GM Bret’s SFS 1-35 Rasheen's Riches, Tier 7-8 [PBP Gameday VIII] (Inactive)

Game Master BretI

Maps and Handouts


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Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok is completely caught off guard by the freezing blasts of ice. As he recovers his footing he realizes Antonine has already pushed forward and Ivok follows quickly behind with a bound as he adjusts to the magic augmenting his speed.

Seeing the frigid creatures, and having firsthand experience with their attacks, he lowers his spear in favor of claw to try to take down the one closest to Antoine as he cheers the photographer on. "Hold on and keep moving, don't let the cold slow you down!"

Move action forward to Antonine and along their bases, likely provoking attacks along the way.

Full Attack on Red
Attack Natural Weapon vs KAC): 1d20 + 12 - 4 ⇒ (9) + 12 - 4 = 17
Slashing (?) Damage: 1d3 + 17 ⇒ (2) + 17 = 19
Concealment: 1d100 ⇒ 95 Concealment: 1d100 ⇒ 2 Two rolls for concealment from Blind-Fight

Attack Natural Weapon vs KAC): 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22
Slashing (?) Damage: 1d3 + 17 ⇒ (3) + 17 = 20
Concealment: 1d100 ⇒ 20 Concealment: 1d100 ⇒ 15

If either attempt to move forward I'll attempt to stop them.

Stand Still AoO:

Attack Stand Still Claws vs KAC + 8 (reach): 1d20 + 12 + 4 ⇒ (12) + 12 + 4 = 28
Concealment: 1d100 ⇒ 31 Concealment: 1d100 ⇒ 12

Move and Full attack with haste

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"What is happening up there? They are not dragons are they?" asks a curious Compucast.

Knowing that not being able to see will hinder his abilities, Compucast resorts to other tricks. Concentrating, he quickly creates a small swarm of microbots that rush forward to distract whatever the hostile creatures in the fog are.

Cast microbot assault. This gives the benefits of both covering fire and harrying fire. So we get +2 to hit them, and they get -2 to hit us.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Jim wades forward, axe in hand.

Swings for RED
Attack 1d20 + 9 ⇒ (9) + 9 = 18 vs KAC
Damage 3d6 + 11 ⇒ (4, 3, 5) + 11 = 23
Miss 1d100 ⇒ 15 - MISS

Buster moves in behind...

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

After all, Ivok and Jim moves. Antoine does an another picture.

Camera (plasma rifle)red than blue: 1d20 + 11 + 2 + 1 + 2 ⇒ (19) + 11 + 2 + 1 + 2 = 35vs EAC
f&e: 1d10 + 7 ⇒ (6) + 7 = 13

concealment: 1d100 ⇒ 65

total concealment: 1d100 ⇒ 44

Wayfinders

Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

Goose hears the clamor of close-quarters battle ahead as well as through the comms. He keenly hears the anguish from Antoine, prompting him to advance and engage. Unfortunately, the fog is not cooperating.

"I can remedy that..." muses Goose.

Move action to advance. Draw X-ray serum as a free action from Starfinder backpack.

Goose pulls forth a bottle of metallic fluid from his trusty Starfinder packpack and quaffs the foul-tasting liquid in one gulp.

Move action to advance. Draw X-ray serum as a free action from Starfinder backpack. Move action to drink serum.

X-ray serum:
When you drink X-ray serum, a fluid that looks like mercury and tastes like metal, your eyes turn white. For 1 minute, you can activate or suppress your X-ray vision as a move action. While your X-ray vision is active, you have sense through (vision) that can be blocked by 2 feet of wood or plastic, 1 foot of stone, 2 inches of common metal, or 1 inch of lead or any starmetal. Your X-ray vision is black and white, and while you use it, you lose the benefit of any vision other than darkvision. In addition, while using X-ray vision, you can’t attempt sight-based Perception checks beyond 60 feet.

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

T'kai moves up and fires off a round into the fog.

KAC vs Red: 1d20 + 10 ⇒ (8) + 10 = 18
damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Miss Chance: 1d100 ⇒ 55

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok struggles to keep any sight of the creatures right before him in the fog.
"I have no clue Compucast. What does a dragon look like?"


The Festering Blot | Tarnbreaker’s Trail

Alright, it seems I misunderstood Antoine’s attack and it is going to take a little time to unwind this.
Sorry, I will not be able to do that until tomorrow.


