as the backbone of a life spent defending something. You use them as a punchline. I have neither the time nor the inclination to explain myself to a man who rises and sleeps under the blanket of the very freedom that I provide, and then questions the manner in which I provide it. I would rather you just said thank you, and went on your way, Otherwise, I suggest you pick up a weapon, and stand a post. Either way, I don't give a damn what you think you are entitled to.
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![]() Durngrun Stonebreaker wrote:
too most legally qualify for the duelist class which needs a 1-handed piercing weapon. You could just hand-waive a spear being 1-handed piercing as well. ![]()
![]() Feel free to ignore me since my post is almost completely inquisitor free. (I just don't see Martel as mainly being an inquisitor). With that said. well, a small longspear would probably fit well for a 5-6 foot spear that Martel uses. The shortspear fits best, but is too short (3 feet). The longspear is too long (8 feet). I'd just houserule a longer version of a shortspear (basically a shortspear but 6' long). That would then fit him perfectly for a duelist or swashbuckler build. Duelist fits well since they get Int to defense, which fits how smart Martel was (if not too cocky in the end). prior to that lore warden fighter/vivisectionist alchemist fit well. In fact a vivisectionist alchemist might go well with the strong knowledge Martel had of human anatomy/poison (he knew his poison would be exceptionally painful and knew how/where to cut down the Mountain). As for feats, dodge, combat expertise. You'd need to houserule in weapon finesse to work with spears. ![]()
![]() Deadmanwalking wrote: I discuss religion and politics with my friends all the time. That includes the seriously socialist ones, and I'm a libertarian. And the atheist ones, while I'm highly religious. Never been a problem for me. Y'know why? Because I'm a pretty chill guy and absolutely willing to listen to viewpoints other than my own on most issues. Considering I sound exactly like one of your friends, I'm happy that there are times that we come to agreement on some issues. I do think this is my favorite point that I'd like to expand on a bit, on my view of this. Deadmanwalking wrote: There are absolutely grey areas and points where people's morality is gonna differ. But some s~!+ is just unacceptable. The sexual abuse of children is unacceptable, genocide is unacceptable, rape is unacceptable, and torture is unacceptable. I think the point that might be getting lost in translation, is that Atemis can think of situations where torture is the most moral thing that can solve a situation. Depending on how you define morality (for me it is about well being), every situation has a limited number of options and some of those are more moral then others. If you twist reality you can create a situation where torture is the most moral action you can take (now hear me out, because this statement needs alot of clarification). In the TV show 24, they perform a number of actions to make torture the best option, #1. Torture works in that world, and it apparently works reliably) #2 There isn't enough time for other options #3. there aren't equally fast other options. This isn't to say that I agree with it, but to point out that if you can twist reality to make morally reprehensible acts moral in a twisted world. Even then, it's still evil, it's just the happens to be better then any other option that you could take. Heck, we can do this with genocide. If we existed in a universe where alien life invaded earth and captured you and put you in a chair in front of two buttons. If you hit button 1, the entire people of Europe would be instantly killed, if you hit button 2, the entire world would be instantly killed. If you don't choose either, then the entire world would be slowly and painfully killed. Assuming that we have certainty that they can back up these claims, and will carry out there plan without interference, which option do you choose? Personally, I'd say option 1 is the most moral choice. It's still evil, it's just the most moral choice of 3 horrible options. But once again, we've had to twist the world around pretty significantly to make it so. With all of this said, you have to really warp reality to make these scenarios work, and I think this is what Artemis is trying to say he wants the right to do. To that, sure go ahead and say your character is not evil for torturing people. I'll still point out it's evil. Finally, I'll point out this statement: Artemis Moonstar wrote: Can we all agree that the subject of torture is something to be worked out between the DM and the table, and stop trying to dump our own worldviews and moral compasses on people? Fact of the matter is, everyone has their own sense of these things, and while there may be overlap, I highly doubt you will find many people who agree on every moral and ethical quandary or topic down to the last letter. you can use this to validate every morally reprehensible thing you do in game. ![]()
