Hello All! We currently have a group of 3 experienced players that are looking to game on Sundays. All 3 of us are able to DM but we would also be completely fine with someone else that wanted to as well. We use 3.5 and Pathfinder worlds to play in. We are a very laid back group that just want to have fun while being challenged. Flavor and creativity are what we pride ourselves on. We are looking for a few more people to be able to play with on Sundays because it's just way more fun with a group of people. It doesn't matter if you are a "super epic experience level of woah" or just someone that is looking to play. We try to make things challenging while keeping it fun and just enjoy to be able to lay back, play a good game, and throw some dice around the table... we don't wear safety goggles either. Yeah, we're that wild.
Hate to necro this post but I have a group of 3 that are looking for more people to play with every Sunday. All of us can GM and we can do 3.5 and Pathfinder.
I forgot to mention it also has cold touch (1d6 touch or add 1d6 cold to melee weapon) and immunity to cold as well just like the beasty Shae... I still feel like i might remove one of these two... I don't know
I always focus on letting a new player create the character they want to play. You want to hook them on the game, so let them play their favorite character type. I would steer a player from there toward something that was easier to play, but first and foremost I want to excite the player's imagination.
I agree with the lady wearing the crown. And it seems like you have a decently balanced party so you would be fine with her picking any class she might find fun.
I do also agree that a Flame Elemental bloodline sorcerer would be a great compliment. I say flame because let's be honest, if you don't enjoy senseless immolation there is just no joy in your life.
That doesn't look like a Shae at all, to me, racially.
Did you use the Advance Race Guide's Race Builder? (It doesn't look like the race builder is there.)
Not-really-edit: Here it is. You might want to take a look at that, if you haven't. If you have, I'd love a breakdown (I'm too busy to break it down myself at this point, but I might later).
Otherwise, as Beopere notes, you might want to use the basic monster advancement rules.
It looks like a fine, if exceedingly powerful race at first glance, though, if not a Shae.
Racially on the beasty stats it should have had "amorphous" and "lesser shadow evocation" too, on top of +10 stealth,blur, dark/low-light vision but that was just WAY too overpowered. I added the low light sensitivity because it was still a little powerful with removing those beasty traits
I didn't use the race builder, I only looked at the stats kind of gauged where they were compared to the level and brainstormed with a GM friend to come up with the +4/+2/-4
I wanted something a little powered because I want to throw a bunch of higher CR monsters and make the 3 of my players almost die and keep them on the edge of their seats so I built this "Shae Rogue Shade" to help keep them alive while also making them feel like they could possibly die. Obviously I don't want to kill them but my group loves intense fights.
Why not just put class levels on a shae? As they are in the bestiary (with or without elite array) they make terrifying Kensai Magi.
I wanted to make it a 10th level and have 8 levels of rogue and I am also going to bring in the Shade template from forgotten realms which I'm going to count for two levels because of what it adds. I wanted to make it a Finesse Elven Curve Blade, vital strike, shadow jumpin' B.A.
I am transporting my players (unwillingly) to the Shadow Plane so they can run for their lives and try to survive. It's funny because one of my players is an Aasimar that sprouts bright wings every time he is in combat, effectively making him a giant target.
Anyways I needed a higher level Shae so I went ahead and homebrewed them into a playable race. I would be curious what you think of my race stat block.
SHAE
+4 Dex, +2 Int, -4 Wis
Medium
Base Speed- 30ft
Dark Vision and Low-light Vision
Light Sensitivity
Spell Like Ability- Blur (constant)
Affinity to Shadows- +10 to stealth in areas of Dim Light or Darker
There are currently 3 of us that play together every Sunday and random nights throughout the week when we are all free.
We all take turns running games for fun, some homemade and some adventure paths.
We are looking for some more players to have fun gaming with. Flavor is definitely welcome and thinking outside the box is something we like to pride ourselves on. We try to keep gaming interesting and challenging and if you can come up with a houserule that makes sense we will not shoot you down.
Full Name
Locke Arkham
Race
Human
Classes/Levels
Grenadier 9
Spoiler:
[HP: 63/63, AC 20/14/14, F+8/R+11/W+5, CMB +6, CMD 20, Perc. +12, Init +4, Bombs 12/12, Temp HP 0/0]
Human Alchemist(grenadier)
----------------------------
Offense:
BaB +6/+1, CMB +6, CMD 20
Melee
Morningstar +9/+1(1d8, x2)
Ranged
Bombs +13 (4d6+6, x2), 9 a/day (reflex vs splash DC 19)
Longbow +11(+12 within 30ft) (1d8+1, 1d8+2 within 30ft, x3)
----------------------------
Defense:
AC: 20/14/14 (+6 armor, +4 dex)
----------------------------
HP: 63/63 (9d8+9con+7fcb)
Saves:
F+8 R+11 W+5
F [6 +1 Con +1 Cloak]
R [6 +4 dex +1 Cloak]
W [3 +1 wis +1 Cloak]
Feats:
Lvl 1: Point blank shot [+1 to attack & dmg within 30ft]
Lvl 1: Precise Shot [human racial bonus]
Lvl 1: Martial weapon proficiency [longbow, archetype]
Lvl 1: Throw anything [class] (+1 attack roll with thrown splash weapons)
Lvl 3: Extra discovery [Spontaneous Healing]
Lvl 5: Extra discovery [Explosive bombs]
Lvl 7: Extra discovery [Infusion]
Lvl 9: Extra discovery [Force bombs]
Traits:
-Firebug (Combat): (+1 to attack rolls with splash weapons& alchemist bombs)
-Blood of Dragons (race): Gain low light vision.