The Festering Blot | Tarnbreaker’s Trail

As Ivok moves, he draws the attention of both Blue and Red. They both slash at him with a claw. Both attacks hit, the one from Blue being especially effective.
Blue Claws: 1d20 + 18 ⇒ (20) + 18 = 38
Slashing: 2d6 + 11 ⇒ (5, 1) + 11 = 17

Red Claws: 1d20 + 18 ⇒ (12) + 18 = 30
Slashing: 2d6 + 11 ⇒ (2, 3) + 11 = 16

Crit from first AoO: 2d6 + 11 ⇒ (1, 4) + 11 = 16

His own attacks miss, the second one only because of the fog.

Compucast summons in a swarm of tiny microbots, guessing where to bring them in based on the radio chatter from his teammates. Fortunately he guesses correctly.

Big Jim moves up and also attacks Red. The fog is causing real problems here! If not for that he thinks he would have hit!

With the one in front of him having been distracted by Ivok, Antoine shots again with his ‘camera’ and hits Red. .

Goose realizes he has something that will allow him to see through this fog and uses it! Although everything is monochrome, he can see exactly where the two creatures are!

T’Kai fires off an extremely lucky shot, it is only because Red is Flat Footed and under assault by the microbots that it hits.

Both of the creatures retreat slightly and continue to attack Antoine. Blue misses but Red lands a solid hit!
Attack and Guarded step
Blue Claws: 1d20 + 18 ⇒ (3) + 18 = 21
Slashing: 2d6 + 11 ⇒ (2, 4) + 11 = 17

Red Claws: 1d20 + 18 ⇒ (20) + 18 = 38
Slashing: 2d6 + 11 ⇒ (3, 6) + 11 = 20
Crit: 2d6 + 11 ⇒ (1, 2) + 11 = 14

Bolded may act.

Round 2:
You are on ice, movement across the ground is difficult terrain
Fog: Concealment 20% miss chance, Total Concealment past 5’.

Haste active
Microbot assault give Harrying Fire and Covering Fire!

Red -49 damage
Blue
Big Jim
Buster -6
Mon X-Ray vision!
Ivok -42
T'Kai See Invisible

Round 3:

1d100 ⇒ 66

Antoine -79 damage 0 SP, 30/46 HP
Compucast -14

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Seeing that T'Kai can effectively see, Compucast reaches out to provide some additional assistance to him.

The magic leaves the mighty Vesks claws, and a hoard of nano-bots provides a massive energy surge to the weapons power supply

Casts supercharge weapon. Next attack +4d6!

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Jim steps in guardedly, taking another swing.

Swings for RED
Attack 1d20 + 9 ⇒ (5) + 9 = 14 vs KAC
Damage 3d6 + 11 ⇒ (1, 1, 4) + 11 = 17
Miss 1d100 ⇒ 32 - MISS

Buster moves in slightly too.

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

Antoine need to retreat. He is too blooded. He retreats.

"I have done my part."

Fighting until i fall will have just divert their attention from the fight.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok staggers back bit before pushing forward into the blinding frost. "Watch out! Whatever they are their claws have a bite to them!"

If I'm able, with the haste spell, I'll guarded step up and full attack again. If I can't guarded step with haste like that, then I will use a move action to move forward provoking as necessary.

Relavent bit from haste: "When making a full attack, a hasted creature can also take a separate move action in order to move."

Full melee attack on Red, did not including harrying fire if applicable.
Attack Natural Weapon vs KAC: 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15
Slashing Damage: 1d3 + 17 ⇒ (2) + 17 = 19
Concealment: 1d100 ⇒ 47 Concealment: 1d100 ⇒ 66 Two rolls for concealment from Blind-Fight

Attack Natural Weapon vs KAC: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
Slashing Damage: 1d3 + 17 ⇒ (2) + 17 = 19
Concealment: 1d100 ⇒ 18 Concealment: 1d100 ⇒ 84 Two rolls for concealment from Blind-Fight

Ivok growls with displeasure, "I've haven't gotten enough artic runs in lately, the cold is slowing me down!"

With my Coordinated Shot T'Kai should have +1 to ranged attack attack either one as long as I'm not providing cover.

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

The shirren moves up and fires off another shot.

"Antoine, I'll tend to to your wounds in a sec!"