![]() Renegadeshepherd wrote: Assuming your right, and you may be, Then the inquisitor can torture someone for the greater good even if his deity doesn't like it. Problem solved for the OP. Well to give a fuller context. Quote: Under exceptional circumstances, a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil. A paladin should seek an atonement spell periodically during such an unusual alliance, and should end the alliance immediately should she feel it is doing more harm than good. So for a paladin not only must evil partnerships be to defeat the greater evil, they also need the atonement spell, and if it's more harm then good it should be stopped. I'd say others have already shown torture is rarely for the greater good and ineffective to boot. Inquisitors aren't paladins though, so doing it once or twice in the heat of the moment won't change their alignment, but prolonged use should. Also if the deity doesn't like it they can easily strip you of your powers. Inquisitors are not immune from this. ![]()
![]() Utarga wrote: Who? What is the source material for this character? He's a villain in Naruto. He's particularly awesome, because he'd use a scythe to deal damage to his enemies, then through a ritual he'd bind his body to the enemies. this meant any damage done to him also affected his opponent. What made this particularly bad for the opponent is that Hidan was immortal, so a quick sword through the stomach did nothing to him, but killed his opponents. ![]()
![]() first off, you don't get flanking using ranged weapons. Quote:
One strategy that might work would be to have him grab shatter defenses, and hopefully someone (barbarian perhaps), can put the shaken condition on an opponent followed by him making them flat footed. ![]()
![]() Sub_Zero wrote:
also, where was the Paladin during this (maybe it was the Paladin, which is the only scenario that I can see in this), because you've talked previously of having him fall for gambling. Surely letting someone wear a deceased companion as a cape and throwing the body in a river deserves a knock to the alignment, if something as simple as "he gambled, therefore fall" was grounds for punishment. ![]()
![]() Mulet wrote: As for the other PC's, they've complained a few times. One of the PC's died (the character was HATED inside the game, but the players loved it), so the Magus used up a scroll of reduce person on the corpse, then used a set of +1 Manacles on it's hands, then wore the corpse like a cape and threw it into the river after running around for a bit. ... and this character is Chaotic Good? I typically consider it pretty hard to get me to move peoples alignment, but even I'd give a warning that a change of alignment is in store for doing something like that. Even if the character was a total jerk, he still had family and friends who'd probably want to see him properly buried (if at least not mockingly worn as a cape before being dumped in a river). Also, I agree with the majority opinion here. This is mostly an OOC issue, and an issue that the other players should be involved in. (Even if the players don't care, ask them if their characters would be ok with someone leaving their back exposed during a fight to go raid the corpses?) ![]()
![]() wizard. Single stat dependent. God wizard will help your lowly martials who will need the help of a God wizard to control the battlefield. Plus summons will be more valuable since their value goes up as other peoples stats go down. Their flanking bonus will be super valuable compared to a high point buy where it wouldn't be needed. Plus less points=less points in CON, which means that hits summons take will not go against your squishier characters. str 8
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![]() Skull wrote:
You're right, that was a typo. It was supposed to be 4,8 not 2,4. I wouldn't lose the fast movement since mithril fullplate counts as medium. (i just need the proficiency), and dwarves don't care about the movement decrease from medium armor, so I should be fine. I could push back the heavy armor when money becomes less of an issue, which is definitely an option. I agree about not using other books. I'm hoping as time goes by they'll open up other sources, and I can tweek my build then, but for now, I'm focusing on making due with just the core rule book. Upon reflection, your right, a dwarven waraxe and shield fits my build better anyways. I also won't need weapon focus to help offset the penalty anymore. ![]()
![]() The group I'm in will be switching GM's, and the person taking over has never GM'd before. To help them out, we are sticking to the Core rule book only for feats/builds. The only exception is traits, which we can grab from elsewhere (this is for the Jade Regent campaign). This defeats some of the more complicated characters I was hoping to play, so I figured I'd make a dwarven Barbarian who focuses on sustainability. I want this character to be the GM's whipping boy. My goal is to ensure that the GM can always throw attacks against my character, and I'll trudge along. With that said, the GM will also allow max hp for the first 3 levels, which will help my character out. I normally heavily min/max my characters, but I don't want to be too OP for this particular campaign, so instead I thought I'd focus on making a really solid tank. I want my defense to be high so that I can reliably take the punishment that the GM dishes out. Build: 20 Point Buy, Dwarven Barbarian 10 Stats:
traits:
feats:
Rage Powers:
Saves:
hp: 151/171 (GM gives us max HP first 3 levels, plus belt of stubborn resolve) I figure with this many hp, really good saves, and decent AC (mithril fullplate), I should be as sustainable as can be. I can also switch between using a large dwarven waraxe 2-handed, and using a dwarven waraxe with shield when needed. ![]()
![]() Gelmir wrote:
I completely disagree. I'd say the answer is a resounding yes. Despite all of the criticism that I've given the rogue across multiple pages, there have been a few builds that do come together to make an effective character. Mr. Hammery Sap master man is a great example of a rogue filling a decent niche. The Dashing Archer also, works quite well (although it does even better at higher levels). Let's remember our goal though. Quote:
The goal was to make a rogue who does rogue things (skills mainly), who can still deal enough damage to be relevant. In that regard, we have met the goal. Now if your goal is to have a rogue who outperforms the other classes, your right, we've failed, but that was never the goal. ![]()
![]() Revolving Door Alternate wrote: Don’t think I shouldn’t but any ranks in the social skill since sometimes I won’t be using performance. I'm not quite sure what you're saying, but you don't have to do a performance to use the versatile performance skill. For instance, when you use perform (dance) instead of acrobatics, it's not that you're break dancing across the battlefield (although you certaintly could). It's that your study of the intricacies of dancing help you perform acrobatics. In other words, if you max the perform skill there is 0 reason to put any skill points into that particular skill (other then putting a few in while you wait to gain a new versatile performance). ![]()
![]() Saigo Takamori wrote: Rogue talent: 4x combat feat, Slippery Mind ummm.... you can't select combat feat 4 times. That said, that is a fix to help the rogue out, since combat feats are better then rogue talents most of the time. This is sad, since other classes abilities tend to be better, or at least have chains that lead to better things. Rogues talents are bad enough that the best one, is one that gives you a feat. Saigo Takamori wrote: And... those scenario are more friendly for the other more ''martial'' class? A paladin will do far better than a Rogue in a flying fight in the night? You are pointing a problem that almost all martial class (and even the one with 4th level spell) will have... the difference is, that a paladin can whip out a bow, and have a much better attack and chance to hit then the rogue. Even without specialization, the paladin can contribute (although not as effectively) while the rogue really, can't. Saigo Takamori wrote: AC: 18(10+2dex+6armor) not to pick on the build too much, but monsters with decent attacks will hit him on a 2+ and even ones with poor attacks will hit him on a 5+. (monster guide shows CR10 good attacks will have a +18 and low will have +13). ![]()
![]() Rub-Eta wrote:
you've essentially described the majority of the feelings on the rogue. No one is arguing that they should be as good at fighting as a fighter (well almost no-one). It's mainly that they're not good at fighting, and are worse at their niche then other classes that are both good at fighting and filling the rogue niche. ![]()
![]() Azten wrote:
ah forgot about that. oops. ![]()
![]() Rene Alfonso wrote: Hello. I've been looking the feats available in the game and I was curious about a good combination of the feats listed above in conjunction with the available classes, archtypes, and the sawtooth sabre. There are so many combos to come up with but I was hoping I could get some advice on some that would be the most efficient. I'd prefer to use a race that gets a DEX bonus to their stats and small size if able but this is not required. Since the sawtooth sabre is treated as a light weapon for purposes of two weapon fighting how efficient would the build work with me wielding two of them? Any advice to enhance this concept would be great. Thank you. I played a 1-shot game where I used the advanced classes book class called the Slayer and played a halfling. I used 2 scimitars, and took dervish dance and he was amazing (dervish dance allows dex to damage). If you can talk to your GM, see if he'll allow dervish dance to work with any weapon (sawtooth sabres), and you'll be good. ![]()
![]() Right off the bat, you should include a brief description of what the guide seeks to accomplish. You dive right in, and while I was intrigued by the concept, without a description I didn't know if the guide applied to my character concept. edit: Actually the more I look through your guide, the more confused I am.
