Stux |
Stux wrote:Secondly, nothing in the feat says you get to pick the class levels and other build choices of your cohorts or followers.Actually ultimate campaign says "A cohort is generally considered a player-controlled companion, and therefore you get to decide how the cohort advances. The GM might step in if you make choices that are inappropriate for the cohort, use the cohort as a mechanism for pushing the boundaries of the game rules, or treat the cohort unfairly." and that while followers generally do not need to be statted because of how weak they are, if it does become important it says to use the same guidelines as cohorts in that area.
Fair, though the phrases 'generally' and 'The GM might step in' leaves a lot of interpretation here. You're probably right on the default here, but on the other hand it would not be using a house rule for the GM to make choices for you.
Stux wrote:
Quote:Thirdly, nothing in the feat says you get to directly control the cohort and followers.Ultimate Combat says the following on the subject of whether you control "Sentient Companions: A sentient companion (a creature that can understand language and has an Intelligence score of at least 3) is considered your ally and obeys your suggestions and orders to the best of its ability. It won't necessarily blindly follow a suicidal order, but it has your interests at heart and does what it can to keep you alive. Paladin bonded mounts, familiars, and cohorts fall into this category, and are usually player-controlled companions." It does say that GM's can change this in their games, but the default is specifically that players do directly control cohorts.
Fair again, though I would contest that 'direct control' and 'obeys your suggestions and orders to the best of its ability' are not the same thing.
Obeying your orders means you have to give an order, and that the order needs to be heard and interpreted. They may fail their perception to hear the order if they're on the other side of the battle, or they might not follow it in the smartest way if they aren't very intelligent or perceptive.
In most games going through that every combat round would be maddening, so direct control might be given to save the bother.
That all just reinforces my real point in all of this is though: this is a VERY complex feat!