KAC on red: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 2d6 + 4 + 4d6 ⇒ (6, 3) + 4 + (3, 2, 1, 1) = 20
Concealment: 1d100 ⇒ 55

Wayfinders

Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

Goose steps forward slowly and carefully on the slippery terrain. His main objective is to simply line up a trick shot on the injured enemy.

Take 10 on stealth. Trick shot result equals 35. Opponent is flatfooted to party until next round unless > CR 15. Target will be RED unless the party succeeds to take him down before I fire.

Having achieved a good position, Goose fires!

Laser pistol vs. FF EAC: 1d20 + 11 ⇒ (17) + 11 = 28

Fire & magic damage: 1d4 + 4d8 ⇒ (2) + (4, 7, 7, 7) = 27


The Festering Blot | Tarnbreaker’s Trail

As Antoine pointed out in discussion, you can not normally take a guarded step on difficult terrain,
The monsters have a special so it isn’t difficult terrain for them. They have a special to get past the fog as well. Basically, they get a big home field advantage.

Compucast uses their spell to supercharge T’Kai’s weapon.

Big Jim moves up to Red, drawing an attack out of the fog as they do so. It missed because a microbot head-butts the creature’s claw just as it is coming down!
Claws: 1d20 + 18 ⇒ (3) + 18 = 21
Slashing: 2d6 + 11 ⇒ (5, 1) + 11 = 17

Big Jim’s axe misses the mark.

Antoine withdraws to a safe distance. You hear annoyed growls from the creatures as he retreats.

Ivok moves up to attack Red, drawing at attack from Blue as he does. Fortunately the microbots make sure that attack misses as well. Unfortunately his attacks also miss.
Claws: 1d20 + 18 ⇒ (4) + 18 = 22
Slashing: 2d6 + 11 ⇒ (5, 2) + 11 = 18

T’Kai fires into the fog, knowing only approximately where the creature is based on vibration. Unfortunately it misses.

Goose then gets into the action, firing off a shot which hits and badly injures Red! They do not like fire damage!

Posting this now while I work on the two creatures actions.


The Festering Blot | Tarnbreaker’s Trail

Red withdraws a short distance. The microbot cloud splits in two, but the part that split off can’t quite get to Red!

Blue slashes with both claws at Ivok. Neither strike lands a hit!
Claws, full attack: 1d20 + 18 - 4 ⇒ (4) + 18 - 4 = 18
Slashing: 2d6 + 11 ⇒ (2, 5) + 11 = 18
Claws, full attack: 1d20 + 18 - 4 ⇒ (5) + 18 - 4 = 19
Slashing: 2d6 + 11 ⇒ (2, 2) + 11 = 15

Bolded may act.

Round 3:
You are on ice, movement across the ground is difficult terrain
Fog: Concealment 20% miss chance, Total Concealment past 5’.

Haste active
Microbot assault give Harrying Fire and Covering Fire for Blue!
Red is flat footed to everyone this turn from Mon’s trick attack

Red -89 damage
Blue
Big Jim
Buster -6
Mon x-ray vision
Ivok -42
T'Kai See Invisible

Round 4:

1d100 ⇒ 70

Antoine -79 damage 0 SP, 30/46 HP
Compucast -14

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

With a sigh Compucast tries his other companion, reaching out and transfusing another bust of microbot-ehanced energy output to Mon this time.

"That should hurt if you hit."

Another supercharge weapon - Mon this time. I can always head into melee if required for a round or two, but Compucast is more of a support type of Vesk.

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok almost goes charging into the cold, but his bruises already ache to remind him how much damage they have already taken. He turns his resolve to matching claw swipes with the one before him.

Full melee attack on Blue, did not including harrying fire if applicable.
Attack Natural Weapon vs KAC: 1d20 + 12 - 4 ⇒ (4) + 12 - 4 = 12
Slashing Damage: 1d3 + 17 ⇒ (3) + 17 = 20
Concealment: 1d100 ⇒ 25 Concealment: 1d100 ⇒ 26

Attack Natural Weapon vs KAC: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Slashing Damage: 1d3 + 17 ⇒ (1) + 17 = 18
Concealment: 1d100 ⇒ 95 Concealment: 1d100 ⇒ 13

"Can't tell if my luck is poor if I should slow down! Maybe I need to pace myself, but their claws aren't giving me much room to breathe!"

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

"Get's em!"

+2 morale against red

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Jim swings for the opponent that neglected to flee!