The guide looks solid but it's missing a central focus to keep it solid. ![]()
![]() LazarX wrote:
well it's one of the hobbies here, along with: Rouge sux (spelling intentional)
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![]() GameMasteryGuide wrote:
Seems to me that while Paizo, tends to favor the no-fudging rule, they consider both to be legitimate within the system, expecially if it result in more fun for everyone. The fact that the wizard was not having fun at being killed without a chance to act in any way, seems to indicate that not fudging was definitely not the most fun. ![]()
![]() I fall under the line of thought that this was a bit dickish of a move. It is not fun to have your character die, without any chance of acting. Yes, he should have probably had spells up to counter/mitigate the situation, but regardless of that, dying before you can even act, just kinda sucks. It's not heroic, epic, or even meaningful. It might as well be "rock fall you die" since he would have got the same amount of reaction time to that as well. ![]()
![]() blackbloodtroll wrote:
I guess I should have clarified, what I meant was that the Brawler is great, not my particular build. With brawlers flurry, you can twf when it suites you without investing in it. With the maneuvers, you can pick up a needed feat on the fly, and a bull rush build is complimented by this. ![]()
![]() blackbloodtroll wrote:
What's great about Brawler's Flurry is that you're good at it without any investment on your part. So when the opportunity to full attack presents itself, it's there to use, else-wise bull rush opponents into the dirt. I will say, I've been focusing on a trip/ki throw/dirty trick brawler, and they're great. ![]()
![]() Rylar wrote:
wait, how are they all effectively druid level 8? As to the actual question. I'd go with a horse, hawk, and some form of combat beasty (wolf, tiger, etc.). One is your loyal hawk who scouts, the other your trusty steed, and the final your loyal guardian. ![]()
![]() Reynard_the_fox wrote:
Have one of you're allies be a halfling opportunist for additional fun. ![]()
![]() Sandancer wrote: Is there a version of the Bard that exchanges spell casting for something else just like there is for the Ranger? There isn't. This is mostly because magic is far more important to a bard then it is to the ranger. What are you looking for? There are a few new classes that might accomplish what you're looking for otherwise. ![]()
![]() the problem is, animal ally states that you can't: " must not have an animal companion or mount that advances as an animal companion." the paladin's divine bond states: "This mount functions as a druid's animal companion, using the paladin's level as her effective druid level." So at this point, the feat doesn't qualify. ![]()
![]() Dustyboy wrote:
I'm so confused. How do you have an effective druid level of 7 at 5th level? Is there a feat or ability that I'm missing? ![]()
![]() If you're not starting at level 1, then a mounted ranger would do quite well. At level 5 take boon companion, and you have a beastly horse. At level 7 swap out for a large wolf (and who doesn't want to ride a giant wolf into battle). The feats to be effective while mounted are helped by the style, and using a two-hander when the mount isn't available still makes you a threat by yourself. (especially when you get your favored enemy bonus). ![]()
![]() I would say that remember the 25% goes to your weapon is a guideline. Just like armor, not every character will need/want to invest the same amount in it. Some characters (wizards especially) flourish without the need for a weapon at all, and are better off spending their funds on disposable items like scrolls and wands. Scavion has the right of it though, with metamagic rods are essentially the wizards "weapon" ![]()
![]() CraziFuzzy wrote: Now, normally, a deity might be a little more lenient if the action was truly due to misinformation - however, there was no misinformation here, there was simply the idea that because this village is goblins, they must be evil. If the deity itself felt this way, that might be acceptable, but I'm doubting that is the case. I suggest you do read through the whole thread. There was definite misinformation. For instance they were all told of every evil goblin tribe in the area except the 1 good tribe that was an exception. They were told by Nualia (who they didn't realize was evil) of an evil goblin tribe that was causing harm, and they had no way of communicating with the tribe in question. To make matters worse, the GM didn't give the paladin any warning after the first act of killing the good goblins. Instead he let the paladin keep his powers and continue smiting his way through the whole tribe before worrying over having the paladin fall. Where was his deity? Was she busy doing something else, or does she regularly let her paladins wipe out a whole village before punishing them? In other words, there was a lot wrong with how this entire event went down, including significant misinformation. ![]()
![]() Scaevola77 wrote:
this. So much this. ![]()
![]() Level 1 Commoner wrote:
I remember that one. Btw, this actually helps put some context to the paladins decision to not take money from the bank. If Mulet was ready to make his paladin fall for gambling, I'd be pretty uneasy too taking money from the bank. Not because I'd be good role play, but because it'd feel like a trap. ![]()
![]() Gargs454 wrote:
To be fair, I think what the bard is doing is slightly worse then that. It's more like: "As the party is sailing the seas in their newly acquired ship, they see another ship that appears to be struggling. Coming up on the ship you notice that the crew looks famished and the ship is damaged but salvageable -- and potentially much better than the PC's current ship... bard: Hold on, I didn't go sailing with everyone else, so I'm not there.
It's one thing to make decisions in a plot hook, that a GM didn't forsee, but it's kinda another when the PC decides they're not interested in a plot hook, even though the rest of the party is. This is especially true of AP's. When you're playing an AP, you've got to be aware that it'll have more rails then your typical game, and going off the rails removes the entire purpose of the GM using an AP. Going off rails will also frustrate your GM to no end, since the AP's a waste of money at that point. ![]()
![]() lemeres wrote:
I think you mean 14/14/14 for the point buy. Not only do you not get the +2 but you take a -2 to your strength. ![]()
![]() One of the first character concepts that I ever wanted to put together on these boards was a halfling duelist. I figured I'd go dervish of dawn 5/lore warden 5/duelist 10. After having looked over the swashbuckler advanced class, I'm not seeing any reason to enter the pretige class, rather then go full swashbuckler (this isn't a bad thing). My question is, "Is there something I'm overlooking, or is the swashbuckler a superior option to the duelist class"?
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