Discoveries:
Lvl 2: Precise Bombs [grenadier archetype]
Lvl 2: Frost bombs.
Frost Bomb [Can deal cold dmg. Target directly hit are staggered, unless fort save DC 19]
Lvl 3: (Feat) [Spontaneous Healing. As per fast healing, up to 5 HP per 2 lvl in alchemist]]
Lvl 4: Explosive Missile (infuse a piece of ammunition with a bomb's power, as a standard action.)
Lvl 5: Explosive bombs (blast radius of a bomb is 10ft instead of 5ft)
Lvl 6: Wings (demonic bat wings)
Lvl 8: Lingering spirit.
Lvl 9: (Feat) Force Bombs. Target hit makes a reflex DC 19 reflex or drops prone.
Skills, 9 ranks a/level. 4 base + 4 int + 1 skilled (Int boost headband not included)
+1 Longbow
Arrows, common x15 (2gp)
Morningstar 8gp
Dagger 2 gp
+2 Mitral chainshirt
Alchemist fire x2 40gp
Flask of acid x1 10gp
Rope, hemp.
Total spent 147gp
Left 3 gp
Gold rewards:
1) Confirmation: 430 GP
2) Silent Tide: 453
3) MotfF: 479 gp
Lvl 2 start: 1362
Masterwork Thieves' tools -100gp
New total 1265 gp
Headband of vast intellect +2 (4000gp)
Background:
Locke is an unsual individual. Locke enjoys explosives...a bit moreso than your average person would. The sheer destructive potential had a certain pique of interest since childhood. With one parent being a chemist and one a black powder merchant, Locke dabbled in early childhood with the explosive stuff, to the point where in the teens one such an occasion led to trouble. Having joined a gang of teens who would make challenges out of capturing the flag, Locke used one such bomb to obstruct a path a competitor would take on more than one occasion. Payback for acts against the gang would carry Locke's mark, since bombs turned out to be the favored weapon of the youth. It one day somehow resulted instead in the destruction of a balcony of a prominent Liberty's Edge member. After fleeing for several alleys, Locke found a few of the Edge's freedom fighters blocking their way. Faced with an otherwise prosecution for destroying property, a deal was struck. A clever 'saboteur', as terrorist was an ugly word, could be an asset in 'situations'. Locke would do oddjobs, like sabotage (often via damage) or a few investigations, and no charges would be pressed. In the end, Locke was practically drafted.
Due to the miscast of a spell from an 'anonymous mage', for purposes of disguising the voice, Locke is now, much to their dismay, stuck with a variety of voices at the same time. Whenever talking, it sounds as if multiple voices speak in synchronized lines. It's been a slightly touchy subject, as the personal goal of dispelling the miscast has proven yet unfruitful.
Development later on....
Locke had a deeper reason to hide their face, as confessed to their friend Tereze. It was mostly to hide Locke's identity to avoid having their parents find out Locke was now working for the society, whom Locke's parents had ill feelings towards.
Personality:
Locke is most definitely not the most charismatic, being a sarcast some time to arrogant people. Despite it, Locke holds morals on what is fair and not, and friends are very important to them. Though Locke carries a bow, the expanding bomb potentials was a point of interest.
Appearance:
Locke wears a long coat with a hood. Aside that, a mask never leaves Locke's face. This had been since childhood. The true reason has not yet been disclosed. Some speculate a bomb must have gone off in the face, others claim it's for intimidation. It is, in fact, Locke's preference, as it hides one's real face. Anonimity is useful for some situations, especially when you like blowing things up, then you want to be able to exit the scene unnoticed.
With the long coat and hood, it's impossible to say what race Locke is at first sight, and whether they are female or male.
Faction Journal Card, season 7:
Liberate 1 or more slaves/captives/hostages in one adventure.
[X][][]
Adventure in two of the following locations: Andoran, Cheliax, Okeno, Magnimar, or Nirmathas.
[][]
Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves,
or distributing revolutionary material. To do so, you must succeed at a Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 plus your character level.
[]
Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocents.
[]
Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, use the definition of slaver from the Freedom Fighter reward.
[X]
After being grappled or physically bound by an opponent, escape with an Escape Artist, Strength, or combat maneuever check. Alternatively, after failing a save against a spell or effect with the compulsion descriptor, end the effect with a subsequent save.
[]
In a region where slavery is legal, deliver a speech against tyranny, slavery, or corruption to a crowd of at least 20 participants. Succeed at a Diplomacy or Perform (acting, comedy, or oratory) check with a DC equal to 15 plus your character level.
[]
Serve as the GM for an adventure that grants 1 or more XP, and apply credit and the Chronicle sheet to this character. Completing this goal counts as two goals for the purpose of earning faction rewards.
[X][][][][]