Swings for Blue
Attack 1d20 + 9 ⇒ (12) + 9 = 21 vs KAC
Damage 3d6 + 11 ⇒ (6, 1, 6) + 11 = 24
Miss 1d100 ⇒ 93

Buster opens fire!
Attack 1d20 + 9 ⇒ (20) + 9 = 29 vs EAC
Damage 2d6 + 7 ⇒ (6, 3) + 7 = 16
Miss 1d100 ⇒ 3
...the perfect shot ruined by the fog.

Wayfinders

Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

Goose uses the advantage of his serum to hold his position to line up his trick shot, lending additional power from his comrade.

Take 10 on stealth. Trick shot result equals 35. Opponent is flatfooted to party until next round unless > CR 15. Target will be RED unless the party succeeds to take him down before I fire.

Having sighted down the enemy, Goose fires at Red!

Laser pistol vs. FF EAC: 1d20 + 13 ⇒ (9) + 13 = 22 Includes improved get em.

Fire & magic damage: 1d4 + 4d8 + 4d6 ⇒ (3) + (5, 5, 6, 1) + (6, 3, 2, 4) = 35 Includes supercharge.

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

T'kai continues to shot into the fog at blue.

KAC: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11
Concealment: 1d100 ⇒ 79


The Festering Blot | Tarnbreaker’s Trail

Compucast uses his magic to improve Goose’s weapon this time.

Ivok misses with his first swing on Blue, but connects on the backswing.

Antoine cheers the others on from his position in the back.

Jim hits Blue hard! Buster made a perfect shot, spoiled only by the fog.

Goose takes a shot at Red, hitting them as they withdrew. He sees it turn to mist as the shot hits, negating some of the damage. It lets out a cry of pain and then returns to physical form as it falls to the ground, dead.

Blue growls and now seems determined to kill you all!

The effect is somewhat lost as T’Kai’s shot hits it in the snout!

Blue slashes twice at Big Jim!
Blue Claws, full attack: 1d20 + 18 - 4 ⇒ (13) + 18 - 4 = 27
Slashing: 2d6 + 11 ⇒ (4, 3) + 11 = 18
Blue Claws, full attack: 1d20 + 18 - 4 ⇒ (19) + 18 - 4 = 33
Slashing: 2d6 + 11 ⇒ (5, 6) + 11 = 22

Bolded may act.

Round 4:
You are on ice, movement across the ground is difficult terrain
Fog: Concealment 20% miss chance, Total Concealment past 5’.

Haste active
Microbot assault give Harrying Fire and Covering Fire!
Red is flat footed to everyone this turn from Mon’s trick attack

Red -116 damage, dead
Blue -53 damage
Big Jim -40 Damage
Buster -6
Mon x-ray vision
Ivok -42
T'Kai See Invisible

Round 5:

1d100 ⇒ 37

Antoine -79 damage 0 SP, 30/46 HP
Compucast -14

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Seeing the effectiveness of Mon's weapon, Compucast continues to pour his own magical energy into its power supply.

Another supercharge weapon, lets finish this.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Jim takes another swing...

Attack 1d20 + 9 ⇒ (2) + 9 = 11 vs KAC
Damage 3d6 + 11 ⇒ (4, 5, 2) + 11 = 22
Miss 1d100 ⇒ 82

Buster moves forward and opens fire!
Using Master Control
Corona Laser Rifle
Attack 1d20 + 9 ⇒ (12) + 9 = 21 vs EAC
Damage 2d6 + 7 ⇒ (1, 3) + 7 = 11
Miss 1d100 ⇒ 55


The Festering Blot | Tarnbreaker’s Trail

Compucast pours more magic into Mon’s weapon.

The creature’s attacks must have thrown Big Jim off, his axe swing is wide. Buster makes up for it, especially since the creature is susceptible to fire damage.

Bolded may act.

Round 4:
You are on ice, movement across the ground is difficult terrain
Fog: Concealment 20% miss chance, Total Concealment past 5’.

Haste active
Microbot assault give Harrying Fire and Covering Fire!
Red is flat footed to everyone this turn from Mon’s trick attack

Blue -69 damage
Big Jim -40 damage
Buster -6
Mon x-ray vision
Ivok -42
T'Kai See Invisible

Round 5:

Antoine -79 damage 0 SP, 30/46 HP
Compucast -14

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

"One down!" Ivok continues to match claws with the creature and push into the creature's space in order to given himself any positioning advantage to negate the dramatic size disadvantage. "I can't help but feel bad for them. We are breaking into their own space here."

Full melee attack on Blue, did not including harrying fire if applicable.
Attack Natural Weapon vs KAC: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14
Slashing Damage: 1d3 + 17 ⇒ (3) + 17 = 20
Concealment: 1d100 ⇒ 52 Concealment: 1d100 ⇒ 54

Attack Natural Weapon vs KAC: 1d20 + 12 - 4 ⇒ (6) + 12 - 4 = 14
Slashing Damage: 1d3 + 17 ⇒ (2) + 17 = 19
Concealment: 1d100 ⇒ 41 Concealment: 1d100 ⇒ 35

His own wariness takes an edge off his own attacks, Ivok tries to shake it off and risks the creature's ire as he moves around to better move into a flanking position and avoid blocking any of his allies fire.

Full attack and move (up to 50 ft) with haste, provoking attack.


The Festering Blot | Tarnbreaker’s Trail

Even with the creature being flat footed and annoyed by the nanobot assault, Ivok still is not able to connect with his strikes.

When he moves, the creature does strike at him! The blow hits, tearing through his armor and scales.
Claws: 1d20 + 18 ⇒ (18) + 18 = 36
Slashing: 2d6 + 11 ⇒ (5, 6) + 11 = 22

Bolded may act.

Round 4:
You are on ice, movement across the ground is difficult terrain
Fog: Concealment 20% miss chance, Total Concealment past 5’.

Haste active
Microbot assault give Harrying Fire and Covering Fire!
Red is flat footed to everyone this turn from Mon’s trick attack

Blue -69 damage
Big Jim -40 damage
Buster -6
Mon x-ray vision
Ivok -57 damage
T'Kai See Invisible

Round 5:

Antoine -79 damage 0 SP, 30/46 HP
Compucast -14

Wayfinders

Ysoki Ghost Operative 9, CG, Scholar Theme | sp 63/63| hp 56/56 | rp 10/10 | EAC 25 KAC 26 | F/R/W +8/+12/+7 |DR 6 Kinetic; Resist 5 - Cold & Fire |Move 60’ (Land & Fly) | Init +9 | Perc +16 / +17 visual

Goose continues to use the advantage of his serum to hold his position to line up his trick shot, lending additional power from his comrade.

Take 10 on stealth. Trick shot result equals 35. Opponent is flatfooted to party until next round unless > CR 15. Target will be BLUE.

Having sighted down the enemy, Goose fires!

Laser pistol vs. FF EAC: 1d20 + 13 ⇒ (5) + 13 = 18 Includes +2 bonus from microbot spell.

Fire & magic damage: 1d4 + 4d8 + 4d6 ⇒ (2) + (3, 1, 4, 5) + (1, 3, 4, 1) = 24

Second Seekers (Luwazi Elsebo)

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Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok does his best to silently bear the latest blow to his armor.

On Mon's attack I think my Coordinated Shot feat will give another +1 to the attack with the x-ray vision.


The Festering Blot | Tarnbreaker’s Trail

Mon hits! Ivok, Big Jim and Mon see the creature partially turn to fog as they are hit, reducing the damage done somewhat. The laser still badly burns them!

Bolded may act.

Round 4:
You are on ice, movement across the ground is difficult terrain
Fog: Concealment 20% miss chance, Total Concealment past 5’.

Haste active
Microbot assault give Harrying Fire and Covering Fire!
Red is flat footed to everyone this turn from Mon’s trick attack

Blue -85 damage
Big Jim -40 damage
Buster -6
Mon x-ray vision
Ivok -57 damage
T'Kai See Invisible

Round 5:

Antoine -79 damage 0 SP, 30/46 HP
Compucast -14

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

Get'im!

I thanks this Monster to not be silent.

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

T'kai fires off another round trying to finish off the creature. KAC: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13
Concealment: 1d100 ⇒ 81


The Festering Blot | Tarnbreaker’s Trail

Antoine continues to encourage the team.

T’Kai hits the creature solidly.

The creature dissolves into the fog! It is a slightly thicker area of fog which moves through the group to the other side of Antoine!

It became incorporeal. Those with magical melee weapons out would get an AoO.

Bolded may act.

Round 5:
You are on ice, movement across the ground is difficult terrain
Fog: Concealment 20% miss chance, Total Concealment past 5’.

Haste active
Microbot assault give Harrying Fire and Covering Fire!

Blue -98 damage Incorporeal
Big Jim -40 damage
Buster -6
Mon x-ray vision
Ivok -57 damage
T'Kai See Invisible

Round 6:

1d100 ⇒ 80

Antoine -79 damage 0 SP, 30/46 HP
Compucast -14

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

Ivok's tries his best to take down the creature and hold it in position before it moves away, but his claws just pass straight through the fog.

"Watch out! The muscles just turned to vapor and it is coming back to you all." Rereadying his cryopike Ivok rushes back toward the creature trying to activate his cardiac accelerator along the way only for it to give repeated beeps and errors as it fails to keep pace with the hasting magic.

Double move, ready cryopike as part of first move.

I did briefly consider launching my explosive attacks to the rear, but blindly doing that didn't feel especially healthy.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

Seeing the effectiveness of his allies, Compucat continues to focus his power. Inspite of the cold and heat reducing power of his armor, a close look through his faceplate would show the vesk noticeably sweating.

"I'm not sure how long I can keep this up..."

Supercharge Mon again.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

AOO
Get em
Attack 1d20 + 9 ⇒ (4) + 9 = 13 vs KAC
Damage 3d6 + 11 ⇒ (4, 3, 2) + 11 = 20
Miss 1d100 ⇒ 84

***

Jim goes after the creature...getting real mad about the things antics (as a cover forbeing angry about missing continually!)

Get em
Attack 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 vs KAC
Damage 3d6 + 11 ⇒ (1, 1, 3) + 11 = 16
Miss 1d100 ⇒ 50

Buster moves up behind.


The Festering Blot | Tarnbreaker’s Trail

Ivok finds his claws no longer effective. He moves and draws out his pike.

Compucast continues to pour magic into Mon’s weapon.

Big Jim swings his axe at the fog and misses as it moves past him, He repositions himself and swings again, missing by the narrowest of margins.

Bolded may act.

Round 5:
You are on ice, movement across the ground is difficult terrain
Fog: Concealment 20% miss chance, Total Concealment past 5’.

Haste active
Microbot assault give Harrying Fire and Covering Fire!

Blue -98 damage
Big Jim -40 damage
Buster -6
Mon x-ray vision supercharge
Ivok -57 damage
T'Kai See Invisible

Round 6:

Antoine -79 damage 0 SP, 30/46 HP
Compucast -14

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

Clever attack (bluff): 1d20 + 1d6 + 14 + 1 ⇒ (8) + (6) + 14 + 1 = 29
Camera (plasma rifle; Line, unweildy, ghost killer)+imp.get'em+coopérative shooting: 1d20 + 11 + 2 + 1 ⇒ (7) + 11 + 2 + 1 = 21vs EAC flat-footed
f&e: 1d10 + 7 ⇒ (2) + 7 = 9
concealement: 1d100 ⇒ 88
reroll bluff cunning liar if under seven: 1d20 + 14 ⇒ (1) + 14 = 15

+2 against Blue

Antoine is startled but still shoot.


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The Festering Blot | Tarnbreaker’s Trail

Antoine hits the creature, surprising it. The shot is enough to kill it, the body reforming out of the fog and falling at his feet.

Combat over!

Status:
Big Jim -40 damage
Buster -6
Mon x-ray vision
Ivok -57 damage
T'Kai See Invisible[
Antoine -79 damage 0 SP, 30/46 HP
Compucast -14

Second Seekers (Luwazi Elsebo)

Male N Human Icon Envoy 7 | SP 18/63 HP 46/46 | RP 8/9 | EAC 22; KAC 23 | Fort +8; Ref +10; Will +6 | Init: +5 | Perc: +10+ SM: +10+1d6+1 | Speed 30ft |Active conditions: None.fire 5; cold 5; acid 5 electricity 5

"Fiou! What a fight! I need to rest." says Antoine.

Ghost Killer. The most useful fusion

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Jim breathes a sigh of relief as the creature falls, but finds his ribs are really sore from the blow. "The Truckster is down below, reckon you take a bit of a rest in the back when we drive back - we still got a bit of a drive ahead"


The Festering Blot | Tarnbreaker’s Trail

The beacon rests at the top of a rise about 20 feet above the entry path, with a sharp drop on one side. Accessing the beacon requires some time.

There are two bodies that look like they were in the middle of some sort of modification to the beacon judging by the scattered tools. They were part of the Bliss of Pursuit crew.

Medicine check to determine cause of death.

With a cursory scan with a comm unit you are able to confirm the authenticity of the beacon. You think it would be pretty easy to get it going — looks like you could just reconnect the transmitter and press a button.

Engineering to find out what that would actually do.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"Teamwork!" growls the vesh Technomancer. "I love it when a plan comes together."

He cautiously advances up to the bodies, giving them a quick look over (with his environmental seals...sealed) before moving up to the equipment.

medicine: 1d20 + 7 ⇒ (17) + 7 = 24
engineeering: 1d20 + 16 ⇒ (4) + 16 = 20

Distracted by the bodies, he has a hard time working out what the deceased were trying to accomplish...


The Festering Blot | Tarnbreaker’s Trail

It looks like the two got ambushed by the same sort of monsters that attacked you. You can see where they were pierced by the breath weapons. They were most likely caught by surprise.

One of the two bodies has a recoil stabilizer (Starfinder Armory 89) which could be recovered with a successful medical procedure. The other is clutching an autocartographer (Starfinder Armory 98). The bodies both have credsticks with a combined value of 6,000 credits.

The beacon has a highly encrypted data package containing the coordinates of Rasheen's next intended destination. Due to the information's age and level of encryption, it is not possible to decode it on-site. The best solution you can see is to send it to your ship and then bring the data to the Lorespire Complex for further analysis. You would want to bring the ship into a low orbit in order to maximize the data transfer efficiency and it will take about a day to transmit the data.

Second Seekers (Jadnura)

Vesk Technomancer 12; SP 108/108; HP 90/90; FF-THP 15/15; RS 13/13; reroll 0/1; Lvl1 6/6; Lvl2 7/7; Lvl3 3/5; Lvl4 3/4; Cache 1/1; spell energy 1/1; AC 0/1; ; KAC 31; EAC 29; DR 3/-; (9/Bl); SR/15; Per +14; Fort +8; Ref +7; Will +9; fire and cold resistance/5; (acid/electric res 5-les resistant armor)

"That is a lot of data.." admits Compucast.

"OF course, how much is just junk added by the encryption algorithm, and how much is of genuine value..." he shrugs his mighty shoulders.

"Guess we could take these two back with us, and the other bodies from that spaceship. It might give their families... and their organisation.. some closure."

Second Seekers (Luwazi Elsebo)

Male Vesk Icon Soldier 6/Vanguard 3 | SP 36/81 HP 69/69; DR 9/-, resist 5 fire, 5 cold, 10 electricity | RP 6/10; EP 1 | EAC 24*; KAC 26* (*-1 if no EP) | Fort +10, Ref +9, Will +8 (+2 Fear) | Init +2 | Perc/SM +0 | Speed 30 ft. | Charges pike 36/40,U2; caster 38/40,U2

"We got out that pretty well. Their crew was right be afraid of them. While I have a bit of magic, anything I can't grab ahold of myself sends a chill down my back." Ivok moes up to help Compucast with the transmitter as he shakes off a bit of frost, "Althuogh, I can barely tell that apart from the normal cold here. We should get the data quickly before we find more."

Aid Engineering: 1d20 + 14 ⇒ (5) + 14 = 19

"I agree with you. I might try to avoid these groups in life, but we should do what we can to help them now that we are here."

Wayfinders

male Shirren
Consumables:
pistol 10/12, Starlight rds 0
Mystic Spacefarer Star Shaman Mystic 12 | SP 120/120 HP 78/78 | RP 13/13 EAC 32; KAC 33 | Fort +9; Ref +9; Will +14 | Init: +6 | Perc: +26, SM: +15 | 1st 5/7, 2nd 5/6, 3rd 2/4, 4th 2/3|GM re-roll 0/1

T'kai takes a look at the creatures to see if he can determine what they were. Life Science: 1d20 + 15 ⇒ (4) + 15 = 19 T'kai jots down some notes about the creatures.

Looking at the beacon, "yes, lets send the information to the ship and get back quick and out of here before we're spotted by the corpse fleet."


The Festering Blot | Tarnbreaker’s Trail

Did anyone want to do the medicine check to remove the augmentation?

Any further Engineering checks, Aid or otherwise?

T’Kai doesn’t recognize the creatures.

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